No description available of Nick Yee...Yee, Nick and Bailenson, Jeremy N. (2008): A Method for Longitudinal Behavioral Data Collection in Second Life. In Presence: Teleoperators and Virtual Environments, 17 (6) pp. 594-596
Yee, Nick, Bailenson, Jeremy N. and Rickertsen, Kathryn (2007): A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1-10. Available online
Bailenson, Jeremy N., Yee, Nick, Brave, Scott, Merget, Dan and Koslow, David (2007): Virtual Interpersonal Touch: Expressing and Recognizing Emotions Through Haptic Devices. In Human-Computer Interaction, 22 (3) pp. 325-353
Yee, Nick (2006): The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments. In Presence: Teleoperators and Virtual Environments, 15 (3) pp. 309-329
Bailenson, Jeremy N. and Yee, Nick (2006): A Longitudinal Study of Task Performance, Head Movements, Subjective Report, Simulator Sickness, and Transformed Social Interaction in Collaborative Virtual Environments. In Presence: Teleoperators and Virtual Environments, 15 (6) pp. 699-716
Bailenson, Jeremy N., Yee, Nick, Merget, Dan and Schroeder, Ralph (2006): The Effect of Behavioral Realism and Form Realism of Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion Recognition, and Copresence in Dyadic Interaction. In Presence: Teleoperators and Virtual Environments, 15 (4) pp. 359-372
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Publication period:2006-2008
Publication count:6
Number of co-authors:6
Nick Yee's 3 most productive colleagues in number of publications:
Jeremy N. Bailenson:14Number of publications with 3 favourite co-authors:
Jeremy N. Bailenson:5Learn more about Nick Yee:
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Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.
-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996
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Eva Hornecker explains the evolving concept of Tangible Interaction.
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