Publication statistics

Pub. period:1994-2009
Pub. count:12
Number of co-authors:13



Co-authors

Number of publications with 3 favourite co-authors:

Youngihn Kho:2
Eric Shaffer:2
Steve Zelinka:2

 

 

Productive colleagues

Michael Garland's 3 most productive colleagues in number of publications:

John C. Hart:19
Hui Fang:13
Paul S. Heckbert:4
 
 
 
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

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Michael Garland

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Publications by Michael Garland (bibliography)

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2009
 
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Jin, Jingyi, Garland, Michael and Ramos, Edgar A. (2009): MLS-based scalar fields over triangle meshes and their application in mesh processing. In: Haines, Eric, McGuire, Morgan, Aliaga, Daniel G., Oliveira, Manuel M. and Spencer, Stephen N. (eds.) Proceedings of the 2009 Symposium on Interactive 3D Graphics, SI3D 2009, February 27 - March 1, 2009, Boston, Massachusetts, USA 2009. pp. 145-153.

2006
 
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Zelinka, Steve and Garland, Michael (2006): Surfacing by numbers. In: Proceedings of the 2006 Conference on Graphics Interface 2006. pp. 107-113.

We present a novel technique for surface modelling by example called surfacing by numbers. Our system allows easy detail reuse from existing 3D models or images. The user selects a source region and a target region, and the system transfers detail from the source to the target. The source may be elsewhere on the target surface, on another surface altogether, or even part of an image. As transfer is formulated as synthesis with a novel surface-based adaptation of graph cuts, the source and target regions need not match in size or shape, and details can be geometric, textural or even user-defined in nature. A major contribution of our work is our fast, graph cut-based interactive surface segmentation algorithm. Unlike approaches based on scissoring, the user loosely strokes within the body of each desired region, and the system computes optimal boundaries between regions via minimum-cost graph cut. Thus, less precision is required, the amount of interaction is unrelated to the complexity of the boundary, and users do not need to search for a view of the model in which a cut can be made.

© All rights reserved Zelinka and Garland and/or Canadian Information Processing Society

 
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Atlan, Samuel and Garland, Michael (2006): Interactive Multiresolution Editing and Display of Large Terrains. In Comput. Graph. Forum, 25 (2) pp. 211-223.

2005
 
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Zelinka, Steve, Fang, Hui, Garland, Michael and Hart, John C. (2005): Interactive material replacement in photographs. In: Graphics Interface 2005 May 9-11, 2005, Victoria, British Columbia, Canada. pp. 227-232.

Material replacement has wide application throughout the entertainment industry, particularly for post-production make-up application or wardrobe adjustment. More generally, any low-cost mock-up object can be processed to have the appearance of expensive, high-quality materials. We demonstrate a new system that allows fast, intuitive material replacement in photographs. We extend recent work in object selection and fast texture synthesis, as well as develop a novel approach to shape-from-shading capable of handling objects with albedo changes. Each component of our system runs with interactive speed, allowing for easy experimentation and refinement of results.

© All rights reserved Zelinka et al. and/or their publisher

 
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Kho, Youngihn and Garland, Michael (2005): Sketching mesh deformations. In: Lastra, Anselmo, Olano, Marc, Luebke, David P. and Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA 2005. pp. 147-154.

2004
 
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Zhou, Yuan, Garland, Michael and Haber, Robert (2004): Pixel-Exact Rendering of Spacetime Finite Element Solutions. In: VIS 2004 - 15th IEEE Visualization 2004 Conference 10-15 October, 2004, Austin, TX, USA. pp. 425-432.

2003
 
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Kho, Youngihn and Garland, Michael (2003): User-guided simplification. In: SI3D 2003 2003. pp. 123-126.

2002
 
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Garland, Michael and Shaffer, Eric (2002): A Multiphase Approach to Efficient Surface Simplification. In: IEEE Visualization 2002 2002. .

2001
 
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Shaffer, Eric and Garland, Michael (2001): Efficient Adaptive Simplification of Massive Meshes. In: Ertl, Thomas, Joy, Kenneth I. and Varshney, Amitabh (eds.) IEEE Visualization 2001 October 24-26, 2001, San Diego, CA, USA. .

 
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Garland, Michael, Willmott, Andrew J. and Heckbert, Paul S. (2001): Hierarchical face clustering on polygonal surfaces. In: SI3D 2001 2001. pp. 49-58.

1998
 
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Garland, Michael and Heckbert, Paul S. (1998): Simplifying surfaces with color and texture using quadric error metrics. In: IEEE Visualization 1998 1998. pp. 263-269.

1994
 
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Heckbert, Paul and Garland, Michael (1994): Multiresolution modeling for fast rendering. In: Graphics Interface 94 May 18-20, 1994, Banff, Alberta, Canada. pp. 43-50.

 
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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/michael_garland.html

Publication statistics

Pub. period:1994-2009
Pub. count:12
Number of co-authors:13



Co-authors

Number of publications with 3 favourite co-authors:

Youngihn Kho:2
Eric Shaffer:2
Steve Zelinka:2

 

 

Productive colleagues

Michael Garland's 3 most productive colleagues in number of publications:

John C. Hart:19
Hui Fang:13
Paul S. Heckbert:4
 
 
 
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!