Pub. period:1992-1997
Pub. count:4
Number of co-authors:5
Number of publications with 3 favourite co-authors:
Paolo Bottoni:4Nadia Bianchi's 3 most productive colleagues in number of publications:
Piero Mussio:47 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Bianchi, Nadia, Bottoni, Paolo, Mussio, Piero, Rezzonico, G. and Strepparava, M. G. (1997): Participatory Interface Design: From Naive Models to Systems. In: Smith, Michael J., Salvendy, Gavriel and Koubek, Richard J. (eds.) HCI International 1997 - Proceedings of the Seventh International Conference on Human-Computer Interaction - Volume 2 August 24-29, 1997, San Francisco, California, USA. pp. 573-576.
Bianchi, Nadia, Bottoni, Paolo, Mussio, Piero and Protti, Marco (1993): Cooperative Visual Environments for the Design of Effective Visual Systems. In J. Vis. Lang. Comput., 4 (4) pp. 357-381.
Bianchi, Nadia, Bottoni, Paolo, Mussio, Piero and Protti, Marco (1992): Plastic Visual Tools. In: Proceedings of the 1992 IEEE Workshop on Visual Languages September 15-18, 1992, Seattle, Washington, USA. pp. 252-254.
Bianchi, Nadia, Bottoni, Paolo and Mussio, Piero (1992): Visual Interface Design based on User's Models. In: Advanced Visual Interfaces 1992 1992. pp. 273-286.
Pub. period:1992-1997
Pub. count:4
Number of co-authors:5
Number of publications with 3 favourite co-authors:
Paolo Bottoni:4Nadia Bianchi's 3 most productive colleagues in number of publications:
Piero Mussio:47 Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !