May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Merryanna Swartz

Add description
Add publication

Publications by Merryanna Swartz (bibliography)

 what's this?
1992
 
Edit | Del

Swartz, Merryanna, Wallace, Daniel and Tkacz, Sharon (1992): The Influence of Frame Rate and Resolution Reduction on Human Performance. In: Proceedings of the Human Factors Society 36th Annual Meeting 1992. pp. 1440-1444.

Unmanned Aerial Vehicles (UAVs) are used to conduct a variety of reconnaissance missions with human operators interpreting the transmitted imagery at ground stations. Current UAV data link designs require limited capacity which will result in a cost to the operator. Two common techniques to reduce video data rates exist, data compression and simple data reduction such as lowering of frame rate and resolution. The objective of this research was to determine the degree to which data volume can be reduced in terms of frame rate, spatial and grey-scale resolution, while retaining sufficient information to support human performance. Two studies were conducted to examine the influence of frame rate, resolution, and compression trade-offs. Experiment I utilized real mission imagery to assess operator performance in target detection, recognition, and designation. Experiment II used a simulation with dynamically manipulated UAV parameters to assess the influence of frame rate and resolution on target designation and tracking. Results indicate that frame rate has a greater influence than resolution on human performance in all four tasks. Overall, operators can perform tasks at rates reduced to 4 frames per second. Half resolution over the total display does not adversely affect performance except in recognition tasks. When resolution is calculated as a function of dynamically-controlled UAV parameters, 8 TV lines across the target appears to result in the best performance; however, these data are not as consistent as those in Experiment I.

© All rights reserved Swartz et al. and/or Human Factors Society

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

15 Feb 2010: Modified
26 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/merryanna_swartz.html
May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!