Publication statistics

Pub. period:1992-2012
Pub. count:34
Number of co-authors:33



Co-authors

Number of publications with 3 favourite co-authors:

Paul M. Salmon:12
Guy H. Walker:12
Daniel P. Jenkins:10

 

 

Productive colleagues

Neville A. Stanton's 3 most productive colleagues in number of publications:

Christopher Baber:53
William Wong:21
Paul M. Salmon:16
 
 
 
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-- Steve Jobs, 1998

 
 

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Neville A. Stanton

Picture of Neville A. Stanton. © Neville A. Stanton
Has also published under the name of:
"N. Stanton" and "N. A. Stanton"

Personal Homepage:
southampton.ac.uk/engineering/about/staff/ns4c08.page


Neville A. Stanton is a British Professor of Human Factors and Ergonomics at the University of Southampton. He has written and edited over a dozen books and a hundred peer-reviewed journal papers on applications of the subject. Professor Stanton is a Fellow of the British Psychological Society and a Fellow of the The Institute of Ergonomics and Human Factors and a member of the Institution of Engineering and Technology. He has been published in many academic journals as well as Nature. He has also helped organisations design new human-machine interfaces, such as the Adaptive Cruise Control system for Jaguar Cars. Other work includes assessment of human reliability in high risk systems, evaluation of control room interfaces, layouts, work design, social organisation and environment, and product design. He teaches courses on Human Factors methods, User Centred Design and Usability. His research interests are wide and varied, including situation awareness, task analysis, cognitive work analysis, human error, socio-technical systems, natualistic decision making and human reactions in emergencies. More detail on his publications can be found on the University of Southampton website.

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Publications by Neville A. Stanton (bibliography)

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2012
 
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Cornelissen, Miranda, Salmon, Paul M., McClure, Roderick and Stanton, Neville A. (2012): What are they doing: testing a structured cognitive work analysis-based approach for identifying different road user strategies. In: Proceedings of the Human Factors and Ergonomics Society 2012 Annual Meeting 2012. pp. 363-367.

Cognitive Work Analysis has been widely applied within Human Factors to develop and evaluate complex sociotechnical systems. To date, however research has focused primarily on the first two phases of the framework -- Work Domain Analysis and Control Task Analysis. Recently, a new approach, the Strategies Analysis Diagram, has been proposed as a structured approach to the third phase -- Strategies Analysis. This paper evaluates the Strategies Analysis Diagram with a complex sociotechnical system, road transport. The results suggest the Strategies Analysis Diagram is capable of describing the range of potential strategies employed when different road users (e.g. drivers, motorcycle riders, cyclists and pedestrians) execute a right hand turn at an intersection. The strategies identified provide what appears to be a comprehensive overview of those employed by different road users. The analysis also identified differences in strategies for a particular function as well as differences in strategies between road user groups.

© All rights reserved Cornelissen et al. and/or Human Factors and Ergonomics Society

2010

Stanton, Neville A. (2010). [Title to be defined - in press]. Retrieved 18 May 2013 from [URL to be defined - in press]

 
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Stanton, Neville A. and Wong, B. L. William (2010): Editorial: Explorations Into Naturalistic Decision Making With Computers. In International Journal of Human-Computer Interaction, 26 (2) pp. 99-107.

 
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Jenkins, Daniel P., Stanton, Neville A., Salmon, Paul M., Walker, Guy H. and Rafferty, Laura (2010): Using the Decision-Ladder to Add a Formative Element to Naturalistic Decision-Making Research. In International Journal of Human-Computer Interaction, 26 (2) pp. 132-146.

This article presents a prototypical model of how decision making can proceed within an environment, independent of situation or actor. Based upon Rasmussen's decision-ladder, an approach for capturing formative descriptions of existing decision-making processes is presented. The example of land-based combat identification is used to demonstrate this approach. Two new representations are introduced to aid domain understanding and support the design of decision support tools. The first maps the links between information elements, system states, and options. The second clusters elements in the decision-making process in terms of their location in the world. The approach presented is not intended to replace existing decision-making analysis techniques, rather, based on similar data collection procedures, its aim is to compliment them with a more formative integrant. By considering decision making independently from actor and context, a flexible approach is presented that is applicable complex sociotechnical systems.

