Mr. Schramm resides in Portland OR, and works as an Imaging Engineer for HP. His contributions are primarily in the area of Color and Image Enhancement technology for HP's consumer printing and digital entertainment products. He received his Masters degree in Computer Science from the University of Oregon in 1995 where he focused on modeling and simulating the interaction of light with complex surfaces. He previously worked for National Semiconductor in Sunnyvale California after receiving his BS in Computer engineering from the University of California at Santa Barbara (1991).
Zhang, Buyue, Allebach, Jan, Gondek, Jay and Schramm, Morgan (2006): Improved Resolution Synthesis Algorithm for Image Interpolation. In: IS&Ts NIP22: International Conference on Digital Printing Technologies September 17, 2006, Denver, Colorado. pp. 343-345. Available online
Schramm, Morgan, Gondek, Jay and Meyer, Gary (1997): Light scattering simulations using complex subsurface models. In: Graphics Interface 97 May 21-23, 1997, Kelowna, British Columbia, Canada. pp. 56-67.
Here is a list of publications that have been submitted by the author himself/herself or a website visitor:
Morgan T. Schramm and Gary W. Meyer.
Computer Graphic Simulation of Light Reflection from Paper. Image Processing, Image Quality, Image Capture Systems Conference, 412-423, 1998.
Do you have any comments/additions that you would like visitors to this page to see? Please submit your comments for the benefit of other visitors!
Spare 2 minutes and help us!
Examples:
» Link to us
» Contribute to the calendar
» Write an encyclopedia entry
» Write a misDesign
» Become an editor
» Join the Advisory Board