Mirjana Spasojevic

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Publications by Mirjana Spasojevic (bibliography)

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» 2008 «

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Hinman, Rachel, Spasojevic, Mirjana and Isomursu, Pekka (2008): They call it surfing for a reason: identifying mobile internet needs through pc internet deprivation. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 2195-2208. Available online

In this case study we describe the details of a PC Internet deprivation study used to gather information on mobile Internet needs. Eight participants in our study used a mobile device as their only means of Internet access for four days. The case study describes details of the research methodology as well as design insights and implications that resulted from the study.

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Cuellar, Gregory, Eckles, Dean and Spasojevic, Mirjana (2008): Photos for information: a field study of cameraphone computer vision interactions in tourism. In: Proceedings of ACM CHI 2008 Conference on Human Factors in Computing Systems April 5-10, 2008. pp. 3243-3248. Available online

Advances in mobile computing and computer vision can support camera-based interactions with mobile devices, including systems that use image-matching to support getting information about objects identified by the camera. These interfaces, sometimes considered mobile augmented reality, can be applied in many domains. This paper reports on a field study of these interfaces in a tourism application, which begins to address questions about embodied interaction, existing photo-taking practices, and alternative interfaces.

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Häkkilä, Jonna, Isomursu, Minna, Spasojevic, Mirjana and Beekhuyzen, Jenine P. (2008): Mobile multimedia: content creation and use. In: Hofte, G. Henri ter, Mulder, Ingrid and Ruyter, Boris E. R. de (eds.) Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services - Mobile HCI 2008 September 2-5, 2008, Amsterdam, the Netherlands. pp. 567-568. Available online

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Xu, Yan, Spasojevic, Mirjana, Gao, Jiang and Jacob, Matthias (2008): Designing a vision-based mobile interface for in-store shopping. In: Proceedings of the Fifth Nordic Conference on Human-Computer Interaction 2008. pp. 393-402. Available online

Due to the situated nature of mobile applications, designing them requires more emphasis on users' cognitive load and interaction style. Considering that users can only devote limited and fragmented attention to mobile interface when moving between locations, what interaction-styles and services are appropriate to a specific user scenario? To explore this issue for in-store shopping, we designed a vision-based mobile interface for supporting shopper's communicational and organizational requirements on-the-go. With this interface, the physical objects can be automatically recognized by the camera phone in real time, so that shoppers can easily access related internet services. In this paper, we present an ethnographic study from which the design rationale is generated, and a formative evaluation to understand how mobile visual interface can be used in the field. The issues uncovered and lessons learned are applicable to our design improvement. Moreover, we use this to motivate the discussion on vision-based mobile interfaces in general, including embodied interaction and alternate interfaces.

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Seo, Beomjoo, Covell, Michele, Spasojevic, Mirjana, Roy, Sumit, Zimmermann, Roger, Kontothanassis, Leonidas I. and Bhatti, Nina (2008): Evaluating Server Capacity for Streaming Media Services. In: Manolopoulos, Yannis, Filipe, Joaquim, Constantopoulos, Panos and Cordeiro, José (eds.) ICEIS 2006 - Enterprise Information Systems - 8th International Conference May 23-27, 2008, Paphos, Cyprus. pp. 112-131. Available online

» 2007 «

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Krumm, John, Anderson, Ken, Lea, Rodger, Blackstock, Michael, Spasojevic, Mirjana, Ito, Mizuko, House, Nancy A. Van, Koskinen, Ilpo, Kato, Fumitoshi, Back, Maribeth, Inagaki, Masatomi, Horikiri, Kazunori, Lahlou, Saadi, Ballagas, Rafael, Huang, Jeffrey, Lertsithichai, Surapong and Elliott, Ame (2007): UbiComp 2006 Workshops, Part 2. In IEEE Pervasive Computing, 6 (2) pp. 109-112

» 2006 «

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Fox, Armando, Davies, Nigel, Lara, Eyal de, Spasojevic, Mirjana and Griswold, William G. (2006): Real-World Ubicomp Deployments: Lessons Learned. In IEEE Pervasive Computing, 5 (3) pp. 21-23

» 2005 «

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Kindberg, Tim, Spasojevic, Mirjana, Fleck, Rowanne and Sellen, Abigail (2005): I saw this and thought of you: some social uses of camera phones. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1545-1548. Available online

This paper presents aspects of a study into how and why people use camera phones. The study examined people's intentions at the time of image capture and subsequent patterns of use. Motivated by current interest in "picture messaging", we focus on images taken to communicate with absent people and look at how they were actually used. We consider the timeliness of communication and the role of common ground to derive implications for design.

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Slayden, April, Spasojevic, Mirjana, Hans, Mat and Smith, Mark (2005): The DJammer: "air-scratching" and freeing the DJ to join the party. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1789-1792. Available online

Traditional Disc Jockeys use vinyl records and turntables to manipulate music in real time. We describe the development of the DJammer, a new device that enables its users to manipulate digital music using a portable handheld sensor. In addition to the standard actions offered by most portable digital music players, the DJammer provides its users with control capabilities previously offered only through the use of turntables. Using the DJammer, DJs can "air-scratch" digital music via simple hand motions similar to those used when scratching vinyl records, fade the music, and jump to a predefined position within the song using a wireless sensor designed to fit in the DJ's hand. The preliminary study of the device by experienced DJs suggests that it can play a role as an accessory to their professional equipment, freeing them to step away from their consoles during the performance and uncovering opportunities for creativity and personalization.

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Rukzio, Enrico, Häkkilä, Jonna, Spasojevic, Mirjana, Mäntyjärvi, Jani and Ravi, Nishkam (eds.) PERMID 2005 - Pervasive Mobile Interaction Devices - Mobile Devices as Pervasive User Interfaces and Interaction Devices - Workshop in conjunction with The 3rd International Conference on Pervasive Computing PERVASIVE 2005 May 11, 2005, Munich, Germany.

» 2004 «

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Kindberg, Tim, Tallyn, Ella, Rajani, Rakhi and Spasojevic, Mirjana (2004): Active photos. In: Proceedings of DIS04: Designing Interactive Systems: Processes, Practices, Methods, & Techniques 2004. pp. 337-340. Available online

In this paper we describe an investigation into linkages to multimedia content from individual items in photographs and other printed images. We describe prototypes for authoring and playing such "active photos", and give the results of informal trials. We conclude with lessons learned and next steps.

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» 2002 «

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Fleck, Margaret, Frid, Marcos, Kindberg, Tim, O'Brien-Strain, Eamonn, Rajani, Rakhi and Spasojevic, Mirjana (2002): Rememberer: A Tool for Capturing Museum Visits. In: Borriello, Gaetano and Holmquist, Lars Erik (eds.) UbiComp 2002 Ubiquitous Computing - 4th International Conference September 29 - October 1, 2002, Göteborg, Sweden. pp. 48-55. Available online

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Changes to this page (author)

12 Feb 2010: Enabled abstracts to be shown on Mirjana Spasojevic's author page.
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22 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2002-2008
Publication count:12
Number of co-authors:50



Productive colleagues

Mirjana Spasojevic's 3 most productive colleagues in number of publications:

Abigail Sellen:50
Enrico Rukzio:29
Nigel Davies:24


Collaboration count

Number of publications with 3 favourite co-authors:

Tim Kindberg:3
Rakhi Rajani:2
Jonna Häkkilä:2

 

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Learn more about Mirjana Spasojevic:
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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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