Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Rhyne, Theresa-Marie, Doenges, Peter, Hibbard, William L., Pfister, Hanspeter and Robins, Nate (2000): The impact of computer games on scientific & information visualization: "if you can't beat them, join them" (panel session). In: IEEE Visualization 2000 2000. pp. 519-521.
Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.
-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !