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... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Michelle Jacomi

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Publications by Michelle Jacomi (bibliography)

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1997
 
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Jacomi, Michelle, Chatty, Stephane and Palanque, Philippe A. (1997): A Making-Movies Metaphor for Structuring Software Components in Highly Interactive Applications. In: Thimbleby, Harold, O'Conaill, Brid and Thomas, Peter J. (eds.) Proceedings of the Twelfth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers XII August, 1997, Bristol, England, UK. pp. 155-173.

Structuring full scale, highly interactive applications still involve complex design choices for programmers. This is because current techniques do not cover the issue of structuring applications at all scales. Programmers thus have to make choices without a good understanding of their consequences. We consider that this is similar to the problem encountered by a user who explores a user-driven application and has little guidance on actions that can be performed. In the same way as metaphors have been used to help users anticipate the consequences of their actions, we propose to use metaphors to help programmers make their choices. This article describes a making-movies metaphor that provides guidance for organising the interface of an application, but also its links with the objects of the functional core. We show how this approach can be merged with current software engineering techniques to specify and build full scale applications. This is exemplified with a graphical editor acting as an interface to optimisation algorithms, and used for splitting air space into air traffic control sectors.

© All rights reserved Jacomi et al. and/or Springer Verlag

 
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Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!