© All rights reserved Jenkins et al. and/or Lawrence Erlbaum Associates

 
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Walker, Guy H., Stanton, Neville A., Jenkins, Daniel P., Salmon, Paul M. and Rafferty, Laura (2010): From the 6 Ps of Planning to the 4 Ds of Digitization: Difficulties, Dilemmas, and Defective Decision Making. In International Journal of Human-Computer Interaction, 26 (2) pp. 173-188.

Interface problems have been cited as critical factor in the suboptimal performance of a large-scale digital command and control system. A live field study involving fully functioning Brigade and Battlegroup headquarters was observed. More than 3,000 communications events were extracted and analyzed in terms of their quantity, direction, and content. The effect of the interface problem was pronounced. Voice mediated communications (conducted by radio and avoiding the interface entirely) were superior at converting "data" into "information." In cases where the interface was relied upon, users seized on a highly simplistic comms. facility and put it to use in ways that were not anticipated. The findings added significant value in terms of the phased, real-world delivery of this system. Very little human factors analysis had been performed previously. The current analysis, therefore, was able to provide a considerable amount of insight and justification for further design iterations. The take-away message: Neither networked technology nor the large quantities of raw data carried by it are sufficient to guarantee successful naturalistic decision making.

© All rights reserved Walker et al. and/or Lawrence Erlbaum Associates

 
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Salmon, Paul M., Stanton, Neville A., Jenkins, Daniel P., Walker, Guy H. and Rafferty, Laura (2010): Decisions, Decisions ... and Even More Decisions: Evaluation of a Digitized Mission Support System in the Land Warfare Domain. In International Journal of Human-Computer Interaction, 26 (2) pp. 206-227.

Digitized mission support systems are currently being introduced in the military arena. The projected benefits include quicker, better informed, more efficient decision making by the teams using them; however, these claims are often made without appropriate scientific testing. A live operational field trial of a land warfare digital mission support system was observed, and an integrated framework of Human Factors methods was used to evaluate performance with the mission support system. The findings indicated that, as a corollary of various flaws associated with the digital system, decision making was found to be more difficult, more drawn out, and more susceptible to error. Rather than augment the decision-making process, in some cases these flaws were seen to create further decision-making requirements for users. In closing, the implications of this study and the wider naturalistic decision making literature for the design of digitized mission support systems are discussed.

© All rights reserved Salmon et al. and/or Lawrence Erlbaum Associates

2009
 
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Lockton, Dan, Harrison, David, Holley, Tim and Stanton, Neville A. (2009): Influencing Interaction: Development of the Design with Intent Method. In: PERSUASIVE 2009 - Persuasive Technology, Fourth International Conference April 26-29, 2009, Claremont, California. .

Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduce environmental impact, but designers are lacking guidance choosing among design techniques for influencing interaction. The Design with Intent Method, a 'suggestion tool' addressing this problem, is introduced in this paper, and applied to the briefs of reducing unnecessary household lighting use, and improving the efficiency of printing, primarily to evaluate the method's usability and guide the direction of its development. The trial demonstrates that the DwI Method is quick to apply and leads to a range of relevant design concepts. With development, the DwI Method could be a useful tool for designers working on influencing user behavior.

© All rights reserved Lockton et al. and/or ACM Press

 
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Wong, William and Stanton, Neville A. (eds.) NDM9 - 9th Bi-annual International Conference on Naturalistic Decision Making June 23-26, 2009, London, England.

 
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Lockton, Dan, Harrison, David and Stanton, Neville A. (2009): Choice Architecture and Design with Intent. In: Wong, William and Stanton, Neville A. (eds.) NDM9 - 9th Bi-annual International Conference on Naturalistic Decision Making June 23-26, 2009, London, England. pp. 355-361.

Motivation - Choice architecture (Thaler&Sunstein, 2008) is a phrase of the moment among politicians and economists seeking to influence public behaviour, but the relevance of the concept to designers has received little attention. This paper places choice architecture within the context of Design with Intent-design intended to influence user behaviour. Research approach - The concepts are introduced and choice architecture is deconstructed. Findings/Design - Affordances and Simon's behavioural model (1955) help understand choice architecture in more detail. Research limitations/Implications - This is only a very brief, limited foray into what choice architecture is. Originality/Value - User behaviour can be a major determinant of product efficiency: user decisions can contribute significantly to environmental impacts. Understanding the reasons behind them, a range of design techniques can be identified to help users towards more efficient interactions. Take away message - The intended outcome is a useful design method for helping users use things more efficiently.

