Publication statistics

Pub. period:2003-2012
Pub. count:29
Number of co-authors:75



Co-authors

Number of publications with 3 favourite co-authors:

Peter Brandl:7
Mark Billinghurst:6
Thomas Seifried:6

 

 

Productive colleagues

Michael Haller's 3 most productive colleagues in number of publications:

Carl Gutwin:116
Albrecht Schmidt:110
Mark Billinghurst:92
 
 
 

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Michael Haller

Ph.D

Picture of Michael Haller.
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Personal Homepage:
mi-lab.org/about/people/michael-haller/


Current place of employment:
Upper Austria Univeristy of Applied Sciences

Michael Haller is professor at the department of Digital Media of the Upper Austria University of Applied Sciences (Hagenberg, Austria) and responsible for computer graphics, multimedia programming, and augmented reality. He received Dipl.-Ing. (1997), Dr. techn. (2001) and Habilitation (2007) degrees from Johannes Kepler University of Linz. He has produced technical publications and his work has been demonstrated at a wide variety of conferences. Furthermore, he is active in several research areas, including interactive computer graphics, augmented and virtual reality, and human computer interfaces. His current focus is on innovative interaction techniques and interfaces for next generation working environments. In 2004, he received the Erwin Schroedinger fellowship award presented by the Austrian Science Fund for his stay at the HITLabNZ, University of Canterbury (New Zealand), and the IMSC, University of Southern California (USA).

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Publications by Michael Haller (bibliography)

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2012
 
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Jetter, Hans-Christian, Geyer, Florian, Reiterer, Harald, Dachselt, Raimund, Fischer, Gerhard, Groh, Rainer, Haller, Michael and Herrmann, Thomas (2012): Designing collaborative interactive spaces. In: Proceedings of the 2012 International Conference on Advanced Visual Interfaces 2012. pp. 818-820.

Interactive spaces are ubiquitous computing environments for computer-supported collaboration that exploit and enhance the existing cognitive, physical and social skills of users or groups of users. The workshop aims at documenting and advancing the current state-of-the-art of co-located collaboration in interactive spaces and identifying research challenges and formulating a research agenda by inviting high-quality position and research papers from HCI, Information Visualization, CSCW and CSCL.

© All rights reserved Jetter et al. and/or ACM Press

 
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Rendl, Christian, Greindl, Patrick, Haller, Michael, Zirkl, Martin, Stadlober, Barbara and Hartmann, Paul (2012): PyzoFlex: printed piezoelectric pressure sensing foil. In: Proceedings of the 2012 ACM Symposium on User Interface Software and Technology 2012. pp. 509-518.

Ferroelectric material supports both pyro- and piezoelectric effects that can be used for sensing pressures on large, bended surfaces. We present PyzoFlex, a pressure-sensing input device that is based on a ferroelectric material. It is constructed with a sandwich structure of four layers that can be printed easily on any material. We use this material in combination with a high-resolution Anoto-sensing foil to support both hand and pen input tracking. The foil is bendable, energy-efficient, and it can be produced in a printing process. Even a hovering mode is feasible due to its pyroelectric effect. In this paper, we introduce this novel input technology and discuss its benefits and limitations.

© All rights reserved Rendl et al. and/or ACM Press

2011
 
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Leitner, Jakob and Haller, Michael (2011): Geckos: combining magnets and pressure images to enable new tangible-object design and interaction. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 2985-2994.

In this paper we present Geckos, a new type of tangible objects which are tracked using a Force-Sensitive Resistance sensor. Geckos are based on low-cost permanent magnets and can also be used on non-horizontal surfaces. Unique pressure footprints are used to identify each tangible Gecko. Two types of tangible object designs are presented: Using a single magnet in combination with felt pads provides new pressure-based interaction modalities. Using multiple separate magnets it is possible to change the marker footprint dynamically and create new haptic experiences. The tangible object design and interaction are illustrated with example applications. We also give details on the feasibility and benefits of our tracking approach and show compatibility with other tracking technologies.

© All rights reserved Leitner and Haller and/or their publisher

 
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Probst, Kathrin, Seifried, Thomas, Haller, Michael, Yasu, Kentaro, Sugimoto, Maki and Inami, Masahiko (2011): Move-it: interactive sticky notes actuated by shape memory alloys. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 1393-1398.

A lot of people still rely on pen and paper for taking short notes. Post-Its are still the most popular paper media for informal note taking. In this paper, we present the design and implementation of Move-It, a system that combines the affordances of note taking on paper with the capabilities of computer systems. Furthermore, we present how common Post-It notes can be actuated by shape memory alloys, thus become interactive sticky notes giving active physical feedback.

© All rights reserved Probst et al. and/or their publisher

 
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Leitner, Jakob and Haller, Michael (2011): Harpoon selection: efficient selections for ungrouped content on large pen-based surfaces. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 593-602.

In this paper, we present the Harpoon selection tool, a novel selection technique specifically designed for interactive whiteboards. The tool combines area cursors and crossing to perform complex selections amongst a large number of unsorted, ungrouped items. It is optimized for large-scale pen-based surfaces and works well in both dense and sparse surroundings. We describe a list of key features relevant to the design of the tool and provide a detailed description of both the mechanics as well as the feedback of the tool. The results of a user study are described and analyzed to confirm our design. The study shows that the Harpoon tool performs significantly faster than Tapping and Lassoing.

© All rights reserved Leitner and Haller and/or ACM Press

2010
 
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Brandl, Peter, Richter, Christoph and Haller, Michael (2010): NiCEBook: supporting natural note taking. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 599-608.

In this paper, we present NiCEBook, a paper notebook that supports taking, structuring and reusing notes. Through a study of note-taking habits, we observed that different strategies are used to organize and share notes. Based on these observations, we developed a design for a notebook that combines different approaches to better support these activities. The details of our design were informed by an additional online survey. We emphasize the need to examine the characteristics of taking notes with paper notebooks in order to develop a digital system that resembles the quality of traditional writing. With NiCEBook, we present a solution that combines the flexibility and simplicity of taking notes on paper with the benefits of a digital representation. We demonstrate the capabilities of our system through customized views, searching and sharing functionality.

© All rights reserved Brandl et al. and/or their publisher

 
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Haller, Michael, Leitner, Jakob, Seifried, Thomas, Wallace, James R., Scott, Stacey D., Richter, Christoph, Brandl, Peter, Gokcezade, Adam and Hunter, Seth (2010): The NICE discussion room: integrating paper and digital media to support co-located group meetings. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 609-618.

Current technological solutions that enable content creation and sharing during group discussion meetings are often cumbersome to use, and are commonly abandoned for traditional paper-based tools, which provide flexibility in supporting a wide range of working styles and task activities that may occur in a given meeting. Paper-based tools, however, have their own drawbacks; paper-based content is difficult to modify or replicate. We introduce a novel digital meeting room design, the NiCE Discussion Room, which integrates digital and paper tools into a cohesive system with an intuitive pen-based interface. The combination of digital and paper media provides groups with a flexible design solution that enables them to create, access, and share information and media from a variety of sources to facilitate group discussions. This paper describes the design solution, along with results from a user study conducted to evaluate the usability and utility of the system.

© All rights reserved Haller et al. and/or their publisher

2009
 
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Leitner, Jakob, Powell, James, Brandl, Peter, Seifried, Thomas, Haller, Michael, Dorray, Bernard and To, Paul (2009): Flux: a tilting multi-touch and pen based surface. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3211-3216.

FLUX is an interactive touch-sensitive tilting surface that can be used either as a sketching board, as an interactive discussion table, and as a digital presentation whiteboard. The surface, based on a rear-projection screen, supports both multi-touch interaction as well as multiple pen interaction with individual identification of each pen. Our setup combines two tracking technologies. For the hand-tracking, we take advantage of the Frustrated Total Internal Reflection (FTIR) technology. For the pen-tracking, we are using the tracking technology developed by Anoto.

© All rights reserved Leitner et al. and/or ACM Press

 
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Brandl, Peter, Leitner, Jakob, Seifried, Thomas, Haller, Michael, Doray, Bernard and To, Paul (2009): Occlusion-aware menu design for digital tabletops. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 3223-3228.

In this paper, we describe the design of menus for multi-user digital tabletops. On direct input surfaces, occlusions created by the user's hand decrease interaction performance with menus. The key design criteria are to avoid these occlusions and to adapt the menu placement to the user's handedness and position on the tabletop. We present an adaptive menu placement method based on direct touch and pen tracking that allows correct menu placement around the table. As an extension, we propose adding a gesture input area for fast interaction which can be partly occluded by the user's hand.

© All rights reserved Brandl et al. and/or ACM Press

 
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Seifried, Thomas, Haller, Michael, Scott, Stacey D., Perteneder, Florian, Rendl, Christian, Sakamoto, Daisuke and Inami, Masahiko (2009): CRISTAL: a collaborative home media and device controller based on a multi-touch display. In: Proceedings of the 2009 ACM International Conference on Interactive Tabletops and Surfaces 2009. pp. 33-40.

While most homes are inherently social places, existing devices designed to control consumer electronics typically only support single user interaction. Further, as the number of consumer electronics in modern homes increases, people are often forced to switch between many controllers to interact with these devices. To simplify interaction with these devices and to enable more collaborative forms of device control, we propose an integrated remote control system, called CRISTAL (Control of Remotely Interfaced Systems using Touch-based Actions in Living spaces). CRISTAL enables people to control a wide variety of digital devices from a centralized, interactive tabletop system that provides an intuitive, gesture-based interface that enables multiple users to control home media devices through a virtually augmented video image of the surrounding environment. A preliminary user study of the CRISTAL system is presented, along with a discussion of future research directions.

© All rights reserved Seifried et al. and/or their publisher

2008
 
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Block, Florian, Gutwin, Carl, Haller, Michael, Gellersen, Hans-Werner and Billinghurst, Mark (2008): Pen and paper techniques for physical customisation of tabletop interfaces. In: Third IEEE International Workshop on Tabletops and Interactive Surfaces Tabletop 2008 October 1-3, 2008, Amsterdam, The Netherlands. pp. 17-24.

 
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Leitner, Jakob, Haller, Michael, Yun, Kyungdahm, Woo, Woontack, Sugimoto, Maki and Inami, Masahiko (2008): IncreTable, a mixed reality tabletop game experience. In: Inakage, Masa and Cheok, Adrian David (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 December 3-5, 2008, Yokohama, Japan. pp. 9-16.

 
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Seifried, Thomas, Jervis, Matthew, Haller, Michael, Masoodian, Masood and Villar, Nicolas (2008): Integration of virtual and real document organization. In: Schmidt, Albrecht, Gellersen, Hans-Werner, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 81-88.

 
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Block, Florian, Haller, Michael, Gellersen, Hans-Werner, Gutwin, Carl and Billinghurst, Mark (2008): VoodooSketch: extending interactive surfaces with adaptable interface palettes. In: Schmidt, Albrecht, Gellersen, Hans-Werner, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 55-58.

 
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Brandl, Peter, Forlines, Clifton, Wigdor, Daniel, Haller, Michael and Shen, Chia (2008): Combining and measuring the benefits of bimanual pen and direct-touch interaction on horizontal interfaces. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 154-161.

 
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Brandl, Peter, Haller, Michael, Oberngruber, Juergen and Schafleitner, Christian (2008): Bridging the gap between real printouts and digital whiteboard. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 31-38.

 
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Hong, Dongpyo, Hllerer, Tobias, Haller, Michael, Takemura, Haruo, Cheok, Adrian David, Kim, Gerard Jounghyun, Billinghurst, Mark, Woo, Woontack, Hornecker, Eva, Jacob, Robert J. K., Hummels, Caroline, Ullmer, Brygg, Schmidt, Albrecht, Hoven, Elise van den and Mazalek, Ali (2008): Advances in Tangible Interaction and Ubiquitous Virtual Reality. In IEEE Pervasive Computing, 7 (2) pp. 90-96.

