Publication statistics

Pub. period:2007-2011
Pub. count:11
Number of co-authors:19



Co-authors

Number of publications with 3 favourite co-authors:

Adrian David Cheok:10
Hideaki Nii:3
Nimesha Ranasinghe:3

 

 

Productive colleagues

Owen Noel Newton Fernando's 3 most productive colleagues in number of publications:

Adrian David Cheok:76
Hideaki Nii:19
Michael Cohen:19
 
 
 

Upcoming Courses

go to course
Emotional Design: How to make products people will love
92% booked. Starts in 3 days
go to course
UI Design Patterns for Successful Software
84% booked. Starts in 11 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Owen Noel Newton Fernando

 

Publications by Owen Noel Newton Fernando (bibliography)

 what's this?
2011
 
Edit | Del

Cheok, Adrian David, Koh, Jeffrey Tzu Kwan Valino, Peiris, Roshan Lalintha and Fernando, Owen Noel Newton (2011): Mixed reality lab Singapore: a genealogy of lab projects employing the blue sky innovation research methodology. In: Proceedings of ACM CSCW11 Conference on Computer-Supported Cooperative Work 2011. pp. 17-24. Available online

In this paper we outline a genealogy of Mixed Reality Lab (MXR) projects, their influencing factors both from the Asian region and also within the lab, the employment of "Blue-Sky Innovation" by the lab for ideation, collaboration and project generation, as well as discuss some major points of inspiration for MXR from various sources.

© All rights reserved Cheok et al. and/or their publisher

 
Edit | Del

Ranasinghe, Nimesha, Cheok, Adrian David, Fernando, Owen Noel Newton, Nii, Hideaki and Ponnampalam, Gopalakrishnakone (2011): Electronic taste stimulation. In: Proceedings of the 2011 International Conference on Uniquitous Computing 2011. pp. 561-562. Available online

In this paper, we present a system, which could digitally stimulate the sense of taste (gustation) on human. The system utilizes electrical stimulation on human tongue to produce taste sensations. The initial experiments reveal that the method is viable and deserves further developments. This requires further analyses of the properties of electric pulses (current, frequency, and voltage) on tongue along with the stimulating material. The experimental results suggested that sourness, bitterness, and saltiness are the main sensations that could be evoked at present.

© All rights reserved Ranasinghe et al. and/or ACM Press

 
Edit | Del

Ranasinghe, Nimesha, Cheok, Adrian David, Nii, Hideaki, Fernando, Owen Noel Newton and Ponnampalam, Gopalakrishnakone (2011): Digital taste interface. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 11-12. Available online

Thus far, most of the systems for generating taste sensations are based on blending several chemicals respectively, and there were no definite strategies to stimulate the sense of taste digitally. In this paper, a method for digitally actuating the sense of taste is introduced by actuating the tongue through electrical and thermal stimulations. The digital taste interface, a control system, is developed to stimulate the taste sensations digitally on the tongue. The effect of most persuading factors such as current, frequency, and temperature have been accounted for stimulating the tongue non-invasively. The experimental results suggested that sourness and saltiness are the main sensations that could be evoked while there are evidences of sweet and bitter sensations too.

© All rights reserved Ranasinghe et al. and/or ACM Press

 
Edit | Del

Ranasinghe, Nimesha, Cheok, Adrian David, Nii, Hideaki, Fernando, Owen Noel Newton and Ponnampalam, Gopalakrishnakone (2011): Digital taste for remote multisensory interactions. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 79-80. Available online

We present a novel control system that enables digital stimulations of the sense of taste (gustation) on human to enhance remote multisensory interactions. The system uses two approaches to actuate taste sensations digitally: the electrical and thermal stimulations on tongue. The experimental results suggested that sourness and saltiness are the main sensations that could be evoked besides several evidences of sweet and bitter sensations.

© All rights reserved Ranasinghe et al. and/or ACM Press

2009
 
Edit | Del

Cheok, Adrian David, Fernando, Owen Noel Newton and Fernando, Charith Lasantha (2009): Petimo: safe social networking robot for children. In: Proceedings of ACM IDC09 Interaction Design and Children 2009. pp. 274-275. Available online

As social networking widely spreads among the community, especially among the younger generation, the negative influence created on children has become a serious social concern. "Petimo" is an interactive robotic toy designed to protect children from potential risks in social networks and the virtual world and it helps them to make a safely connected social networking environment. It adds a new physical dimension to social computing through enabling a second authentication mode, providing extra safety in making friends by physically touching each others robot. Petimo can be connected to any social network and it provides safety and security for children. As a proof of concept, we have developed a 3D virtual world, "Petimo-World" which demonstrates all of the realizable basic features with traditional online social networks. Petimo-World stands out from all other virtual worlds with its interesting and sophisticated interactions such as the visualization of a friends' relationships through spatial distribution in the 3D space to clearly understand the closeness of the friendship, personalized avatars and sending of special gifts/emoticons.

© All rights reserved Cheok et al. and/or ACM Press

 
Edit | Del

Teh, James Keng Soon, Cheok, Adrian David, Choi, Yongsoon, Fernando, Charith Lasantha, Peiris, Roshan Lalintha and Fernando, Owen Noel Newton (2009): Huggy pajama: a parent and child hugging communication system. In: Proceedings of ACM IDC09 Interaction Design and Children 2009. pp. 290-291. Available online

Huggy Pajama is a novel wearable system aimed at promoting physical interaction in remote communication between parent and child. This system enables parents and children to hug one another through a novel hugging interface device and a wearable, hug reproducing pajama connected through the Internet. The hugging device is a small, mobile doll with an embedded pressure sensing circuit that is able to accurately sense varying levels of the range of human force produced from natural touch. This device sends hug signals to a haptic jacket that simulates the feeling of being hugged to the wearer. It features air pressure actuation to reproduce hug.

© All rights reserved Teh et al. and/or ACM Press

2008
 
Edit | Del

Cheok, Adrian David, Kok, Roger Thomas, Tan, Chuen, Fernando, Owen Noel Newton, Merritt, Tim and Sen, Janyn Yen Ping (2008): Empathetic living media. In: Proceedings of DIS08 Designing Interactive Systems 2008. pp. 465-473. Available online

We describe a new form of interactive living media used to communicate social or ecological information in the form of an empathetic ambient media. In the fast paced modern world people are generally too busy to monitor various significant social or human aspects of their lives, such as time spent with their family, their overall health, state of the ecology, etc. By quantifying such information digitally, information is semantically coupled into living microorganisms, E. coli. Through the use of transformed DNA, the E. coli will then glow or dim according to the data. The core technical innovation of this system is the development of an information system based on a closed-loop control system through which digital input is able to control input fluids to the E. coli, and thereby control the output glow of the E. coli in real time. Thus, social or ecological based information is coupled into a living and organic media through this control system capsule and provides a living media which promotes empathy. We provide user design and feedback results to verify the validity of our hypothesis, and provide not only system results but generalized design frameworks for empathetic living media in general.

© All rights reserved Cheok et al. and/or ACM Press

2007
 
Edit | Del

Cheok, Adrian David, Mustafa, Abd-ur-Rehman, Fernando, Owen Noel Newton, Barthoff, Anne-Katrin, Wijesena, Imiyage Janaka Prasad and Tosa, Naoko (2007): BlogWall: displaying artistic and poetic messages on public displays via SMS. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 483-486. Available online

 
Edit | Del

Cheok, Adrian David, Fernando, Owen Noel Newton, Wijesena, Imiyage Janaka Prasad, Mustafa, Abd-ur-Rehman, Barthoff, Anne-Katrin and Tosa, Naoko (2007): BlogWall: a new paradigm of artistic public mobile communication. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 333-334. Available online

 
Edit | Del

Fernando, Owen Noel Newton, Cohen, Michael and Cheok, Adrian David (2007): Mobile spatial audio interfaces. In: Cheok, Adrian David and Chittaro, Luca (eds.) Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2007 September 9-12, 2007, Singapore. pp. 345-347. Available online

 
Edit | Del

Cohen, Michael, Bolhassan, Noor Alamshah and Fernando, Owen Noel Newton (2007): A Multiuser Multiperspective Stereographic QTVR Browser Complemented by Java3D Visualizer and Emulator. In Presence: Teleoperators and Virtual Environments, 16 (4) pp. 414-438. Available online

 
Add publication
Show list on your website
 
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/owen_noel_newton_fernando.html