Publication statistics
Pub. period:1999-2012
Pub. count:13
Number of co-authors:32
Co-authors
Number of publications with 3 favourite co-authors:
Tony Stockman:4Oussama Metatla:3Giles Lane:1 Productive colleagues
Nick Bryan-Kinns's 3 most productive colleagues in number of publications:
Ann Blandford:69Ernest Edmonds:63Patrick Olivier:39 
It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.
-- Steve Jobs, 1998
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Nick Bryan-Kinns
Publications by Nick Bryan-Kinns (bibliography)
Fencott, Robin and Bryan-Kinns, Nick (2012): Audio delivery and territoriality in collaborative digital musical interaction. In: Proceedings of the HCI12 Conference on People and Computers XXVI 2012. pp. 69-78.
This paper explores the design of collaborative musical software through an evaluation of the effects different audio delivery mechanisms have on the way groups of co-located musicians work together in real time via a software environment. Ten groups of three musically proficient users created music using three experimental interfaces. Logs of interaction provide evidence that changing the means of audio delivery had a statistically significant effect on the way users worked together and shared musical contributions. In addition, interview transcripts indicate a number of experiential differences between the audio delivery configurations. The findings and design guidelines presented in this paper are intended to inform future systems for musical collaboration, and also have implications more broadly for the design of multi-user interfaces for which sound is a fundamental component.
© All rights reserved Fencott and Bryan-Kinns and/or their publisher
Metatla, Oussama, Bryan-Kinns, Nick, Stockman, Tony and Martin, Fiore (2012): Supporting cross-modal collaboration in the workplace. In: Proceedings of the HCI12 Conference on People and Computers XXVI 2012. pp. 109-118.
We address the challenge of supporting collaborators who access a shared interactive space through different sets of modalities. This was achieved by designing a cross-modal tool combining a visual diagram editor with auditory and haptic views to allow simultaneous visual and non-visual interaction. The tool was deployed in various workplaces where visually-impaired and sighted coworkers access and edit diagrams as part of their daily jobs. We use our observations and analyses of the recorded interactions to outline preliminary design recommendations for supporting cross-modal collaboration.
© All rights reserved Metatla et al. and/or their publisher
Barden, Pollie, Comber, Rob, Green, David, Jackson, Daniel, Ladha, Cassim, Bartindale, Tom, Bryan-Kinns, Nick, Stockman, Tony and Olivier, Patrick (2012): Telematic dinner party: designing for togetherness through play and performance. In: Proceedings of DIS12 Designing Interactive Systems 2012. pp. 38-47.
There is an increasing desire to remain connected when physically distant and computer-mediated communication (CMC) is one means of satisfying this desire. In particular, there is a growing trend for individuals to use commercially available technology to connect with friends and family in social and leisure settings. Drawing on this trend, performative arts and existing telecommunications research, we identify the social practice of sharing a meal together as ripe for reinterpretation within CMC. We explore the opportunities to design a technology platform that supports remote guests in experiencing togetherness and playfulness within the practices of a traditional dinner party. Through both visual and aural channels as well as remote agency, the dinner guests were able to share a holistic telematic dining experience comparable to a traditional co-presence dinner. Based on the findings, we propose that one must consider the social structure and cultural background of users to inform the design of a technological intervention.
© All rights reserved Barden et al. and/or ACM Press
England, David, Edmonds, Ernest, Sheridan, Jennifer G., Pobiner, Scott, Bryan-Kinns, Nick, Wright, Peter, Twidale, Michael and Diana, Carla (2011): Digital arts and interaction (invited). In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 609-612.
This SIG proposal, sponsored by the CHI Design Community, looks at the intersection and cross-fertilization between HCI, and Digital and Performance Arts. We consider how the exploration of engaging and meaningful artistic experience can further push the boundaries of HCI research and practice and how tool use and models of evaluation can be explored to assist the development of creative enterprises. We consider how artists' early experiments with technology can inform mainstream design thinking, and how theories and practice in aesthetics can feed into User Experience.
© All rights reserved England et al. and/or their publisher
Sheridan, Jennifer, Bryan-Kinns, Nick, Reeves, Stuart, Marshall, Joe and Lane, Giles (2011): Graffito: crowd-based performative interaction at festivals. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1129-1134.
Crowd-based events are generating new forms of crowd-based performative interaction. Nightclubs and festivals are at the cutting edge of crowd-based interaction with ubiquitous computing. The social capital of crowd-based interaction is not well understood and is usually limited to one-off events. Our intention is to explore the possibility for generating a lifelong contextual footprint of crowd-based performative interaction. In this paper, we present and discuss two case studies of designing applications for crowd-based performative interaction at two large-scale festivals and reflect on their implications for design.
© All rights reserved Sheridan et al. and/or their publisher
Metatla, Oussama, Bryan-Kinns, Nick and Stockman, Tony (2008): Constructing relational diagrams in audio: the multiple perspective hierarchical approach. In: Tenth Annual ACM SIGACCESS Conference on Assistive Technologies 2008. pp. 97-104.
