Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!

 
 

Nils G. Thomassen

Add description
Add publication

Publications by Nils G. Thomassen (bibliography)

 what's this?
2008
 
Edit | Del

Bach, Kenneth M., Jćger, Mads G., Skov, Mikael B. and Thomassen, Nils G. (2008): Evaluating Driver Attention and Driving Behaviour: Comparing Controlled Driving and Simulated Driving. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 193-201.

Emerging in-vehicle systems have turned the contemporary car into a human-computer interaction context that has its own set of rules and challenges. Interacting with in-vehicle systems while driving a car can greatly affect the driving performance and have been shown to be the cause of many road accidents. Evaluation of in-vehicle systems is a subject of much interest to developers and researchers. One of the major issues is how to evaluate; is there added value in taking your evaluation on the road or is simulated driving sufficient? This paper examines differences and similarities between taking in-vehicle systems to a track or to the laboratory by investigating the results (and costs associated) from two driving settings for in-vehicle systems evaluation; one on a test track and one using a lightweight driving simulator. Our results show that the two settings do seem to lead to a number of similar results. However, our results indicated that controlled driving yield more frequent and longer eye glances compared to simulated driving and driving errors were more common in simulated driving.

© All rights reserved Bach et al. and/or their publisher

 
Add publication
Show list on your website
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

12 Jul 2009: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/nils_g__thomassen.html
Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!