Publication statistics

Pub. period:1991-2010
Pub. count:29
Number of co-authors:33



Co-authors

Number of publications with 3 favourite co-authors:

Feng Liu:7
Lucas Kovar:3
Rachel Heck:3

 

 

Productive colleagues

Michael Gleicher's 3 most productive colleagues in number of publications:

Ramesh Raskar:26
Andries van Dam:25
Shenghuo Zhu:19
 
 
 

Upcoming Courses

go to course
Emotional Design: How to make products people will love
Starts tomorrow LAST CALL!
go to course
UI Design Patterns for Successful Software
86% booked. Starts in 9 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading
 
 

Michael Gleicher

Personal Homepage:
http://pages.cs.wisc.edu/~gleicher/

 

Publications by Michael Gleicher (bibliography)

 what's this?
2010
 
Edit | Del

Niu, Yuzhen, Liu, Feng, Li, Xueqing and Gleicher, Michael (2010): The complexity of perception of image distortion: an initial study. In: Proceedings of ACM CHI 2010 Conference on Human Factors in Computing Systems 2010. pp. 3235-3240. Available online

Image retargeting methods adapt an image for displays with different sizes and aspect ratios. Methods are based on the assumption that some kinds of distortions are preferable to others. While a rich variety of literature exists on retargeting methods, there is little codified understanding of how these distortions are perceived. This paper shows that people's perception of image distortions is complex. We report an initial study exploring the phenomenon that shows that even in a simple form of distortion, perception depends on a myriad of factors including amount of distortion, image content, and the viewer's cultural background. These initial findings have ramifications for the design and evaluation of image retargeting, and suggest that a more thorough study is necessary.

© All rights reserved Niu et al. and/or their publisher

2009
 
Edit | Del

Liu, Feng, Wang, Jinjun, Zhu, Shenghuo, Gleicher, Michael and Gong, Yihong (2009): Visual-Quality Optimizing Super Resolution. In Comput. Graph. Forum, 28 (1) pp. 127-140. Available online

2008
 
Edit | Del

Liu, Feng, Hu, Yu-hen and Gleicher, Michael (2008): Discovering panoramas in web videos. In: El-Saddik, Abdulmotaleb, Vuong, Son, Griwodz, Carsten, Bimbo, Alberto Del, Candan, K. Selcuk and Jaimes, Alejandro (eds.) Proceedings of the 16th International Conference on Multimedia 2008 October 26-31, 2008, Vancouver, British Columbia, Canada. pp. 329-338. Available online

 
Edit | Del

Liu, Feng, Wang, Jinjun, Zhu, Shenghuo, Gleicher, Michael and Gong, Yihong (2008): Noisy video super-resolution. In: El-Saddik, Abdulmotaleb, Vuong, Son, Griwodz, Carsten, Bimbo, Alberto Del, Candan, K. Selcuk and Jaimes, Alejandro (eds.) Proceedings of the 16th International Conference on Multimedia 2008 October 26-31, 2008, Vancouver, British Columbia, Canada. pp. 713-716. Available online

2007
 
Edit | Del

Gleicher, Michael and Liu, Feng (2007): Re-cinematography: improving the camera dynamics of casual video. In: Lienhart, Rainer, Prasad, Anand R., Hanjalic, Alan, Choi, Sunghyun, Bailey, Brian P. and Sebe, Nicu (eds.) Proceedings of the 15th International Conference on Multimedia 2007 September 24-29, 2007, Augsburg, Germany. pp. 27-36. Available online

 
Edit | Del

Heck, Rachel and Gleicher, Michael (2007): Parametric motion graphs. In: Gooch, Bruce and Sloan, Peter-Pike J. (eds.) Proceedings of the 2007 Symposium on Interactive 3D Graphics, SI3D 2007, April 30 - May 2, 2007, Seattle, Washington, USA 2007. pp. 129-136. Available online