Although research on non-visual access to visually represented information is steadily growing, very little work has investigated how such forms of representation could be constructed through non-visual means. We discuss in this paper our approach for providing audio access to relational diagrams using multiple perspective hierarchies, and describe the design of two interaction strategies for constructing and manipulating such diagrams through this approach. A comparative study that we conducted with sighted users showed that a non-guided strategy allowed for significantly faster interaction times, and that both strategies supported similar levels of diagram comprehension. Overall, the reported study revealed that using multiple perspective hierarchies to structure the information encoded in a relational diagram enabled users construct and manipulate such information through an audio-only interface, and that combining aspects from the guided and the non-guided strategies could support greater usability.
© All rights reserved Metatla et al. and/or ACM Press
Metatla, Oussama, Bryan-Kinns, Nick and Stockman, Tony (2008): Comparing Interaction Strategies for Constructing Diagrams in an Audio-only Interface. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 65-69.
Although research on non-visual access to visualisations is steadily growing, very little work has investigated strategies for constructing such forms of representation through non-visual means. This paper describes the design of two interaction strategies for constructing and manipulating relational diagrams in audio. We report on a study that compared the two strategies, and discuss their advantages and disadvantages in terms of how efficiently they support the activity of constructing diagrams in an audio-only interface.
© All rights reserved Metatla et al. and/or their publisher
Bryan-Kinns, Nick, Healey, Patrick G. T. and Leach, Joe (2007): Exploring mutual engagement in creative collaborations. In: Proceedings of the 2007 Conference on Creativity and Cognition 2007, Washington DC, USA. pp. 223-232.
Group creativity is a fundamental form of human activity. In this paper we explore what constitutes mutually engaging interaction between people -- interaction in which creative sparks fly and we lose ourselves in the joint action. In this paper we present the results of an experiment to compare the effect representation of identity in a user interface, and task instruction, has on mutual engagement between remote participants. Surprisingly the results indicate that providing no cues to identity increased mutual engagement between participants. We also discuss the appropriateness of quantitative, qualitative, and self-report data for identifying points of mutual engagement.
© All rights reserved Bryan-Kinns et al. and/or ACM Press
Bryan-Kinns, Nick and Broadbent, Peter (2004): Anthropomorphizing mass communication. In Interactions, 11 (2) pp. 57-ff.
Bryan-Kinns, Nick, Healey, Partick and Thirlwell, Mike (2003): Gudar - A Novel Group Music Instrument. In: Proceedings of IFIP INTERACT03: Human-Computer Interaction 2003, Zurich, Switzerland. p. 1009.
Bryan-Kinns, Nick and Hamilton, Fraser (2002): One for all and all for one?: case studies of using prototypes in commercial projects. In: Proceedings of the Second Nordic Conference on Human-Computer Interaction October 19-23, 2002, Aarhus, Denmark. pp. 91-100.
The HCI discipline has long promoted the communication and collaboration between usability experts and intended users of systems. We present case studies that highlight the importance of representations in communication between not just usability experts and end users, but also graphic designers, clients, and technologists. Our case studies are used to illustrate the need to select appropriate representations for the target audience and the stage of system development. We argue that relationships can be identified between representation fidelity, target audience, and stage of development. These relationships can then be used to inform the appropriate selection of representations.
© All rights reserved Bryan-Kinns and Hamilton and/or ACM Press
Blandford, Ann, Stelmaszewska, Hanna and Bryan-Kinns, Nick (2001): Use of Multiple Digital Libraries: A Case Study. In: JCDL01: Proceedings of the 1st ACM/IEEE-CS Joint Conference on Digital Libraries 2001. pp. 179-188.
The aim of the work reported here was to better understand the usability issues raised when digital libraries are used in a natural setting. The method used was a protocol analysis of users working on a task of their own choosing to retrieve documents from publicly available digital libraries. Various classes of usability difficulties were found. Here, we focus on use in context - that is, usability concerns that arise from the fact that libraries are accessed in particular ways, under technically and organisationally imposed constraints, and that use of any particular resource is discretionary. The concepts from an Interaction Framework, which provides support for reasoning about patterns of interaction between users and systems, are applied to understand interaction issues.
© All rights reserved Blandford et al. and/or ACM Press
Kindberg, Tim, Bryan-Kinns, Nick and Makwana, Ranjit (1999): Supporting the Shared Care of Diabetic Patients. In: Proceedings of the International ACM SIGGROUP Conference on Supporting Group Work 1999 November 14-17, 1999, Phoenix, Arizona, USA. pp. 91-100.
This paper reports on a study of clinicians who care for diabetic patients, and on the design of an application to support their work. The clinicians' long-term activity is rooted in a series of private sessions with the patient. Clinicians exchange information but the timeliness, specificity and other salient features of the communication are often unsatisfactory. Problems consequently arise such as the omission or duplication of tests. We describe a conceptual framework to account for the effectiveness of knowledge-sharing in groups such as these, and use it to motivate an application aimed at improving the clinicians' levels of communication and coordination.
© All rights reserved Kindberg et al. and/or ACM Press
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