Matt Gorbet

Picture of Matt Gorbet. Copyright unknown.
Personal Homepage:
http://www.gorbet.com/matt
Current place of employment:
Gorbet Design, Inc.
Matt Gorbet is an interdisciplinary technologist, researcher and artist who specializes in physically interactive technology experiences.

Before founding Gorbet Design, Inc., Matt was a researcher at PARC, the Xerox Palo Alto Research Center, where his team designed and studied new document genres enabled by emerging technologies. Matt earned a Bachelor of Science in Architecture from MIT and a Master of Science from the MIT Media Lab. He has several patents on novel interaction technologies.

Matt has exhibited technology artwork at the Ars Electronica festival in Austria, the NTT Inter-Communication Center in Tokyo and the Burning Man festival in Nevada.

Matt is on the faculty of the Canadian Film Centre's Interactive Art and Entertainment Program, where he teaches Physical Computing and Non-traditional Interaction Techniques.
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Publications by Matt Gorbet (bibliography)

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Harrison, Steve, Minneman, Scott, Back, Maribeth, Balsamo, Anne, Chow, Mark, Gold, Rich, Gorbet, Matt, Donald, Dale Mac, Ehrlich, Kate and Henderson, Austin (2001): Design: the what of XFR: eXperiments in the future of reading. In Interactions, 8 (3) pp. 21-30

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Changes to this page (author)

23 Feb 2010: Enabled abstracts to be shown on Matt Gorbet's author page.
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2001-2001
Publication count:1
Number of co-authors:9



Productive colleagues

Matt Gorbet's 3 most productive colleagues in number of publications:

Austin Henderson:36
Kate Ehrlich:35
Maribeth Back:14


Collaboration count

Number of publications with 3 favourite co-authors:

Dale Mac Donald:1
Kate Ehrlich:1
Austin Henderson:1

 

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Learn more about Matt Gorbet:
- Google Scholar
- ACM
- CSB

Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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Eva Hornecker explains the evolving concept of Tangible Interaction.

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