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Ohan Oda

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Publications by Ohan Oda (bibliography)

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2010
 
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Oda, Ohan and Feiner, Steven K. (2010): Rolling and shooting: two augmented reality games. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 3041-3044.

We present two fast-paced augmented reality games. One is a single-player game experienced through a head-worn display. The player manipulates a tracked board to guide a virtual ball through a dynamic maze of obstacles. Combining the 3DOF absolute orientation tracker on the head-worn display with 6DOF optical marker tracking allows the system to always account for the correct direction of gravity. The second game is a networked, two-player, first-person-shooter, in which tracked hand-held UMPCs are used to blast virtual dominoes off a table. Players' virtual locations are warped to keep them from physically interfering with each other.

© All rights reserved Oda and Feiner and/or their publisher

 
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Sukan, Mengu, Oda, Ohan, Shi, Xiang, Entrena, Manuel, Sadalgi, Shrenik, Qi, Jie and Feiner, Steven K. (2010): ARmonica: a collaborative sonic environment. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 401-402.

ARmonica is a 3D audiovisual augmented reality environment in which players can position and edit virtual bars that play sounds when struck by virtual balls launched under the influence of physics. Players experience ARmonica through head-tracked head-worn displays and tracked hand-held ultramobile personal computers, and interact through tracked Wii remotes and touch-screen taps. The goal is for players to collaborate in the creation and editing of an evolving sonic environment. Research challenges include supporting walk-up usability without sacrificing deeper functionality.

© All rights reserved Sukan et al. and/or their publisher

2006
 
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Gven, Sinem, Feiner, Steven K. and Oda, Ohan (2006): Mobile augmented reality interaction techniques for authoring situated media on-site. In: Fifth IEEE and ACM International Symposium on Mixed and Augmented Reality - ISMAR 2006 October 22-25, 2006, Santa Barbara, CA, USA. pp. 235-236.

 
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Changes to this page (author)

03 Nov 2010: Modified
02 Nov 2010: Modified
29 May 2009: Added

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URL: http://www.interaction-design.org/references/authors/ohan_oda.html
Jul 11

Creative without strategy is called ‘art‘. Creative with strategy is called ‘advertising‘

-- Jef I. Richards

 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

Kumar and Herger 2013: Gamification at Work: Designing Engaging Business Software...
by Janaki Mythily Kumar and Mario Herger

 
Start reading

Whitworth and Ahmad 2013: The Social Design of Technical Systems: Building technologies for communities...
by Brian Whitworth and Adnan Ahmad

 
Start reading

Soegaard and Dam 2013: The Encyclopedia of Human-Computer Interaction, 2nd Ed....
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!