Publication statistics

Pub. period:2005-2012
Pub. count:5
Number of co-authors:9



Co-authors

Number of publications with 3 favourite co-authors:

Maki Sugimoto:5
Masahiko Inami:5
Hideaki Nii:3

 

 

Productive colleagues

Naoya Koizumi's 3 most productive colleagues in number of publications:

Masahiko Inami:47
Maki Sugimoto:19
Hideaki Nii:19
 
 
 

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Naoya Koizumi

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Publications by Naoya Koizumi (bibliography)

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2012
 
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Koizumi, Naoya, Sugimoto, Maki, Nagaya, Naohisa, Inami, Masahiko and Furukawa, Masahiro (2012): Stop motion goggle: augmented visual perception by subtraction method using high speed liquid crystal. In: Proceedings of the 2012 Augmented Human International Conference 2012. p. 14.

Stop Motion Goggle (SMG) expands visual perception by allowing users to perceive visual information selectively through a high speed shutter. In this system, the user can easily observe not only periodic rotational motion such as rotating fans or wheels, but also random motion like bouncing balls. In this research, we developed SMG and evaluated the effect of SMG on visual perception of high speed moving objects. Furthermore this paper describes users' behaviors under the expanded visual experience.

© All rights reserved Koizumi et al. and/or ACM Press

2010
 
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Koizumi, Naoya, Yasu, Kentaro, Liu, Angela, Sugimoto, Maki and Inami, Masahiko (2010): Animated paper: a moving prototyping platform. In: Proceedings of the 2010 ACM Symposium on User Interface Software and Technology 2010. pp. 389-390.

We have developed a novel prototyping method that utilizes animated paper, a versatile platform created from paper and shape memory alloy (SMA), which is easy to control using a range of different energy sources from sunlight to lasers. We have further designed a laser point tracking system to improve the precision of the wireless control system by embedding retro-reflective material on the paper to act as light markers. It is possible to change the movement of paper prototypes by varying where to mount the SMA or how to heat it, creating a wide range of applications.

© All rights reserved Koizumi et al. and/or their publisher

2006
 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2006): A teddy-bear-based robotic user interface. In Computers in Entertainment, 4 (3) .

2005
 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 75-82.

 
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Shimizu, Noriyoshi, Koizumi, Naoya, Sugimoto, Maki, Nii, Hideaki, Sekiguchi, Dairoku and Inami, Masahiko (2005): Teddy-bear based robotic user interface for interactive entertainment. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 389-390.

 
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Changes to this page (author)

03 Apr 2012: Modified
03 Nov 2010: Modified
20 Jul 2009: Modified
30 May 2009: Added
30 May 2009: Modified

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/naoya_koizumi.html

Publication statistics

Pub. period:2005-2012
Pub. count:5
Number of co-authors:9



Co-authors

Number of publications with 3 favourite co-authors:

Maki Sugimoto:5
Masahiko Inami:5
Hideaki Nii:3

 

 

Productive colleagues

Naoya Koizumi's 3 most productive colleagues in number of publications:

Masahiko Inami:47
Maki Sugimoto:19
Hideaki Nii:19
 
 
 

Upcoming Courses

go to course
Gestalt Psychology and Web Design: The Ultimate Guide
Starts tomorrow LAST CALL!
go to course
Quality Web Communication: The Beginner's Guide
88% booked. Starts in 7 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading