Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Bach, Kenneth Majlund, Jęger, Mads Gregers, Skov, Mikael B. and Thomassen, Nils Gram (2009): Interacting with in-vehicle systems: understanding, measuring, and evaluating attention. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 453-462.
Bach, Kenneth Majlund, Jęger, Mads Gregers, Skov, Mikael B. and Thomassen, Nils Gram (2008): You can touch, but you can't look: interacting with in-vehicle systems. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 1139-1148.
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !