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Michael Nunes

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Publications by Michael Nunes (bibliography)

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» 2009 «

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Greenberg, Saul and Nunes, Michael (2009): Sharing digital photographs in the home by tagging memorabilia. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3533-3534. Available online

Within the home, digital photos lack the physical affordances that make collocated photo-sharing easy and opportunistic. Family members have difficulty accessing the personal accounts of the photo organizer, navigating to these photos, or finding the desired ones within the vast number of photos stored on disk. Viewing photos on a standard PC screen is also awkward due to crowding. To promote in-home photo sharing, we designed Souvenirs, an RFID-based system that lets people quickly link digital photo sets to physical memorabilia. These memorabilia trigger memories and serve as social instruments; a person can enrich their story-telling by moving the physical memorabilia close to their large-format television screen, and the associated photos are immediately displayed. A person can also bring a mobile device near memorabilia: the photos appear on that display. Through pick and drop, a person can also transfer the photo display from the mobile device to the large screen for easier viewing. This video motivates and illustrates how all this works.

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» 2008 «

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Nunes, Michael, Greenberg, Saul and Neustaedter, Carman (2008): Sharing digital photographs in the home through physical mementos, souvenirs, and keepsakes. In: Proceedings of DIS08 Designing Interactive Systems 2008. pp. 250-260. Available online

People now easily share digital photos outside the home via web publishing and gift-giving. Yet within the home, digital photos are hard to access and lack the physical affordances that make sharing easy and opportunistic. To promote in-home photo sharing, we designed Souvenirs, a system that lets people link digital photo sets to physical memorabilia. These mementos trigger memories and serve as social instruments; a person can enrich their story-telling by moving the physical memento close to their large-format television screen, and the associated photos are immediately displayed. We implemented Souvenirs, and then re-examined our design premises through contextual interviews with 20 households. Families described their current practices of photo sharing and memento use, and also reacted to the Souvenirs design. Based on these interviews, we redesigned Souvenirs to better fit the real practices of photo and memento use in the home.

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» 2007 «

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Nunes, Michael, Greenberg, Saul, Carpendale, Sheelagh and Gutwin, Carl (2007): What Did I Miss? Visualizing the Past through Video Traces. In: Proceedings of the Tenth European Conference on Computer-Supported Cooperative Work 2007. pp. 1-20. Available online

Always-on media spaces broadcast video between collaborators to provide mutual awareness and to encourage casual interaction. This video can be easily recorded on the fly as a video trace. Ostensibly, people can review this video history to gain a better idea of the activities and availability of their collaborators. Such systems are obviously highly contentious, as they raise significant privacy concerns. However, the ease of capturing video means that video trace systems will appear in the near future. To push the boundaries and encourage debate about video trace technologies within the CSCW community, we created TIMELINE, a highly effective visualization system that combines ideas in slit scanning as used in interactive art to allow people to easily and rapidly explore a video history in detail. We describe its design and implementation, and begin the debate by offering preliminary reflections on how it can be used and misused. To encourage this debate, TIMELINE is freely available for others to try.

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» 2005 «

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Kellar, Melanie, Reilly, Derek, Hawkey, Kirstie, Rodgers, Malcolm, MacKay, Bonnie, Dearman, David, Ha, Vicki, MacInnes, W. Joseph, Nunes, Michael, Parker, Karen, Whalen, Tara and Inkpen, Kori (2005): It's a jungle out there: practical considerations for evaluation in the city. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1533-1536. Available online

An essential aspect of mobile and ubiquitous computing research is evaluation within the expected usage context, including environment. When that environment is an urban center, it can be dynamic, expansive, and unpredictable. Methodologies that focus on genuine use in the environment can uncover valuable insights, although they may also limit measurement and control. In this paper, we present our experiences applying traditional experimental techniques for field research in two separate projects set in urban environments. We argue that although traditional methods may be difficult to apply in cities, the challenges are surmountable, and this kind of field research can be a crucial component of evaluation.

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Changes to this page (author)

24 Feb 2010: Enabled abstracts to be shown on Michael Nunes's author page.
05 Jun 2009: Author was edited
05 Jun 2009: Author was edited
09 May 2009: Author was edited
07 Apr 2009: Author was edited
29 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2005-2009
Publication count:4
Number of co-authors:15



Productive colleagues

Michael Nunes's 3 most productive colleagues in number of publications:

Saul Greenberg:112
Carl Gutwin:87
Kori Inkpen:44


Collaboration count

Number of publications with 3 favourite co-authors:

Saul Greenberg:3
Kori Inkpen:1
Tara Whalen:1

 

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Learn more about Michael Nunes:
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Mar 20

Computer programs emerge as the outcome of complex human processes of cognition, communication and negotiation, which serve to establish the meaningful embedding of the computer system in its intended use context.

-- Floyd, 1992, p. 24

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URL: http://www.interaction-design.org/references/authors/michael_nunes.html