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Patricia Maes

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Publications by Patricia Maes (bibliography)

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2011
 
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Shilkrot, Roy, Hunter, Seth and Maes, Patricia (2011): PoCoMo: projected collaboration using mobile devices. In: Proceedings of 13th Conference on Human-computer interaction with mobile devices and services 2011. pp. 333-336.

As personal projection devices become more common they will be able to support a range of exciting and unexplored social applications. We present a novel system and method that enables playful social interactions between multiple projected characters. The prototype consists of two mobile projector-camera systems, with lightly modified existing hardware, and computer vision algorithms to support a selection of applications and example scenarios. Our system allows participants to discover the characteristics and behaviors of other characters projected in the environment. The characters are guided by hand movements, and can respond to objects and other characters, to simulate a mixed reality of life-like entities.

© All rights reserved Shilkrot et al. and/or ACM Press

2010
 
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Mistry, Pranav and Maes, Patricia (2010): Mouseless. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 441-442.

In this short paper we present Mouseless -- a novel input device that provides the familiarity of interaction of a physical computer mouse without actually requiring a real hardware mouse. The paper also briefly describes hardware and software implementation of the prototype system and discusses interactions supported.

© All rights reserved Mistry and Maes and/or their publisher

 
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Changes to this page (author)

04 Apr 2012: Modified
03 Nov 2010: Added

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URL: http://www.interaction-design.org/references/authors/patricia_maes.html
Jul 22

... in an information-rich world, the wealth of information means a dearth of something else: a scarcity of whatever it is that information consumes. What information consumes is rather obvious: it consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention, and a need to allocate that attention efficiently among the overabundance of information sources that might consume it.

-- Herbert Simon in "Computers, Communications and the Public Interest," 1971

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!