© All rights reserved Lockton et al. and/or British Computer Society

 
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Lockton, Dan, Harrison, David and Stanton, Neville A. (2009). Design for Behaviour Change: The Design with Intent Toolkit v.0.9. Retrieved [Date unavailable] from Brunel University: http://www.designwithintent.co.uk

- How to influence user behaviour - 12 inspirational design patterns in poster form (plus 35 more) - Grouped into 6 ‘lenses’ giving different perspectives You have a product, service or environment — a system — where users’ behaviour is important to it working properly (safely, efficiently), so ideally you’d like people to use it in a certain way. Or maybe you have a system where it would be desirable to alter the way that people use it, to improve things for users, the people around them, or society as a whole. How can you modify the design, or redesign the system, to achieve this: to influence, or change users’ behaviour? The Design with Intent Toolkit aims to help designers faced with ‘design for behaviour change’ briefs. The poster features 12 design patterns which recur across design fields (interaction, products, architecture), and there are also 35 more detailed on the website. Some of the names will be unfamiliar, but we hope the patterns and examples will be understandable, and inspire your own concepts. Think about how you might apply the ideas to your brief, and what could work given what you know about the problem. If you get stuck, try combining ideas from different patterns: many real examples can be thought of as using two or more patterns. The patterns are grouped into six ‘lenses’, each offering a different worldview on design and behaviour. The lenses allow you to ask “How might someone else approach the problem?” and ought to help you think outside your initial perspective (or your client’s).

© All rights reserved Lockton et al. and/or their publisher

 
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Lockton, Dan, Harrison, David, Holley, Tim and Stanton, Neville A. (2009): Influencing interaction: development of the design with intent method. In: Proceedings of the 2009 International Conference on Persuasive Technology 2009. p. 5.

Persuasive Technology has the potential to influence user behavior for social benefit, e.g. to reduce environmental impact, but designers are lacking guidance choosing among design techniques for influencing interaction. The Design with Intent Method, a 'suggestion tool' addressing this problem, is introduced in this paper, and applied to the briefs of reducing unnecessary household lighting use, and improving the efficiency of printing, primarily to evaluate the method's usability and guide the direction of its development. The trial demonstrates that the DwI Method is quick to apply and leads to a range of relevant design concepts. With development, the DwI Method could be a useful tool for designers working on influencing user behavior.

© All rights reserved Lockton et al. and/or ACM Press

2008
 
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Lockton, Dan, Harrison, David and Stanton, Neville A. (2008): Design with Intent: Persuasive Technology in a Wider Context. In: Oinas-Kukkonen, Harri, Hasle, Per F. V., Harjumaa, Marja, Segerstĺhl, Katarina and Řhrstrřm, Peter (eds.) PERSUASIVE 2008 - Persuasive Technology, Third International Conference June 4-6, 2008, Oulu, Finland. pp. 274-278.

 
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Lockton, Dan, Harrison, David and Stanton, Neville A. (2008): Making the user more efficient: design for sustainable behaviour. In International Journal of Sustainable Engineering, 1 (1) pp. 3-8.

User behaviour is a significant determinant of a product's environmental impact; while engineering advances permit increased efficiency of product operation, the user's decisions and habits ultimately have a major effect on the energy or other resources used by the product. There is thus a need to change users' behaviour. A range of design techniques developed in diverse contexts suggest opportunities for engineers, designers and other stakeholders working in the field of sustainable innovation to affect users' behaviour at the point of interaction with the product or system, in effect 'making the user more efficient'. Approaches to changing users' behaviour from a number of fields are reviewed and discussed, including: strategic design of affordances and behaviour-shaping constraints to control or affect energy- or other resource-using interactions; the use of different kinds of feedback and persuasive technology techniques to encourage or guide users to reduce their environmental impact; and context-based systems which use feedback to adjust their behaviour to run at optimum efficiency and reduce the opportunity for user-affected inefficiency. Example implementations in the sustainable engineering and ecodesign field are suggested and discussed.

© All rights reserved Lockton et al. and/or Taylor and Francis

2007
 
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Aujla, Amardeep, Stanton, Neville A., Jenkins, Daniel P., Salmon, Paul M., Walker, Guy H. and Young, Mark S. (2007): Designing Human Computer Interfaces for Command and Control Environments. In: Harris, Don (ed.) EPCE 2007 - Engineering Psychology and Cognitive Ergonomics - 7th International Conference, July 22-27, 2007, Beijing, China. pp. 3-9.

 
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Jenkins, Daniel P., Stanton, Neville A., Salmon, Paul M., Walker, Guy H., Young, Mark S., Whitworth, Ian, Farmilo, Andy and Hone, Geoffrey (2007): The Development of a Cognitive Work Analysis Tool. In: Harris, Don (ed.) EPCE 2007 - Engineering Psychology and Cognitive Ergonomics - 7th International Conference, July 22-27, 2007, Beijing, China. pp. 504-511.

 
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Young, Mark S., Stanton, Neville A., Walker, Guy H., Jenkins, Daniel P. and Salmon, Paul M. (2007): Mental Workload in Command and Control Teams: Musings on the Outputs of EAST and WESTT. In: Harris, Don (ed.) EPCE 2007 - Engineering Psychology and Cognitive Ergonomics - 7th International Conference, July 22-27, 2007, Beijing, China. pp. 455-464.

 
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Stanton, Neville A., Walker, Guy H., Jenkins, Daniel P., Salmon, Paul M., Young, Mark S. and Aujla, Amerdeep (2007): Models of Command and Control. In: Harris, Don (ed.) EPCE 2007 - Engineering Psychology and Cognitive Ergonomics - 7th International Conference, July 22-27, 2007, Beijing, China. pp. 600-608.

 
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Walker, Guy H., Stanton, Neville A., Jenkins, Daniel P., Salmon, Paul M., Young, Mark S. and Aujla, Amerdeep (2007): Sociotechnical Theory and NEC System Design. In: Harris, Don (ed.) EPCE 2007 - Engineering Psychology and Cognitive Ergonomics - 7th International Conference, July 22-27, 2007, Beijing, China. pp. 619-628.

 
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Salmon, Paul M., Stanton, Neville A., Jenkins, Daniel P., Walker, Guy H., Young, Mark S. and Aujla, Amardeep (2007): What Really Is Going on? Review, Critique and Extension of Situation Awareness Theory. In: Harris, Don (ed.) EPCE 2007 - Engineering Psychology and Cognitive Ergonomics - 7th International Conference, July 22-27, 2007, Beijing, China. pp. 407-416.

 
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Stanton, Neville A. (2007): Network analysis of command and control: investigations into psychological and social dimensions. In: Brinkman, Willem-Paul, Ham, Dong-Han and Wong, B. L. William (eds.) ECCE 2007 - Proceedings of the 14th European Conference on Cognitive Ergonomics August 28-31, 2007, London, UK. pp. 3-4.

 
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Salmon, Paul M., Walker, Guy H., Ladva, Darshna, Stanton, Neville A., Jenkins, Daniel P. and Rafferty, Laura (2007): Measuring situation awareness in command and control: comparison of methods study. In: Brinkman, Willem-Paul, Ham, Dong-Han and Wong, B. L. William (eds.) ECCE 2007 - Proceedings of the 14th European Conference on Cognitive Ergonomics August 28-31, 2007, London, UK. pp. 27-34.

2005
 
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Green, Damian, Stanton, Neville A., Walker, Guy H. and Salmon, Paul M. (2005): Using wireless technology to develop a virtual reality command and control centre. In Virtual Reality, 8 (3) pp. 147-155.

2003
 
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Salmon, P., Stanton, Neville A., Young, M., Harris, D., Demagalski, J., Marshall, A., Waldmann, T. and Dekker, S. (2003): Predicting Design Induced Pilot Error: A comparison of SHERPA, Human Error HAZOP, HEIST and HET, a newly developed aviation specific HEI method. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 567-571.

 
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Stanton, Neville A. (2003): Situational Awareness Displays in Driving. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 582-586.

 
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Stanton, Neville A., Salmon, P., Harris, D., Demagalski, J., Marshall, A., Waldmann, T. and Dekker, S. (2003): Predicting Pilot Error: Assessing the Performance of SHERPA. In: Proceedings of the Tenth International Conference on Human-Computer Interaction 2003. pp. 587-591.

2001
 
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Stanton, Neville A. (2001): Introduction: Ubiquitous Computing: Anytime, Anyplace, Anywhere?. In International Journal of Human-Computer Interaction, 13 (2) pp. 107-111.

 
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Walker, Guy H., Stanton, Neville A. and Young, Mark (2001): Where Is Computing Driving Cars?. In International Journal of Human-Computer Interaction, 13 (2) pp. 203-229.

Cars offer an excellent example of ubiquitous computing, and a technological revolution is currently underway that will eventually see in-vehicle computers empowered with increasingly complex sections of the driving task. In this article, we critically review the effect of ubiquitous computing in cars with reference to the psychology of the driver and present a survey of automotive researchers drawn from five major carmakers. The results illustrate the role of the computer in vehicles over the short, medium, and long term. Systems that are likely to be fitted into vehicles in the next 5 years include sophisticated electronic architectures and greater penetration of navigation and telematics systems. In the next 5 to 15 years drive by wire and collision sensing are anticipated. In the long term, 15 years and beyond, advanced driver-assistance systems will increasingly automate the driving task, and in-car personal computers and Internet will be commonplace. We conclude that the increased complexity and prominence of computing in cars requires further investigation of the needs, abilities, and limitations of the driver if the aims of safety, efficiency, and enjoyment, as well as greater ubiquity, are to be realized.

© All rights reserved Walker et al. and/or Lawrence Erlbaum Associates

 
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Stanton, Neville A., Roberts, A. D., Ashleigh, M. and Xu, F. (2001): Virtuality in Human Supervisory Control. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 953-957.

 
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Young, M. S. and Stanton, Neville A. (2001): I Didn't Do It: Accidents of Automation. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 1410-1414.

 
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Stanton, Neville A. and Young, M. (2001): From Fly-By-Wire to Drive-By-Wire. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 1420-1424.

 
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Baber, Christopher and Stanton, Neville A. (2001): Defining Interface Transparency Through Task Flow. In: Proceedings of the Ninth International Conference on Human-Computer Interaction 2001. pp. 632-636.

 
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Baber, Christopher and Stanton, Neville A. (2001): Analytical Prototyping of Personal Technologies: Using Predictions of Time and Error to Evaluate User Interfaces. In: Proceedings of IFIP INTERACT01: Human-Computer Interaction 2001, Tokyo, Japan. pp. 585-592.

1993
 
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Stanton, Neville A. (1993): Designing the Human-Computer Interface for a Medical Information Workstation. In: Smith, Michael J. and Salvendy, Gavriel (eds.) HCI International 1993 - Proceedings of the Fifth International Conference on Human-Computer Interaction - Volume 1 August 8-13, 1993, Orlando, Florida, USA. pp. 827-832.

1992
 
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Baber, Christopher, Stanton, Neville A. and Stockley, A. (1992): Can Speech be Used for Alarm Displays in 'Process Control' Type Tasks?. In Behaviour and Information Technology, 11 (4) pp. 216-226.

There has been much research into the feasibility of speech in aircraft cockpits, but little in human supervisory control tasks. Speech displays can provide a number of benefits over conventional, visual displays, particularly as a means of providing alarm information. We discuss the term 'alarm', and suggest that different alarm situations will have different information requirements. Thus, a single type of alarm display may not be suitable for the complete range of situations encountered in the control room. We investigated the use of speech for different 'alarm-initiated actions'; recording, urgency rating, location identification, and action specification. These tasks varied in terms of difficulty, and this affected performance. We also varied the quality of speech, comparing synthesized with human speech. While speech quality affected performance on the recording task, we found that task difficulty interacted with speech quality on the other tasks. This means that definable 'trade-offs' exist between the use of speech and the situation in which it is to be used.

© All rights reserved Baber et al. and/or Taylor and Francis

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/neville_a__stanton.html

Publication statistics

Pub. period:1992-2012
Pub. count:34
Number of co-authors:33



Co-authors

Number of publications with 3 favourite co-authors:

Paul M. Salmon:12
Guy H. Walker:12
Daniel P. Jenkins:10

 

 

Productive colleagues

Neville A. Stanton's 3 most productive colleagues in number of publications:

Christopher Baber:53
William Wong:21
Paul M. Salmon:16
 
 
 
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!