P. Mussio
Has also published under the name of:
"Piero Mussio"
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Publications by P. Mussio (bibliography)
» 2008 «
Beringer, Joerg, Fischer, Gerhard, Mussio, P., Myers, Brad A., Paterno, Fabio and Ruyter, Boris de (2008): The next challenge: from easy-to-use to easy-to-develop. are you ready?. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2257-2260. Available online
The main challenge of next years is to allow users of software systems, who are non-professional software developers, to create, modify or extend software artefacts. In this panel we want to discuss with the CHI community the key aspects in the area of End User Development and an associated research agenda, which should be then proposed to the main research agencies, such as NSF and EU ICT.
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Bernareggi, Cristian, Comaschi, Christian, Marcante, Andrea, Mussio, P., Provenza, Loredana Parasiliti and Vanzi, Sara (2008): A multimodal interactive system to create and explore graph structures. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2697-2702. Available online
This work introduces a multimodal interactive system to create, edit and explore graph structures through direct manipulation operations. The system being designed is based on audio-haptic interaction, supported by visual feedback. A star life design and development cycle was undertaken. The main design choices and early implementation and evaluation results are illustrated.
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» 2007 «
Valtolina, Stefano, Mussio, P., Bagnasco, Giovanna Gianni, Mazzoleni, Pietro, Franzoni, Stefano, Geroli, Muriel and Ridi, Cristina (2007): Media for knowledge creation and dissemination: semantic model and narrations for a new accessibility to cultural heritage. In: Proceedings of the 2007 Conference on Creativity and Cognition 2007, Washington DC, USA. pp. 107-116. Available online
This paper is the result of the clashing but fruitful collaboration of experts of two different cultures -- Computer Science and Archaeology -- and reports on the design and development of the T.Arc.H.N.A System, a new system of accessibility towards Cultural Heritage of the Etruscan culture. The first important result of the collaboration is the rise of an interdisciplinary team of cultural operators, which emerged from the confrontation of the different experiences acquired in each proper field of common research. As a consequence of such a confrontation process, the team was in need of new tools of expression, and communication. An ontology was defined as a new medium for communication between Computer Scientists and Archeologists. New media to record the results of the archaeological researches were introduced to disseminate knowledge to a large public in a novel, context adaptive way. The setting of these media are the base for the implementation of the working seed of the T.Arc.H.N.A System. The paper presents this open and participatory system where different actors cooperate to create and disseminate knowledge about cultural assets.
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» 2004 «
Costabile, Maria Francesca, Fogli, Daniela, Fresta, Giuseppe, Mussio, P. and Piccinno, Antonio (2004): Software Environments for End-User Development and Tailoring. In Psychnology, 2 (1) pp. 99-122
In the Information Society, end-users keep increasing very fast in number, as well as in their demand with respect to the activities they would like to perform with computer environments, without being obliged to become computer specialists. There is a strong request of providing end-users with powerful and flexible environments, tailorable to the culture, skills and needs of very diverse end-user population. In this paper, we discuss a framework for End-User Development (EUD) and present our methodology to design software environments that support the activities of a particular class of end-users, called domain-expert users, with the objective of easing the way these users work with computers. Such environments are called Software Shaping Workshops in analogy to artisan workshops, since they provide users with the tools, organized on a bench, that are necessary to accomplish their specific activities by properly shaping software artifacts. The methodology is discussed, outlining its implementation through a web-based prototype.
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» 2003 «
Costabile, Maria Francesca, Fogli, D., Letondal, C., Mussio, P. and Piccinno, A. (2003): Domain-Expert Users and their Needs of Software Development. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 532-536.
» 2002 «
Costabile, Maria Francesca, Fogli, D., Fresta, G., Mussio, P. and Piccinno, A. (2002): Computer Environments for Improving End-User Accessibility. In: Carbonell, Noelle and Stephanidis, Constantine (eds.) Proceedings of the 7th ERCIM Workshop on User Interfaces for All October 23-25, 2002, Paris, France. pp. 129-140.
