Upcoming Courses

go to course
User-Centred Design - Module 2
Starts TODAY LAST CALL!
go to course
User Experience: The Beginner's Guide
Starts TODAY LAST CALL!
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

N. E. Wiseman

 

Publications by N. E. Wiseman (bibliography)

 what's this?
1993
 
Edit | Del

Hsu, S. C., Lee, I. H. H. and Wiseman, N. E. (1993): Skeletal Strokes. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander and Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology 1993, Atlanta, Georgia, United States. pp. 197-206. Available online

A skeletal stroke is a kind of general brush stroke for changing the shape of pictures as if by bending, shearing, twisting, while conservating the aspect ratio of selected features on the picture. It is neither a simple warping nor texture mapping technique, but a new method for controlling the deformation of a picture. A deformation model of a coordinate system has been proposed taking into account cases of discontinuous or extreme bending. Complicated pictures can be built up hierarchically by defining higher order strokes and recursive strokes. It is therefore a powerful general drawing tool and extended image transformation instrument. The use of skeletal strokes as a replacement for affine transformations in IFS coding has been explored. A novel general anchoring mechanism is proposed, which allows arbitrary control of any point in the picture. This control flexibility is particularly desirable in computer animation and digital typography. As a result, virtual '2-D models' of cartoon characters as well as pseudo 3-D objects can be created and manipulated with ease.

© All rights reserved Hsu et al. and/or ACM Press

 
Add publication
Show list on your website
 
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/n__e__wiseman.html