2007
 
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Brandl, Peter, Haller, Michael, Hurnaus, Michael, Lugmayr, Verena, Oster, Claudia, Schafleitner, Christian and Billinghurst, Mark (2007): An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures. In: Proceedings of the 17th International Conference on Artificial Reality and Telexistence November 2007, 2007, Esbjerg . pp. 49-54.

 
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Leithinger, Daniel and Haller, Michael (2007): Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus. In: Tabletop October, 2007, Newport, USA. pp. 121-128.

 
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Leithinger, Daniel and Haller, Michael (2007): Improving Menu Interaction for Cluttered Tabletop Setups with User-Drawn Path Menus. In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2007 October 10-12, 2007, Newport, Rhode Island, USA. pp. 121-128.

2006
 
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Waldner, Manuela, Hauber, Jrg, Zauner, Jrgen, Haller, Michael and Billinghurst, Mark (2006): Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup. In: Kjeldskov, Jesper and Paay, Jane (eds.) Proceedings of OZCHI06, the CHISIG Annual Conference on Human-Computer Interaction 2006. pp. 151-158.

In this paper we describe a tangible user interface "Tangible Tiles", which uses optically tracked transparent plexiglass tiles for interaction and display of projected imagery on a table or whiteboard. We designed and implemented a number of interaction techniques based on two sets of different tiles, which either directly represent digital objects or function as tools for data manipulation. To discover the strengths and weaknesses of our current prototype, we conducted a user study that compared simple interaction with digital imagery in three conditions: 1) our Tangible Tiles system, 2) a commercial touch screen, and 3) a control condition using real paper prints. Although we discovered some conceptual problems, the results show potential benefits of Tangible Tiles for supporting collaboration and natural interaction.

© All rights reserved Waldner et al. and/or their publisher

 
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Shin, Jung, Haller, Michael and Mukundan, R. (2006): A stylized cartoon hair renderer. In: Ishii, Hiroshi, Lee, Newton, Natkin, Stphane and Tsushima, Katsuhide (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2006 June 14-16, 2006, Hollywood, California, USA. p. 64.

 
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Haller, Michael and Wan, Huagen (2006): Mixed Reality. From Rendering to Gaming with Pets. In IJVR, 5 (3) .

 
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Supan, Peter, Stuppacher, Ines and Haller, Michael (2006): Image Based Shadowing in Real-Time Augmented Reality. In IJVR, 5 (3) pp. 1-7.

 
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Regenbrecht, Holger, Haller, Michael, Hauber, Jrg and Billinghurst, Mark (2006): Carpeno: interfacing remote collaborative virtual environments with table-top interaction. In Virtual Reality, 10 (2) pp. 95-107.

2005
 
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Haller, Michael and Landerl, Florian (2005): A Mediated Reality Environment Using a Loose and Sketchy Rendering Technique. In: Fourth IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2005 5-8 October, 2005, Vienna, Austria. pp. 184-185.

2004
 
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Haller, Michael, Hnle, Christian and Diephuis, Jeremiah (2004): Non-photorealistic rendering techniques for motion in computer games. In Computers in Entertainment, 2 (4) p. 11.

2003
 
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Zauner, Jrgen, Haller, Michael, Brandl, Alexander and Hartmann, Werner (2003): Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 237-246.

 
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Haller, Michael, Drab, Stephan and Hartmann, Werner (2003): A real-time shadow approach for an augmented reality application using shadow volumes. In: VRST 2003 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology October 1-3, 2003, Osaka, Japan. pp. 56-65.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/michael_haller.html

Publication statistics

Pub. period:2003-2012
Pub. count:29
Number of co-authors:75



Co-authors

Number of publications with 3 favourite co-authors:

Peter Brandl:7
Mark Billinghurst:6
Thomas Seifried:6

 

 

Productive colleagues

Michael Haller's 3 most productive colleagues in number of publications:

Carl Gutwin:116
Albrecht Schmidt:110
Mark Billinghurst:92
 
 
 

Upcoming Courses

go to course
Quality Web Communication: The Beginner's Guide
90% booked. Starts in 5 days
go to course
User-Centred Design - Module 2
84% booked. Starts in 11 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading