Michael Salisbury

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Publications by Michael Salisbury (bibliography)

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» 2000 «

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Dourish, Paul, Edwards, W. Keith, Howell, Jon, LaMarca, Anthony, Lamping, John, Petersen, Karin, Salisbury, Michael, Terry, Doug and Thornton, Jim (2000): A Programming Model for Active Documents. In: Ackerman, Mark S. and Edwards, Keith (eds.) Proceedings of the 13th annual ACM symposium on User interface software and technology November 06 - 08, 2000, San Diego, California, United States. pp. 41-50. Available online

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Dourish, Paul, Edwards, W. Keith, LaMarca, Anthony, Lamping, John, Petersen, Karin, Salisbury, Michael, Terry, Douglas B. and Thornton, James D. (2000): Extending document management systems with user-specific active properties. In ACM Transactions on Information Systems, 18 (2) pp. 140-170

Document properties are a compelling infrastructure on which to develop document management applications. A property-based approach avoids many of the problems of traditional hierarchical storage mechanisms, reflects document organizations meaningful to user tasks, provides a means to integrate the perspectives of multiple individuals and groups, and does this all within a uniform interaction framework. Document properties can reflect not only categorizations of documents and document use, but also expressions of desired system activity, such as sharing criteria, replication management, and versioning. Augmenting property-based document management systems with active properties that carry executable code enables the provision of document-based services on a property infrastructure. The combination of document properties as a uniform mechanism for document management, and active properties as a way of delivering document services, represents a new paradigm for document management infrastructures. The Placeless Documents system is an experimental prototype developed to explore this new paradigm. It is based on the seamless integration of user-specific, active properties. We present the fundamental design approach, explore the challenges and opportunities it presents, and show our architectures deals with them.

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» 1999 «

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Kaminsky, Michael, Dourish, Paul, Edwards, W. Keith, LaMarca, Anthony, Salisbury, Michael and Smith, Ian (1999): SWEETPEA: Software Tools for Programmable Embodied Agents. In: Altom, Mark W. and Williams, Marian G. (eds.) Proceedings of the ACM CHI 99 Human Factors in Computing Systems Conference May 15-20, 1999, Pittsburgh, Pennsylvania. pp. 144-151. Available online

Programmable Embodied Agents are portable, wireless, interactive devices embodying specific, differentiable, interactive characteristics. They take the form of identifiable characters who reside in the physical world and interact directly with users. They can act as an out-of-band communication channel between users, as proxies for system components or other users, or in a variety of other roles. Traditionally, research into such devices has been based on costly custom hardware. In this paper, we report on our explorations of the space of physical character-based interfaces built on recently available stock consumer hardware platforms, structured around an initial framework of applications.

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Dourish, Paul, Edwards, W. Keith, LaMarca, Anthony and Salisbury, Michael (1999): Using Properties for Uniform Interaction in the Presto Document System. In: Zanden, Brad Vander and Marks, Joe (eds.) Proceedings of the 12th annual ACM symposium on User interface software and technology November 07 - 10, 1999, Asheville, North Carolina, United States. pp. 55-64. Available online

Most document or information management systems rely on hierarchies to organise documents (e.g. files, email messages or web bookmarks). However, the rigid structures of hierarchical schemes do not mesh well with the more fluid nature of everyday document practices. This paper describes Presto, a prototype system that allows users to organise their documents entirely in terms of the properties those documents hold for users. Properties provide a uniform mechanism for managing, coding, searching, retrieving and interacting with documents. We concentrate in particular on the challenges that property-based approaches present and the architecture we have developed to tackle them.

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Dourish, Paul, Edwards, W. Keith, LaMarca, Anthony and Salisbury, Michael (1999): Presto: An Experimental Architecture for Fluid Interactive Document Spaces. In ACM Computing Surveys (CSUR), 6 (2) pp. 133-161

Traditional document systems use hierarchical filing structures as the basis for organizing, storing and retrieving documents. However, this structure is very limited in comparison with the rich and varied forms of document interaction and category management in everyday document use. Presto is a prototype document management system providing rich interaction with documents through meaningful, user-level document attributes, such as "Word file," "published paper," "shared with Jim," "about Presto", or "currently in progress." Document attributes capture the multiple different roles that a single document might play, and they allow users to rapidly reorganize their document space for the task at hand. They also provide a basis for novel document systems design and new approaches to document management and interaction. In this article, we outline the motivations behind this approach, describe the principal components of our implementation, discuss architectural consequences, and show how these support new forms of interaction with large personal document spaces.

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» 1993 «

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Salisbury, Michael and Borning, Alan (1993): A User Interface for the Electronic Encyclopedia Exploratorium. In: Gray, Wayne D., Hefley, William and Murray, Dianne (eds.) International Workshop on Intelligent User Interfaces 1993 January 4-7, 1993, Orlando, Florida, USA. pp. 263-267. Available online

The Electronic Encyclopedia Exploratorium (E{cubed}) is a vision of a future computer system -- a kind of electronic "How Things Work" book. Typical articles in E{cubed} will describe such mechanisms as compression refrigerators, engines, telescopes, and mechanical linkages. Each article will provide simulations, three-dimensional animated graphics that the user can manipulate, laboratory areas that allow a user to modify the device or experiment with related artifacts, and a facility for asking questions and receiving customized, computer-generated English-language explanations. During the past year we have implemented an initial prototype of an article on refrigerators and are currently implementing a more sophisticated second version. In this short paper we focus on the user interfaces for these prototypes.

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Changes to this page (author)

20 Feb 2010: Enabled abstracts to be shown on Michael Salisbury's author page.
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:1993-2000
Publication count:6
Number of co-authors:13



Productive colleagues

Michael Salisbury's 3 most productive colleagues in number of publications:

Paul Dourish:79
W. Keith Edwards:44
Anthony LaMarca:31


Collaboration count

Number of publications with 3 favourite co-authors:

Anthony LaMarca:5
W. Keith Edwards:5
Paul Dourish:5

 

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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