Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Gopher, Daniel, Olin, Miriam, Badihi, Yehuda, Cohen, Gilat, Donchin, Yoel, Bieski, Michal and Cotev, Shamay (1989): The Nature and Causes of Human Errors in a Medical Intensive Care Unit. In: Proceedings of the Human Factors Society 33rd Annual Meeting 1989. pp. 956-960.
© All rights reserved Gopher et al. and/or Human Factors Society
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !