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Matthew Bond

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Publications by Matthew Bond (bibliography)

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2009
 
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Bond, Matthew and Beale, Russell (2009): What makes a good game?: using reviews to inform design. In: Proceedings of the HCI09 Conference on People and Computers XXIII 2009. pp. 418-422.

The characteristics that identify a good game are hard to define and reproduce, as demonstrated by the catalogues of both successes and failures from most games companies. We have started to address this by undertaking a grounded theoretical analysis of reviews garnered from games, both good and bad, to distil from these common features that characterize good and bad games. We have identified that a good game is cohesive, varied, has good user interaction and offers some form of social interaction. The most important factor to avoid is a bad pricing. Successfully achieving some of these good factors will also outweigh problems in other areas.

© All rights reserved Bond and Beale and/or their publisher

 
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May 21

Computer analyst to programmer: "You start coding. I'll go find out what they want."

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!