Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Ori Trainin

Add description
Add publication

Publications by Ori Trainin (bibliography)

 what's this?
1992
 
Edit | Del

Gopher, Daniel, Kimchi, Ruth, Seagull, F. Jacob, Catz, Irit and Trainin, Ori (1992): Flying with Dichoptic Displays: The Interplay between Display Characteristics and Attention Control. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 1469-1473.

Interest in the study of attention control under dichoptic conditions is instigated by the contemporary development of night-vision systems based on single-eye helmet-mounted displays. Two experiments were conducted to investigate the concurrent performance of a tracking task and letter classification under dichoptic display conditions. Subjects were required to fly a simulated helicopter path while classifying letter pairs presented intermittently. Experimental instructions in Experiment A specifically emphasized a two-dimensional interpretation of the visual field. Under these instructions, the presentation of a common visual axis to the two eyes provided by the flight-tunnel did not aid subjects, and their performance deteriorated in dichoptic conditions. In Experiment B, the instructions to subjects were changed to advocate a three-dimensional interpretation of the display. Under these instructions, dichoptic performance-levels were substantially improved when the tunnel was present. These results imply that the presence of a common visual axis is not automatically beneficial. In order to improve performance, attention should be intentionally directed to utilize information supporting a three-dimensional frame of mind. These findings have important implications for understanding the dynamics of performance with single-eye helmet-mounted displays, and the training of pilots in their use.

© All rights reserved Gopher et al. and/or Human Factors Society

 
Add publication
Show list on your website
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

26 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/ori_trainin.html
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!