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... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Max Muhlhauser

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Publications by Max Muhlhauser (bibliography)

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2001
 
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Borchers, Jan O., Samminger, Wolfgang and Muhlhauser, Max (2001): Conducting a realistic electronic orchestra. In: Marks, Joe and Mynatt, Elizabeth D. (eds.) Proceedings of the 14th annual ACM symposium on User interface software and technology November 11 - 14, 2001, Orlando, Florida. pp. 161-162.

Personal Orchestra is the first system to let users conduct an actual audio and video recording of an orchestra, using an infrared baton to control tempo, volume, and instrument sections. A gesture recognition algorithm interprets user input, and a novel high-fidelity playback algorithm renders audio and video data at variable speed without time-stretching artifacts. The system is installed as a public exhibit in the HOUSE OF MUSIC VIENNA.

© All rights reserved Borchers et al. and/or ACM Press

1991
 
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Muhlhauser, Max (1991): Computer-Based Learning with Distributed Multimedia Systems. In: Proceedings of the Fourth International Conference on Human-Computer Interaction 1991. pp. 953-958.

This contribution will discuss possible influences of advances in information technology on computer based learning and instruction. A joint project of Universities and Digital Equipment, called Nestor, will be described which takes advantage of such advanced information systems. Emphasis is put on the use of a combined object-oriented / hypermedia approach, on multimedia and cooperative-work extensions, and on process modeling based on hypermedia navigation.

© All rights reserved Muhlhauser and/or Elsevier Science

 
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28 Jun 2007: Modified
28 Apr 2003: Added

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Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!