Author: Parris K. Egbert

Publications

Publication period start: 2004
Number of co-authors: 10

Co-authors

Number of publications with favourite co-authors
Kevin L. Steele
1
Jonathan Dinerstein
3
David Cline
4

Productive Colleagues

Most productive colleagues in number of publications
Jonathan Dinerstein
3
William J. Kubitz
3
David Cline
4

Publications

Cline, David, Adams, Daniel, Egbert, Parris K. (2008): Table-driven Adaptive Importance Sampling. In Comput. Graph. Forum, 27 (4) pp. 1115-1123. https://dx.doi.org/10.1111/j.1467-8659.2008.01249.x

Dinerstein, Jonathan, Egbert, Parris K., Cline, David (2007): Enhancing computer graphics through machine learning: a survey. In The Visual Computer, 23 (1) pp. 25-43. https://dx.doi.org/10.1007/s00371-006-0085-4

Dinerstein, Jonathan, Egbert, Parris K., Garis, Hugo de, Dinerstein, Nelson (2004): Fast and learnable behavioral and cognitive modeling for virtual character animation. In Journal of Visualization and Computer Animation, 15 (2) pp. 95-108. https://dx.doi.org/10.1002/cav.8

Steele, Kevin L., Cline, David, Egbert, Parris K., Dinerstein, Jonathan (2004): Modeling and rendering viscous liquids. In Journal of Visualization and Computer Animation, 15 (3) pp. 183-192. https://dx.doi.org/10.1002/cav.20

Draper, Geoffrey M., Egbert, Parris K. (2003): A Gestural Interface to Free-Form Deformation. In: Graphics Interface 2003 June 11-13, 2003, Halifax, Nova Scotia, Canada. pp. 113-120.

Hilton, Travis L., Egbert, Parris K. (1994): Vector Fields: an Interactive Tool for Animation, Modeling and Simulation with Physically . In Comput. Graph. Forum, 13 (3) pp. 329-338.

Egbert, Parris K., Kubitz, William J. (1992): Application Graphics Modeling Support Through Object Orientation. In IEEE Computer, 25 (10) pp. 84-91.

Cline, David, Egbert, Parris K. (1998): Interactive display of very large textures. In: IEEE Visualization 1998 , 1998, . pp. 343-350. https://doi.acm.org/10.1145/288216.288306

Lloyd, Brandon, Egbert, Parris K. (2002): Horizon Occlusion Culling for Real-time Rendering of Hierarchical Terrains. In: IEEE Visualization 2002 , 2002, .