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May-li Seah

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Publications by May-li Seah (bibliography)

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2008
 
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Seah, May-li and Cairns, Paul (2008): From Immersion to Addiction in Videogames. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 55-63.

Immersion is commonly described by gamers and game-reviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience of videogames and the addictive nature of games. Building on Charlton's (2002) study of addiction and engagement in computing, we conducted a questionnaire study of people who play videogames. It seems that videogames blur the distinction between addiction and high engagement even more than generic computing. In a follow up diary study, the degree of immersion whilst playing was found to be strongly correlated (r=0.763) with the addiction/engagement score. Overall, these studies suggest that the degree of immersive experience is closely related to how addictive or engaging people find videogames and moreover that addiction seems to be an extreme form of engagement and immersion.

© All rights reserved Seah and Cairns and/or their publisher

 
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Changes to this page (author)

16 Feb 2010: Modified
12 Jul 2009: Added

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May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!