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-- Floyd, 1992, p. 24

 
 

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Naho Inamoto

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Publications by Naho Inamoto (bibliography)

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2004
 
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Inamoto, Naho and Saito, Hideo (2004): Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment. In: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology June 3-5, 2004, Singapore. pp. 42-50.

2003
 
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Inamoto, Naho and Saito, Hideo (2003): Immersive Observation of Virtualized Soccer Match at Real Stadium Model. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 188-197.

 
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30 May 2009: Modified
29 May 2009: Added

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Jun 18

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!