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Neema Moraveji

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Publications by Neema Moraveji (bibliography)

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» 2009 «

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Moraveji, Neema, Inkpen, Kori, Cutrell, Ed and Balakrishnan, Ravin (2009): A mischief of mice: examining children's performance in single display groupware systems with 1 to 32 mice. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 2157-2166. Available online

Mischief is a system for classroom interaction that allows multiple children to use individual mice and cursors to interact with a single large display [20]. While the system can support large groups of children, it is unclear how children's performance is affected as group size increases. We explore this question via a study involving two tasks, with children working in group sizes ranging from 1 to 32. The first required reciprocal selection of two on-screen targets, resembling a swarm pointing scenario that might be used in educational applications. The second, a more temporally and spatially distributed pointing task, had children entering different words by selecting characters on an on-screen keyboard. Results indicate that performance is significantly affected by group size only when targets are small. Further, group size had a smaller effect when pointing was spatially and temporally distributed than when everyone was concurrently aiming at the same targets.

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» 2008 «

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Moraveji, Neema, Kim, Taemie, Ge, James, Pawar, Udai Singh, Mulcahy, Kathleen and Inkpen, Kori (2008): Mischief: supporting remote teaching in developing regions. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 353-362. Available online

Mischief is a system to support traditional classroom practices between a remote instructor and a group of collocated students. Meant for developing regions, each student in the classroom is given a mouse and these are connected to a single machine and shared display. We present observations of teaching practices in rural Chinese classrooms that led to Mischief's design. Mischief's user interface, with which scores of collocated students can interact simultaneously, supports anonymous responses, communicates focus of attention, and maintains the role of the instructor. Mischief is an extensible platform in which Microsoft PowerPoint slides, used commonly in developing regions, are made interactive. We setup a controlled environment where Mischief was used by classrooms of children with a remote math instructor. The results from the study provided insight into the usability and capacity of the system to support traditional classroom interactions. These observations were also the impetus for a redesign of several components of Mischief and are also presented. These findings contribute both a novel system for synchronous distance education in an affordable manner and design insights for creators of related systems.

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Moraveji, Neema and Liu, Zhengjie (2008): UIGarden.net: a cross-cultural review. In Interactions, 15 (2) pp. 54-56

» 2007 «

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Moraveji, Neema, Li, Jason, Ding, Jiarong, O'Kelley, Patrick and Woolf, Suze (2007): Comicboarding: using comics as proxies for participatory design with children. In: Proceedings of ACM CHI 2007 Conference on Human Factors in Computing Systems 2007. pp. 1371-1374. Available online

Comicboarding is a participatory design method that uses specially created comic books to generate engaging, productive brainstorming sessions with children. By leveraging known plot formats, interaction styles, and characters in comics, researchers can elicit ideas even from children who are not accustomed to brainstorming, such as those from schools were rote learning is the norm. We conducted an experiment using two variants of the comicboarding methodology with 17 children in China, where traditional participatory design may fail in the face of local cultural practices. The results suggest that comicboarding holds promise for co-design with children.

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Li, Jason, Moraveji, Neema, Ding, Jiarong, O'Kelley, Patrick and Woolf, Suze (2007): Designing Games to Address 'Mute English' Among Children in China. In: Stephanidis, Constantine (ed.) Universal Access in Human-Computer Interaction. Applications and Services, 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007 Held as Part of HCI International 2007 Beijing, China, July 22-27, 2007 Proceedings, Part July 22-27, 2007, Beijing, China. pp. 697-706. Available online

» 2006 «

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Jiang, Hao, Ofek, Eyal, Moraveji, Neema and Shi, Yuanchun (2006): Direct pointer: direct manipulation for large-display interaction using handheld cameras. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 1107-1110. Available online

This paper describes the design and evaluation of a technique, Direct Pointer, that enables users to interact intuitively with large displays using cameras equipped on handheld devices, such as mobile phones and personal digital assistant (PDA). In contrast to many existing interaction methods that attempt to address the same problem, ours offers direct manipulation of the pointer position with continuous visual feedback. The primary advantage of this technique is that it only requires equipment that is readily available: an electronic display, a handheld digital camera, and a connection between the two. No special visual markers in the display content are needed, nor are fixed cameras pointing at the display. We evaluated the performance of Direct Pointer as an interaction product, showing that it performs as well as comparable techniques that require more sophisticated equipment.

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Li, Na, Moraveji, Neema, Kimura, Hiroaki and Ofek, Eyal (2006): Improving the experience of controlling avatars in camera-based games using physical input. In: Nahrstedt, Klara, Turk, Matthew, Rui, Yong, Klas, Wolfgang and Mayer-Patel, Ketan (eds.) Proceedings of the 14th ACM International Conference on Multimedia October 23-27, 2006, Santa Barbara, CA, USA. pp. 73-76. Available online

» 2005 «

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Moraveji, Neema, Ho, Rania, Huynh, David and Zhang, Leizhong (2005): An exploration in interface design for the Chinese migrant worker population. In: Proceedings of the Conference on Designing for User Experiences DUX05 2005. p. 36. Available online

This sketch aims to better understand the process of designing products that fit the Chinese cultural framework, and keep attuned to China-specific design issues by addressing a specific social concern facing modern China. This project targets migrant working mothers living in China's urban centers and proposes a system for them to communicate with their children who remain at home in rural villages. A specific design problem is used as a vehicle to uncover more fundamental and broadly-applicable issues of designing for the Chinese. A design sketch of this system is presented, as are the more fundamental issues that our design process uncovered. These issues include difficulties in Chinese character input, interfaces on a Chinese scale, and the Chinese people's sense of privacy.

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» 2004 «

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Moraveji, Neema (2004): Improving video browsing with an eye-tracking evaluation of feature-based color bars. In: JCDL04: Proceedings of the 4th ACM/IEEE-CS Joint Conference on Digital Libraries 2004. pp. 49-50. Available online

This paper explains a method for leveraging the standard video time line widget as an interactive visualization of image features. An eye-tracking experiment is described with results that indicate that such a widget increases task efficiency without increasing complexity while being easily learned by experiment participants.

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Christel, Michael G., Moraveji, Neema and Huang, Chang (2004): Evaluating content-based filters for image and video retrieval. In: Proceedings of the 27th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval 2004. pp. 590-591. Available online

This paper investigates the level of metadata accuracy required for image filters to be valuable to users. Access to large digital image and video collections is hampered by ambiguous and incomplete metadata attributed to imagery. Though improvements are constantly made in the automatic derivation of semantic feature concepts such as indoor, outdoor, face, and cityscape, it is unclear how good these improvements should be and under what circumstances they are effective. This paper explores the relationship between metadata accuracy and effectiveness of retrieval using an amateur photo collection, documentary video, and news video. The accuracy of the feature classification is varied from performance typical of automated classifications today to ideal performance taken from manually generated truth data. Results establish an accuracy threshold at which semantic features can be useful, and empirically quantify the collection size when filtering first shows its effectiveness.

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Christel, Michael G. and Moraveji, Neema (2004): Finding the right shots: assessing usability and performance of a digital video library interface. In: Schulzrinne, Henning, Dimitrova, Nevenka, Sasse, Martina Angela, Moon, Sue B. and Lienhart, Rainer (eds.) Proceedings of the 12th ACM International Conference on Multimedia October 10-16, 2004, New York, NY, USA. pp. 732-739. Available online

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Changes to this page (author)

25 Feb 2010: Enabled abstracts to be shown on Neema Moraveji's author page.
17 Jun 2009: Author was edited
17 Jun 2009: Author was edited
04 Jun 2009: Author was edited
03 Jun 2009: Author was edited
09 May 2009: Author was edited
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19 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2004-2009
Publication count:11
Number of co-authors:22



Productive colleagues

Neema Moraveji's 3 most productive colleagues in number of publications:

Ravin Balakrishnan:86
Kori Inkpen:44
Michael G. Christel:24


Collaboration count

Number of publications with 3 favourite co-authors:

Michael G. Christel:2
Kori Inkpen:2
Jiarong Ding:2

 

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Mar 19

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