2006
 
Edit | Del

Heck, Rachel, Wallick, Michael N. and Gleicher, Michael (2006): Virtual videography. In: Nahrstedt, Klara, Turk, Matthew, Rui, Yong, Klas, Wolfgang and Mayer-Patel, Ketan (eds.) Proceedings of the 14th ACM International Conference on Multimedia October 23-27, 2006, Santa Barbara, CA, USA. pp. 961-962. Available online

 
Edit | Del

Liu, Feng and Gleicher, Michael (2006): Video retargeting: automating pan and scan. In: Nahrstedt, Klara, Turk, Matthew, Rui, Yong, Klas, Wolfgang and Mayer-Patel, Ketan (eds.) Proceedings of the 14th ACM International Conference on Multimedia October 23-27, 2006, Santa Barbara, CA, USA. pp. 241-250. Available online

 
Edit | Del

Brunet, Tom, Nowak, K. Evan and Gleicher, Michael (2006): Integrating Dynamic Deformations into Interactive Volume Visualization. In: Santos, Beatriz Sousa, Ertl, Thomas and Joy, Kenneth I. (eds.) EuroVis06 Joint Eurographics - IEEE VGTC Symposium on Visualization 8-10 May, 2006, Lisbon, Portugal. pp. 219-226. Available online

 
Edit | Del

Heck, Rachel, Kovar, Lucas and Gleicher, Michael (2006): Splicing Upper-Body Actions with Locomotion. In Comput. Graph. Forum, 25 (3) pp. 459-466. Available online

2005
 
Edit | Del

Liu, Feng and Gleicher, Michael (2005): Automatic image retargeting with fisheye-view warping. In: Proceedings of the 2005 ACM Symposium on User Interface Software and Technology 2005. pp. 153-162. Available online

Image retargeting is the problem of adapting images for display on devices different than originally intended. This paper presents a method for adapting large images, such as those taken with a digital camera, for a small display, such as a cellular telephone. The method uses a non-linear fisheye-view warp that emphasizes parts of an image while shrinking others. Like previous methods, fisheye-view warping uses image information, such as low-level salience and high-level object recognition to find important regions of the source image. However, unlike prior approaches, a non-linear image warping function emphasizes the important aspects of the image while retaining the surrounding context. The method has advantages in preserving information content, alerting the viewer to missing information and providing robustness.

© All rights reserved Liu and Gleicher and/or ACM Press

 
Edit | Del

Setlur, Vidya, Takagi, Saeko, Raskar, Ramesh, Gleicher, Michael and Gooch, Bruce (2005): Automatic image retargeting. In: Billinghurst, Mark (ed.) MUM 2005 - Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia December 8-10, 2005, Christchurch, New Zealand. pp. 59-68. Available online

2004
 
Edit | Del

Gleicher, Michael, Brunet, Tom, Nowak, K. Evan, Osten, Liz, McElwee, Matt, Tanty, Kevin, Gepner, Adam and Lahvis, Garet (2004): Capillary Histology Imagery Visualization and Exploration. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. p. 30. Available online

 
Edit | Del

Sung, ManKyu, Gleicher, Michael and Chenney, Stephen (2004): Scalable Behaviors for Crowd Simulation. In Comput. Graph. Forum, 23 (3) pp. 519-528. Available online

2003
 
Edit | Del

Gleicher, Michael, Shin, Hyun Joon, Kovar, Lucas and Jepsen, Andrew (2003): Snap-together motion: assembling run-time animations. In: SI3D 2003 2003. pp. 181-188. Available online

 
Edit | Del

Mohr, Alex, Tokheim, Luke and Gleicher, Michael (2003): Direct manipulation of interactive character skins. In: SI3D 2003 2003. pp. 27-30. Available online

2001
 
Edit | Del

Kovar, Lucas and Gleicher, Michael (2001): Simplicial families of drawings. In: Marks, Joe and Mynatt, Elizabeth D. (eds.) Proceedings of the 14th annual ACM symposium on User interface software and technology November 11 - 14, 2001, Orlando, Florida. pp. 163-172. Available online

In this paper we present a method for helping artists make artwork more accessible to casual users. We focus on the specific case of drawings, showing how a small number of drawings can be transformed into a richer object containing an entire family of similar drawings. This object is represented as a simplicial complex approximating a set of valid interpolations in configuration space. The artist does not interact directly with the simplicial complex. Instead, she guides its construction by answering a specially chosen set of yes/no questions. By combining the flexibility of a simplicial complex with direct human guidance, we are able to represent very general constraints on membership in a family. The constructed simplicial complex supports a variety of algorithms useful to an end user, including random sampling of the space of drawings, constrained interpolation between drawings, projection of another drawing into the family, and interactive exploration of the family.

© All rights reserved Kovar and Gleicher and/or ACM Press

 
Edit | Del

Gleicher, Michael (2001): Motion path editing. In: SI3D 2001 2001. pp. 195-202. Available online

 
Edit | Del

Mohr, Alex and Gleicher, Michael (2001): Non-invasive, interactive, stylized rendering. In: SI3D 2001 2001. pp. 175-178. Available online

2000
 
Edit | Del

Gleicher, Michael and Masanz, James (2000): Towards virtual videography (poster session). In: ACM Multimedia 2000 2000. pp. 375-378. Available online

1998
 
Edit | Del

Gleicher, Michael and Litwinowicz, Peter (1998): Constraint-based motion adaptation. In Journal of Visualization and Computer Animation, 9 (2) pp. 65-94.

1997
 
Edit | Del

Gleicher, Michael (1997): Motion editing with spacetime constraints. In: SI3D 1997 1997. pp. 139-148,195. Available online

1994
 
Edit | Del

Herndon, Kenneth P., van Dam, Andries and Gleicher, Michael (1994): The Challenges of 3D Interaction. In ACM SIGCHI Bulletin, 26 (4) pp. 36-43.

1993
 
Edit | Del

Gleicher, Michael (1993): A Graphics Toolkit Based on Differential Constraints. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander and Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology 1993, Atlanta, Georgia, United States. pp. 109-120. Available online

This paper describes Bramble, a toolkit for constructing graphical editing applications. The primary focus of Bramble is improve support for graphical manipulation by employing differential constraint techniques. A constraint engine capable of managing non-linear equations maps interactive controls and constraints to object parameters. This allows objects to provide mathematical outputs that are easily composed, rather than exposing their internal structure or requiring special purpose interaction techniques. The model of interaction used with the differential approach has a continuous notion of time, which provides the continuous motion required for graphical manipulation. Bramble provides a LISP-like extension language and support for other application features such as windows and buttons. The paper concludes with examples of interaction techniques defined in Bramble and applications built with Bramble.

© All rights reserved Gleicher and/or ACM Press

 
Edit | Del

Gleicher, Michael and Witkin, Andrew (1993): Supporting numerical computations in interactive contexts. In: Graphics Interface 93 May 19-21, 1993, Toronto, Ontario, Canada. pp. 138-145.

1992
 
Edit | Del

Gleicher, Michael (1992): Briar: A Constraint-Based Drawing Program. In: Bauersfeld, Penny, Bennett, John and Lynch, Gene (eds.) Proceedings of the ACM CHI 92 Human Factors in Computing Systems Conference June 3-7, 1992, Monterey, California. pp. 661-662. Available online

 
Edit | Del

Gleicher, Michael and Kass, Michael (1992): An interval refinement technique for surface intersection. In: Graphics Interface 92 May 11-15, 1992, Vancouver, British Columbia, Canada. pp. 242-249.

 
Edit | Del

Gleicher, Michael (1992): Integrating Constraints and Direct Manipulation. In: SI3D 1992 1992. pp. 171-174. Available online

1991
 
Edit | Del

Gleicher, Michael and Witkin, Andrew (1991): Differential manipulation. In: Graphics Interface 91 June 3-7, 1991, Calgary, Alberta, Canada. pp. 61-67.

 
Add publication
Show list on your website
 
 

Join our community and advance:

Your
Skills

Your
Network

Your
Career

 
Join our community!
 
 
 

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/michael_gleicher.html