Publication statistics

Pub. period:2005-2012
Pub. count:5
Number of co-authors:9



Co-authors

Number of publications with 3 favourite co-authors:

Maki Sugimoto:5
Masahiko Inami:5
Hideaki Nii:3

 

 

Productive colleagues

Naoya Koizumi's 3 most productive colleagues in number of publications:

Masahiko Inami:47
Maki Sugimoto:19
Hideaki Nii:19
 
 
 

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Naoya Koizumi

 

Publications by Naoya Koizumi (bibliography)

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2012
 
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Koizumi, Naoya, Sugimoto, Maki, Nagaya, Naohisa, Inami, Masahiko and Furukawa, Masahiro (2012): Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal. In: Proceedings of the 2012 Augmented Human International Conference 2012. p. 14. Available online

Stop Motion Goggle (SMG) expands visual perception by allowing users to perceive visual information selectively through a high speed shutter. In this system, the user can easily observe not only periodic rotational motion such as rotating fans or wheels, but also random motion like bouncing balls. In this research, we developed SMG and evaluated the effect of SMG on visual perception of high speed moving objects. Furthermore this paper describes users' behaviors under the expanded visual experience.

© All rights reserved Koizumi et al. and/or ACM Press

2010
 
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Koizumi, Naoya, Yasu, Kentaro, Liu, Angela, Sugimoto, Maki and Inami, Masahiko (2010): Animated paper: a moving prototyping platform. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 389-390. Available online

We have developed a novel prototyping method that utilizes animated paper, a versatile platform created from paper and shape memory alloy (SMA), which is easy to control using a range of different energy sources from sunlight to lasers. We have further designed a laser point tracking system to improve the precision of the wireless control system by embedding retro-reflective material on the paper to act as light markers. It is possible to change the movement of paper prototypes by varying where to mount the SMA or how to heat it, creating a wide range of applications.

© All rights reserved Koizumi et al. and/or their publisher

2006
 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2006): A teddy-bear-based robotic user interface. In Computers in Entertainment, 4 (3) . Available online

2005
 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 75-82. Available online

 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface for interactive entertainment. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 389-390. Available online

 
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