Number of co-authors:15
Number of publications with 3 favourite co-authors:Elizabeth D. Mynatt:6Lena Mamykina:2Patricia R. Davidson:1
Michael A. Terry's 3 most productive colleagues in number of publications:Elizabeth D. Mynat..:71Kent Lyons:23Kumiyo Nakakoji:21
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Michael A. Terry
Publications by Michael A. Terry (bibliography)
Mamykina, Lena, Miller, Andrew D., Grevet, Catherine, Medynskiy, Yevgeniy, Terry, Michael A., Mynatt, Elizabeth D. and Davidson, Patricia R. (2011): Examining the impact of collaborative tagging on sensemaking in nutrition management. In: Proceedings of ACM CHI 2011 Conference on Human Factors in Computing Systems 2011. pp. 657-666.
Collaborative tagging mechanisms are integral to social computing applications in a variety of domains. Their expected benefits include simplified retrieval of digital content, as well as enhanced ability of a community to makes sense of the shared content. We examine the impact of collaborative tagging in context of nutrition management. In a controlled experiment we asked individuals to assess the nutritional value of meals based on photographic images and observed the impact of different types of tags and tagging mechanisms on individuals nutritional sensemaking. The results of the study show that tags enhance individuals' ability to remember the viewed meals. However, we found that some types of tags can be detrimental to sensemaking, rather than supporting it. These findings stress the importance of tagging vocabularies and suggest a need for expert moderation of community sensemaking.
© All rights reserved Mamykina et al. and/or their publisher
Lafreniere, Benjamin, Bunt, Andrea, Lount, Matthew, Krynicki, Filip and Terry, Michael A. (2011): AdaptableGIMP: designing a socially-adaptable interface. In: Proceedings of the 2011 ACM Symposium on User Interface Software and Technology 2011. pp. 89-90.
We introduce the concept of a socially-adaptable interface, an interface that provides instant access to task-specific interface customizations created, edited, and documented by the application's user community. We demonstrate this concept in AdaptableGIMP, a modified version of the GIMP image editor that we have developed.
© All rights reserved Lafreniere et al. and/or ACM Press
Terry, Michael A., Mynatt, Elizabeth D., Nakakoji, Kumiyo and Yamamoto, Yasuhiro (2004): Variation in element and action: supporting simultaneous development of alternative solutions. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 711-718.
The complexity of many problems necessitates creating and exploring multiple, alternative solutions. However, current user interfaces do not cleanly support creating alternatives at a time when they are likely to be discovered: as users interactively modify data. This paper presents Parallel Paths, a novel model of interaction that facilitates generating, manipulating, and comparing alternative solutions. In contrast to existing approaches such as automated history capture tools, Parallel Paths emphasizes the active, simultaneous development of multiple, alternative solutions. We demonstrate this model of interaction in Parallel Pies, a user interface mechanism developed for image manipulation tasks that allows users to: easily create solution alternatives as they interact with a command; embed the alternatives in the same workspace; manipulate the alternatives independently or simultaneously as if they were the same object; and perform side-by-side comparisons of each. Results from an initial evaluation are presented, along with implications for future designs.
© All rights reserved Terry et al. and/or ACM Press
Terry, Michael A. and Mynatt, Elizabeth D. (2002): Side views: persistent, on-demand previews for open-ended tasks. In: Beaudouin-Lafon, Michel (ed.) Proceedings of the 15th annual ACM symposium on User interface software and technology October 27-30, 2002, Paris, France. pp. 71-80.
We introduce Side Views, a user interface mechanism that provides on-demand,
persistent, and dynamic previews of commands. Side Views are designed to
explicitly support the practices and needs of expert users engaged in openended
tasks. In this paper, we summarize results from field studies of expert users
that motivated this work, then discuss the design of Side Views in detail. We
show how Side Views' design affords their use as tools for clarifying,
comparing, and contrasting commands; generating alternative visualizations;
experimenting without modifying the original data (i.e., "what-if" tools); and
as tools that support the serendipitous discovery of viable alternatives. We
then convey lessons learned from implementing Side Views in two sample
applications, a rich text editor and an image manipulation application. These
contributions include a discussion of how to implement Side Views for commands
with parameters, for commands that require direct user input (such as mouse
strokes for a paint program), and for computationally-intensive commands.
© All rights reserved Terry and and/or ACM Press
Huang, Elaine M., Terry, Michael A., Mynatt, Elizabeth D., Lyons, Kent and Chen, Alan (2002): Distributing Event Information by Simulating Word-of-Mouth Exchanges. In: Paterno, Fabio (ed.) Mobile Human-Computer Interaction - 4th International Symposium - Mobile HCI 2002 September 18-20, 2002, Pisa, Italy. pp. 60-68.
Terry, Michael A. and Mynatt, Elizabeth D. (2002): Supporting experimentation with Side-Views. In Communications of the ACM, 45 (10) pp. 106-108.
Mamykina, Lena, Mynatt, Elizabeth D. and Terry, Michael A. (2001): Time Aura: Interfaces for Pacing. In: Beaudouin-Lafon, Michel and Jacob, Robert J. K. (eds.) Proceedings of the ACM CHI 2001 Human Factors in Computing Systems Conference March 31 - April 5, 2001, Seattle, Washington, USA. pp. 144-151.
Historically one of the visions for human-computer symbiosis has been to augment human intelligence and extend people's cognitive abilities. In this paper, we present two visually-based systems to enhance a person's ability to flexibly control their pace while engaged in a cognitively demanding activity. In these investigations, we explore pacing interfaces that minimize the cognitive demands for assessing a current pace, provide ambient cues that can be quickly interpreted without incurring significant interruption from the current task, and place knowledge in the world to flexibly support different pacing strategies. Evaluation of our pacing interfaces shows that technology can successfully support pacing.
© All rights reserved Mamykina et al. and/or ACM Press
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