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Nadia Gauducheau

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Publications by Nadia Gauducheau (bibliography)

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2011
 
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Gauducheau, Nadia (2011): Electronic mail usage at work: an analysis of the users' representations and affects. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 137-140.

Motivation -- The objective of this paper is to understand the different components of the professionals' experience of email. Research approach -- Twenty-five interviews (inspired by "explicitation" and "autoconfrontation" techniques) have been made with employees of a same company in order to identify the affects elicited by email usage and the representations of users about email. Findings/Design -- One consequence of email is that professionals perceive the work activity as more difficult to control (a source of overload and constraints). Email is also perceived as a communicative "space" where social and communicative rules are violated. Finally, email is seen as a device requiring specific skills which are not acquired. Research limitations/Implications -- Affects elicited by the professionals are most often negative but this result is perhaps due to the limits of the method. Originality/Value -- The research makes a contribution to the field of User Experience (UX). Take away message -- This study reveals that one important factor of professionals' negative experience of email is the lack of a shared representation about social rules in email exchanges.

© All rights reserved Gauducheau and/or his/her publisher

 
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Bach, Cedric, Gauducheau, Nadia and Salembier, Pascal (2011): Combining interviews and scales in the multidimensional evaluation of user experience: a case study in 3D games. In: Proceedings of the 2011 Annual European Conference on Cognitive Ergonomics 2011. pp. 157-160.

Originality/Value -- The research makes a contribution to study the effective gain of UX assessment approaches combining different methods. Take away message -- Methods based on self-reports of experience are critical as questionnaires did not allow to make a clear distinction between UX of two applications.

© All rights reserved Bach et al. and/or their publisher

 
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Gauducheau, Nadia (): . In: . .

 
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May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

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