Publication statistics

Pub. period:1992-1997
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Paolo Bottoni:4
Piero Mussio:4
Marco Protti:2

 

 

Productive colleagues

Nadia Bianchi's 3 most productive colleagues in number of publications:

Piero Mussio:47
Paolo Bottoni:46
Marco Protti:7
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

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Nadia Bianchi

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Publications by Nadia Bianchi (bibliography)

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1997
 
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Bianchi, Nadia, Bottoni, Paolo, Mussio, Piero, Rezzonico, G. and Strepparava, M. G. (1997): Participatory Interface Design: From Naive Models to Systems. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 573-576.

1993
 
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Bianchi, Nadia, Bottoni, Paolo, Mussio, Piero and Protti, Marco (1993): Cooperative Visual Environments for the Design of Effective Visual Systems. In J. Vis. Lang. Comput., 4 (4) pp. 357-381.

1992
 
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Bianchi, Nadia, Bottoni, Paolo, Mussio, Piero and Protti, Marco (1992): Plastic Visual Tools. In: Proceedings of the 1992 IEEE Workshop on Visual Languages September 15-18, 1992, Seattle, Washington, USA. pp. 252-254.

 
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Bianchi, Nadia, Bottoni, Paolo and Mussio, Piero (1992): Visual Interface Design based on User's Models. In: Advanced Visual Interfaces 1992 1992. pp. 273-286.

 
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URL: http://www.interaction-design.org/references/authors/nadia_bianchi.html

Publication statistics

Pub. period:1992-1997
Pub. count:4
Number of co-authors:5



Co-authors

Number of publications with 3 favourite co-authors:

Paolo Bottoni:4
Piero Mussio:4
Marco Protti:2

 

 

Productive colleagues

Nadia Bianchi's 3 most productive colleagues in number of publications:

Piero Mussio:47
Paolo Bottoni:46
Marco Protti:7
 
 
 
May 19

Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.

-- Paul Rand, 1997

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!