Mattias Arvola

Ph.D.

Picture of Mattias Arvola. Copyright unknown.
Personal Homepage:
http://www.arvola.se

Mattias is a lecturer and researcher in interaction design at Södertörns högskola (University College) and Linköping University. Main areas of expertise include design methods in interaction design, judgement of design work, means for expression and sketching in interaction design, and social computing.

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Publications by Mattias Arvola (bibliography)

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» 2007 «

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Johansson, Maria and Arvola, Mattias (2007): A Case Study of How User Interface Sketches, Scenarios and Computer Prototypes Structure Stakeholder Meetings. In: Proceedings of the HCI07 Conference on People and Computers XXI 2007. p. 18. Available online

In stakeholder meetings during an interaction design project, prototypes are commonly used for creating shared representations of design ideas. It can, however, be difficult for designers and meeting facilitators to know which prototyping technique to use. In this case study we compare user interface sketches, scenarios, and computer prototypes, and analyse video material from six stakeholder meetings. The scenario did not facilitate a focus on aesthetic or ethical perspectives, nor did it facilitate operational or perceptual issues. The prototype did not facilitate discussions on the overarching concept of the design, to the same extent as the sketches did, but it did facilitate operational issues. The sketches gave the broadest discussion. The groups also approached the design differently; for example, the system developers constantly returned to a constructional perspective. This means that the choice of prototyping technique should be made based on the composition of the group and the desired focus of the meeting.

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Lundberg, Jonas and Arvola, Mattias (2007): Lessons learned from facilitation in collaborative design. In: Piekarski, Wayne and Plimmer, Beryl (eds.) Proceedings of the Eight Australasian Conference on User interface - Volume 64 January 30-February 02, 2007, Ballarat, Victoria, Australia. pp. 51-54. Available online

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Holmlid, Stefan and Arvola, Mattias (2007): Developing a Thematic Design Curriculum as a Bologna Master. In: Bohemia, Erik, Hilton, Kevin, McMahon, Chris and Clarke, Anna (eds.) Shaping the Future? Proceedings of the 9th International Conference on Engineering and Product Design Education September 13-14, 2007, Newcastle Upon Tyne, UK. pp. 63-68. Available online

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Arvola, Mattias and Artman, Henrik (2007): Enactments in interaction design: How designers make sketches behave. In Artifact, 1 (2) pp. 106-119

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Holmlid, Stefan and Arvola, Mattias (2007): Developing a thematic design curricula as a Bologna master. In: International Conference on Engineering and Product Design Education September 13-14, 2007, Newcastle upon Tyne, UK. .

» 2006 «

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Rutgersson, Sara and Arvola, Mattias (2006): User Interfaces for Persons with Deafblindness. In: Proceedings of the 9th ERCIM Workshop on User Interfaces for All 2006. pp. 317-334. Available online

This paper examines the problems persons with deafblindness encounter when using computers, and what can be done to avoid the problems in the design of a communication tool. A qualitative study was conducted with 12 participants. The results show that a system needs to resolve issues of simplicity, flexibility, and feedback. In our redesign of the communication tool we employ what we call a screen reader use flow with precursor cues, to aid the user in getting an overview of the program and its functions. This is very difficult when using a Braille display. The screen reader use flow with precursor cues is one means to satisfy the demands of both users who use a visual display and users who use a Braille display.

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Arvola, Mattias and Artman, Henrik (2006): Interaction walkthroughs and improvised role play. In: Feijs, Loe, Kyffin, Steven and Young, Bob (eds.) Proceedings of DeSForM 2006, Design & Semantics of Form and Movement October 26-27, 2006, Eindhoven, The Netherlands. pp. 42-51. Available online

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Arvola, Mattias (2006): Interaction design patterns for computers in sociable use. In International Journal of Computer Applications in Technology, 25 (2) pp. 128-139

» 2005 «

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Arvola, Mattias (2005): Shades of Use: The Dynamics of Interaction Design for Sociable Use. Linköping, Sweden, Linköping University, Department of Computer and Information Science
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» 2004 «

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Arvola, Mattias and Larsson, Anders (2004): Regulating prominence: A design pattern for co-located collaboration. In: Darses, Francoise, Dieng, Rose, Simone, Carla and Zacklad, Manuel (eds.) Cooperative systems design senario-based design of collaborative systems May 11–14, 2004, French Riviera, France. pp. 115-130. Available online

» 2003 «

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Arvola, Mattias (2003): The interaction character of computers in co-located collaboration. In: O'Neill, Eamonn, Palanque, Philippe A. and Johnson, Peter (eds.) People and Computers XVII – Proceedings of HCI 2003 Designing for Society September 8–12, 2003, Bath, UK. pp. 37-52. Available online

» 2002 «

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Blomquist, Asa and Arvola, Mattias (2002): Personas in action: ethnography in an interaction design team. In: Proceedings of the Second Nordic Conference on Human-Computer Interaction October 19-23, 2002, Aarhus, Denmark. pp. 197-200. Available online

Alan Cooper's view on interaction design is both appealing and provoking since it avoids problems of involving users by simply excluding them. The users are instead represented by an archetype of a user, called persona. This paper reports a twelve-week participant observation in an interaction design team with the purpose of learning what really goes on in a design team when they implement personas in their process. On the surface it seemed like they used personas, but our analysis show how they had difficulties in using them and encountered problems when trying to imagine the user. We furthermore describe and discuss how the design team tried to involve users in order to compensate for their problems. It is concluded that it is not enough for the design team, and particularly not for the interaction designers, to have the know-how of using the method. They also have to integrate it with existing knowledge and practices in order to feel at home with it and use it efficiently.

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» 2000 «

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Holmlid, Stefan, Arvola, Mattias and Ampler, Fredrik (2000): Genres and Design Considerations of iTV Cases. In: Proceedings of the First Nordic Conference on Human-Computer Interaction 2000. .

With the marriage between computers and television a combination of practices and theories from both human-computer interaction and mass communication is needed to consistently and efficiently produce and design interactive television, iTV. This paper relates use qualities to the mass communication concept of genres in the light of two iTV design cases.

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Arvola, Mattias and Holmlid, Stefan (2000): IT-artefacts for socializing: Qualities-in-use and research framework. In: Svensson, Lars, Snis, Ulrika, Sørensen, Carsten, Fägerlind, Hannah, Lindroth, Tomas, Magnusson, Maria and Östlund, Christian (eds.) Proceedings of the 23rd Information Systems Research Seminar in Scandinavia, IRIS 23 Doing IT together August 12–15, 2000, Lingatan, Sweden. . Available online

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Changes to this page (author)

10 Feb 2010: Enabled abstracts to be shown on Mattias Arvola's author page.
31 Jul 2009: Author was added to the bibliography (approved by an editor)
28 Aug 2008: Author was added to the bibliography (approved by an editor)
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28 Aug 2008: Conference Article was added to the page (approved by an editor)
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12 Jun 2008: Added a picture of Mattias Arvola
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Publication statistics

Publication period:2000-2007
Publication count:14
Number of co-authors:8



Productive colleagues

Mattias Arvola's 3 most productive colleagues in number of publications:

Stefan Holmlid:22
Jonas Lundberg:7
Henrik Artman:5


Collaboration count

Number of publications with 3 favourite co-authors:

Stefan Holmlid:4
Henrik Artman:2
Jonas Lundberg:1

 

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