Publication statistics

Pub. period:2005-2011
Pub. count:7
Number of co-authors:10



Co-authors

Number of publications with 3 favourite co-authors:

Karin Coninx:7
Chris Raymaekers:4
Kris Luyten:4

 

 

Productive colleagues

Mieke Haesen's 3 most productive colleagues in number of publications:

Karin Coninx:133
Chris Raymaekers:94
Kris Luyten:49
 
 
 
May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Mieke Haesen

Add description
Add publication

Publications by Mieke Haesen (bibliography)

 what's this?
2011
 
Edit | Del

Bergh, Jan Van den, Sahni, Deepak, Haesen, Mieke, Luyten, Kris and Coninx, Karin (2011): GRIP: get better results from interactive prototypes. In: ACM SIGCHI 2011 Symposium on Engineering Interactive Computing Systems 2011. pp. 143-148.

Prototypes are often used to clarify and evaluate design alternatives for a graphical user interface. They help stakeholders to decide on different aspects by making them visible and concrete. This is a highly iterative process in which the prototypes evolve into a design artifact that is close enough to the envisioned result to be implemented. People with different roles are involved in prototyping. Our claim is that integrated or inter-operable tools help design information propagate among people while prototyping and making the transition more accurately into the software development phase. We make a first step towards such a solution by offering a framework, GRIP, in which such a tool should fit. We conducted a preliminary evaluation of the framework by using it to classify existing tools for prototyping and implementing a limited prototyping tool, GRIP-it, which can be integrated into the overall process.

© All rights reserved Bergh et al. and/or ACM Press

2010
 
Edit | Del

Haesen, Mieke, Meskens, Jan, Luyten, Kris and Coninx, Karin (2010): . In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 133-142.

Storyboards are used in user-centred design (UCD) to clarify a scenario that describes the future use of a system. Although there are many styles of storyboarding, the graphical notation and language are very accessible for all team members of a multidisciplinary team. This papers describes how principles and techniques from comics can facilitate storyboarding in our COMuICSer approach and tool. COMuICSer formalises the way that storyboards are created, while preserving creative aspects of storyboarding. In combination with tool support for COMuICSer, this simplifies the relation of storyboards with other artefacts created in UCD such as structured models and UI designs and supports communication in multidisciplinary teams.

© All rights reserved Haesen et al. and/or BCS

2009
 
Edit | Del

Haesen, Mieke, Boeck, Joan De, Coninx, Karin and Raymaekers, Chris (2009): An Interactive Coal Mine Museum Visit: Prototyping the User Experience. In: Proceedings of 2nd International Conference on Human System Interaction May 21-23, 2009, Catania, Italy. pp. 46-553.

2008
 
Edit | Del

Haesen, Mieke, Luyten, Kris, Coninx, Karin, Bergh, Jan Van den and Raymaekers, Chris (2008): MuiCSer: A Multi-Disciplinary User-Centered Software Engineering Process to Increase the Overal User Experience. In: Proceedings of 10th International Conference on Enterprise Information Systems ICEIS 2008 June 12-16, 2008, Barcelona, Spain. pp. 371-374.

 
Edit | Del

Haesen, Mieke, Raymaekers, Chris and Coninx, Karin (2008): Evaluating a location-based mobile game in early stages of the development. In: Proceedings of 6th International Conference on Methods and Techniques in Behavioral Research Measuring Behavior 2008 August 26-29, 2008, Maastricht, The Netherlands. pp. 113-114.

 
Edit | Del

Bergh, Jan Van den, Haesen, Mieke, Luyten, Kris, Notelaers, Sofie and Coninx, Karin (2008): Toward Multi-disciplinary Model-Based (Re)Design of Sustainable User Interfaces. In: Graham, T. C. Nicholas and Palanque, Philippe A. (eds.) DSV-IS 2008 - Interactive Systems. Design, Specification, and Verification, 15th International Workshop July 16-18, 2008, Kingston, Canada. pp. 161-166.

2005
 
Edit | Del

Vandoren, Peter, Cardinaels, Maarten, Haesen, Mieke, Raymaekers, Chris and Coninx, Karin (2005): Evaluating Egocentric Selection Techniques in a Tabletop Virtual Environment for Urban Planning. In: Proceedings of 19th British HCI Group Annual Conference, Volume 2 September 5-9, 2005, Edingburgh, UK. pp. 1165-120.

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

04 Apr 2012: Added
03 Apr 2012: Added
01 Oct 2010: Added
19 Feb 2010: Modified
20 Jul 2009: Added
02 Sep 2008: Added
28 Aug 2008: Added
13 Aug 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/mieke_haesen.html

Publication statistics

Pub. period:2005-2011
Pub. count:7
Number of co-authors:10



Co-authors

Number of publications with 3 favourite co-authors:

Karin Coninx:7
Chris Raymaekers:4
Kris Luyten:4

 

 

Productive colleagues

Mieke Haesen's 3 most productive colleagues in number of publications:

Karin Coninx:133
Chris Raymaekers:94
Kris Luyten:49
 
 
 
May 24

For a list of all the ways technology has failed to improve the quality of life, please press three.

-- Alice Kahn

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!