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Otmar Hilliges

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Publications by Otmar Hilliges (bibliography)

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» 2009 «

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Hilliges, Otmar and Kirk, David Shelby (2009): Getting sidetracked: display design and occasioning photo-talk with the photohelix. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 1733-1736. Available online

In this paper we discuss some of our recent research work designing tabletop interfaces for co-located photo sharing. We draw particular attention to a specific feature of an interface design, which we have observed over an extensive number of uses, as facilitating an under-reported but none-the-less intriguing aspect of the photo-sharing experience -- namely the process of 'getting sidetracked'. Through a series of vignettes of interaction during photo-sharing sessions we demonstrate how users of our tabletop photoware system used peripheral presentation of topically incoherent photos to artfully initiate new photo-talk sequences in on-going discourse. From this we draw implications for the design of tabletop photo applications, and for the experiential analysis of such devices.

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» 2008 «

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Hilliges, Otmar, Kim, David and Izadi, Shahram (2008): Creating malleable interactive surfaces using liquid displacement sensing. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 157-160. Available online

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Terrenghi, Lucia, Kirk, David, Richter, Hendrik, Krämer, Sebastian, Hilliges, Otmar and Butz, Andreas (2008): Physical handles at the interactive surface: exploring tangibility and its benefits. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 138-145. Available online

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Wilson, Andrew D., Izadi, Shahram, Hilliges, Otmar, Garcia-Mendoza, Armando and Kirk, David (2008): Bringing physics to the surface. In: Cousins, Steve B. and Beaudouin-Lafon, Michel (eds.) Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology October 19-22, 2008, Monterey, CA, USA. pp. 67-76. Available online

» 2007 «

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Hilliges, Otmar, Terrenghi, Lucia, Boring, Sebastian, Kim, David, Richter, Hendrik and Butz, Andreas (2007): Designing for collaborative creative problem solving. In: Proceedings of the 2007 Conference on Creativity and Cognition 2007, Washington DC, USA. pp. 137-146. Available online

Collaborative creativity is traditionally supported by formal techniques, such as brainstorming. These techniques improve the idea-generation process by creating group synergies, but also suffer from a number of negative effects. Current electronic tools to support collaborative creativity overcome some of these problems, but introduce new ones, by either losing the benefits of face-to-face communication or the immediacy of simultaneous contribution. Using an interactive environment as a test bed, we are investigating how collaborative creativity can be supported electronically while maintaining face-to-face communication. What are the design-factors influencing such a system? We have designed a brainstorming application that uses an interactive table and a large wall display, and compared the results of using it to traditional paper-based brainstorming in a user study with 30 participants. From the considerations that went into the design and the observations during the study we derive a number of design guidelines for collaborative systems in interactive environments.

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Hilliges, Otmar, Baur, Dominikus and Butz, Andreas (2007): Photohelix: Browsing, Sorting and Sharing Digital Photo Collections. In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2007 October 10-12, 2007, Newport, Rhode Island, USA. pp. 87-94. Available online

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Terrenghi, Lucia, Hilliges, Otmar and Butz, Andreas (2007): Kitchen stories: sharing recipes with the Living Cookbook. In Personal and Ubiquitous Computing, 11 (5) pp. 409-414

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Hilliges, Otmar, Kunath, Peter, Pryakhin, Alexey, Butz, Andreas and Kriegel, Hans-Peter (2007): Browsing and Sorting Digital Pictures Using Automatic Image Classification and Quality Analysis. In: Jacko, Julie A. (ed.) HCI International 2007 - 12th International Conference - Part III 2007. pp. 882-891. Available online

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Boring, Sebastian, Hilliges, Otmar and Butz, Andreas (2007): A Wall-Sized Focus Plus Context Display. In: PerCom 2007 - Fifth Annual IEEE International Conference on Pervasive Computing and Communications 19-23 March, 2007, White Plains, New York, USA. pp. 161-170. Available online

» 2006 «

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Hilliges, Otmar, Sandor, Christian and Klinker, Gudrun (2006): Interactive prototyping for ubiquitous augmented reality user interfaces. In: Proceedings of the 2006 International Conference on Intelligent User Interfaces 2006. pp. 285-287. Available online

User interfaces for ubiquitous augmented reality incorporate a wide variety of concepts such as multi-modal, multi-user, multi-device aspects and new input/output devices. In this paper we present a twofold approach that consists of an execution engine for ubiquitous augmented reality user interfaces and a runtime development environment that enables rapid prototyping and live system adaption for such advanced user interfaces.

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Changes to this page (author)

18 Feb 2010: Enabled abstracts to be shown on Otmar Hilliges's author page.
24 Aug 2009: Author was edited
12 Jul 2009: Author was edited
17 Jun 2009: Author was edited
05 Jun 2009: Author was edited
31 May 2009: Author was edited
29 May 2009: Author was edited
29 May 2009: Author was edited
09 May 2009: Author was edited
24 Jul 2007: Author was edited
24 Jul 2007: Author was added to the bibliography

Publication statistics

Publication period:2006-2009
Publication count:10
Number of co-authors:17



Productive colleagues

Otmar Hilliges's 3 most productive colleagues in number of publications:

Shahram Izadi:29
Gudrun Klinker:29
Andreas Butz:28


Collaboration count

Number of publications with 3 favourite co-authors:

Andreas Butz:6
Lucia Terrenghi:3
Shahram Izadi:2

 

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Mar 20

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

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