In several computer applications, end-users are experts in a specific domain, not necessarily experts in computer science, who use computer environments to perform their daily tasks. In this paper we present a methodology for designing interactive systems based on the development of multimedia and multimodal environments for supporting the activities of such domain-expert users. We call these environments Software Shaping Workshops: they aim at easing the way people program and interact with computers, thus allowing domain-expert users to develop software applications without the burden of using a traditional programming language, but using high level visual languages tailored to their needs. It is shown how this design methodology is easily applicable through the software tool BANCO.
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Carrara, Paola, Fogli, Daniela, Fresta, Giuseppe and Mussio, P. (2002): Toward overcoming culture, skill and situation hurdles in Human-Computer Interaction. In Universal Access in the Information Society, 1 (4) pp. 288-304
This paper proposes a new effective strategy for designing and implementing interactive systems overcoming culture, skill and situation hurdles in Human-Computer Interaction (HCI). The strategy to identify and reduce these hurdles is developed in the framework of a methodology based on a recently introduced model of HCI, and exploits the technological innovations of XML (Extensible Markup Language). HCI is modelled as a cyclic process in which the user and the interactive system communicate by materializing and interpreting a sequence of messages. The interaction process is formalized by specifying both the physical message appearance and the computational aspect of the interaction. This formalization allows the adoption of notation traditionally adopted by users in their workplaces as the starting point of the interactive system design. In this way, the human-system interaction language takes into account the users' culture. Moreover, the methodology permits user representatives to build a hierarchy of systems progressively adapted to users' situations, skills and habits, according to the work organization in the domain considered. The strategy is proved to be effective by describing how to implement it using BANCO (Browsing Adaptive Network for Changing user Operativity), a feasibility prototype based on XML, which allows the hierarchy implementation and system adaptations. Several examples from an environmental case under study are used throughout the paper to illustrate the methodology and the effectiveness of the technology adopted.
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» 2001 «
Mussio, P., Cugini, U. and Bordegoni, M. (2001): Post-Wimp Interactive Systems: Modeling Visual and Haptic Interaction. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 159-163.
» 2000 «
Bottoni, P., Costabile, Maria Francesca, Levialdi, Stefano, Matera, M. and Mussio, P. (2000): Trusty Interaction in Visual Environments. In: Emiliani, Pier Luigi and Stephanidis, Constantine (eds.) Proceedings of the 6th ERCIM Workshop on User Interfaces for All October 25-26, 2000, Florence, Italy. p. 12. Available online
End-user computing requires that end-users trust the system and the results obtained by its use. The approach we have elaborated at the Pictorial Computing Laboratory of the University of Rome "La Sapienza" is the result of several experiments through the years in design and use of end-user visual computing systems and is aimed at improving the system trustworthiness. To this end, our approach adopts the notation developed by the users in their working environment as the kernel for the Visual Language used during human-computer interaction, supports users while navigating in the virtual space by establishing a system of cornerstones, within a scaffold, and provides control on the system to trap user slips and errors. The paper reports and discusses some results from our experience in the design and use of end-users visual environments.
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» 1996 «
Bottoni, P., Costabile, Maria Francesca, Levialdi, Stefano and Mussio, P. (1996): A Visual Approach to HCI. In ACM SIGCHI Bulletin, 28 (3) pp. 50-55
The Pictorial Computing Laboratory (PCL) evolves its past experience in image processing and pattern recognition to the design of interactive systems. In the last ten years, a model for visual interactive computing has been developed based on the following abstraction: in interactive activities human beings communicate with computers through digital messages representing (part of) the state of the computation. Such a model, called Com{sup:2}, is described, and an interaction with a system, developed following it, is shown as example, thus highlighting the use of visual languages for human-computer interaction.
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Mar 17th, 2010
Changes to this page (author)
18 Feb 2010: Enabled abstracts to be shown on P. Mussio's author page.10 Jul 2009: An editor rejected a request to change information12 May 2008: Author was edited
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28 Apr 2003: Added the author to the bibliography