Publication statistics

Pub. period:1994-2012
Pub. count:27
Number of co-authors:27



Co-authors

Number of publications with 3 favourite co-authors:

Bill Rogers:10
Saturnino Luz:9
Sally Jo Cunningham:3

 

 

Productive colleagues

Masood Masoodian's 3 most productive colleagues in number of publications:

David Bainbridge:40
Mark Apperley:40
Steve Jones:36
 
 
 
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Masood Masoodian

Ph.D

Personal Homepage:
cs.waikato.ac.nz/~masood/

Current place of employment:
The University of Waikato

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Publications by Masood Masoodian (bibliography)

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2012
 
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Cesario, Manuel, Lundon, Michael, Luz, Saturnino, Masoodian, Masood and Rogers, Bill (2012): Mobile support for diagnosis of communicable diseases in remote locations. In: Proceedings of CHINZ12, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2012. pp. 25-28.

Surveillance and diagnosis of new and emerging communicable diseases in remote regions, such as the Amazon, is a challenging task. These regions can be difficult to reach, are sparsely populated, and have limited medical and ICT infrastructure. Medical practitioners and community health agents who work in such regions often have very basic qualifications, and therefore have limited knowledge of new and emerging diseases. The increasing capabilities of mobile devices, such as tablets and smart phones, have made them a useful platform for delivery of medical services in remote locations. In this paper we introduce a system that could potentially support diagnosis of vector-borne diseases such as Bartonellosis and Leishmaniasis in areas where specialist healthcare is scarce. In particular, we focus on the image analysis and classification component of this system, which aims to reduce the chance of misdiagnosing these less common diseases as malaria.

© All rights reserved Cesario et al. and/or ACM Press

 
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Bromwich, Kohl, Masoodian, Masood and Rogers, Bill (2012): Crossing the game threshold: a system for teaching basic programming constructs. In: Proceedings of CHINZ12, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2012. pp. 56-63.

Teaching elementary programming is a difficult and often frustrating process. Many students fail to grasp the basic concepts and drop out of their programmes of study. Although visual languages with some form of game element have been explored as a solution to this problem, evidence on the success of these is at best mixed, without much empirical evaluation to support various claims that are made by their developers. In this paper we argue for and present a more limited programming game system for teaching basic programming constructs to beginner programmers at junior high school level. We also present an evaluation of this game which shows that students participating in this study enjoyed playing the game and succeeded in advancing through progressively more challenging stages of the game, which rely on understanding the underlying programming constructs.

© All rights reserved Bromwich et al. and/or ACM Press

2010
 
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Laundry, Beverley, Masoodian, Masood and Rogers, Bill (2010): Interaction with 3D models on large displays using 3D input techniques. In: Proceedings of CHINZ10, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2010. pp. 49-56.

Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying 3D models by users. This translation of user inputs from a 2D plane into actions in a 3D world often causes problems for modelers when moving, placing, rotating and transforming 3D objects. Although several 3D input techniques have been developed in the past, these have generally relied on expensive technology such as haptic or immersive devices. In this paper we investigate the possibility of using affordable devices, including the Nintendo Wii Controller (Wiimote) and conventional webcams, as means of interacting with 3D models on large displays. A pilot user study of these techniques has also been carried out, and the results are presented here.

© All rights reserved Laundry et al. and/or ACM Press

 
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Luz, Saturnino and Masoodian, Masood (2010): Improving focus and context awareness in interactive visualization of time lines. In: Proceedings of the HCI10 Conference on People and Computers XXIV 2010. pp. 72-80.

This paper presents an analysis and empirical evaluation of techniques developed to support focus and context awareness in tasks involving visualization of time lines. It focuses on time lines that display discrete events and their temporal relationships. The most common form of representation for such time lines is the Gantt chart. Although ubiquitous in event visualization and project planning applications, Gantt charts are inherently space-consuming, and suffer from shortcomings in providing focus and context awareness when a large number of tasks and events needs to be displayed. In an attempt to address this problem, we implemented and adapted a number of focus and context awareness techniques for an interactive task scheduling system in combination with the standard Gantt chart and an alternative space-filling mosaic approach to time line visualization. A controlled user trial compared user performance at interpreting representations of hierarchical task scheduling, assessing different methods across various conditions resulting from interactive explorations of the Gantt and the mosaic interfaces. Results suggested a number of possible improvements to these interactive visualization techniques. The implementation of some of these improvements is also presented and discussed.

© All rights reserved Luz and Masoodian and/or BCS

2009
 
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Jervis, Matthew and Masoodian, Masood (2009): Digital management and retrieval of physical documents. In: Villar, Nicolas, Izadi, Shahram, Fraser, Mike and Benford, Steve (eds.) TEI 2009 - Proceedings of the 3rd International Conference on Tangible and Embedded Interaction February 16-18, 2009, Cambridge, UK. pp. 47-54.

 
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Jervis, Matthew G. and Masoodian, Masood (2009): SOPHYA: a system for digital management of ordered physical document collections. In: Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2009. pp. 33-40.

In recent years several systems have been developed to integrate the management of physical and digital documents and artefacts. These systems, which often rely on technologies such as RFID, generally detect the location of a digitally tagged item within a collection, with varying degrees of location sensitivity, ranging from a room to a smaller container such as a filing cabinet or briefcase. Despite their obvious value, such systems are not capable of detecting the precise location and ordering of individual items within the managed collection of items. In this paper we present the second generation of our earlier prototype system, called SOPHYA, which utilises a wired technology to allow management and retrieval of documents and artefacts within ordered collections.

© All rights reserved Jervis and Masoodian and/or their publisher

2008
 
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Seifried, Thomas, Jervis, Matthew, Haller, Michael, Masoodian, Masood and Villar, Nicolas (2008): Integration of virtual and real document organization. In: Schmidt, Albrecht, Gellersen, Hans-Werner, Hoven, Elise van den, Mazalek, Ali, Holleis, Paul and Villar, Nicolas (eds.) TEI 2008 - Proceedings of the 2nd International Conference on Tangible and Embedded Interaction February 18-20, 2008, Bonn, Germany. pp. 81-88.

 
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Luz, Saturnino, Masoodian, Masood and Rogers, Bill (2008): Interactive visualisation techniques for dynamic speech transcription, correction and training. In: CHINZ08 - the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2008. pp. 9-16.

As performance gains in automatic speech recognition systems plateau, improvements to existing applications of speech recognition technology seem more likely to come from better user interface design than from further progress in core recognition components. Among all applications of speech recognition, the usability of systems for transcription of spontaneous speech is particularly sensitive to high word error rates. This paper presents a series of approaches to improving the usability of such applications. We propose new mechanisms for error correction, use of contextual information, and use of 3D visualisation techniques to improve user interaction with a recogniser and maximise the impact of user feedback. These proposals are illustrated through several prototypes which target tasks such as: off-line transcript editing, dynamic transcript editing, and real-time visualisation of recognition paths. An evaluation of our dynamic transcript editing system demonstrates the gains that can be made by adding the corrected words to the recogniser's dictionary and then propagating the user's corrections.

© All rights reserved Luz et al. and/or ACM Press

 
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Luz, Saturnino, Masoodian, Masood, Rogers, Bill and Deering, Chris (2008): Interface design strategies for computer-assisted speech transcription. In: Proceedings of OZCHI08 - the CHISIG Annual Conference on Human-Computer Interaction 2008. pp. 203-210.

A set of user interface design techniques for computer-assisted speech transcription are presented and evaluated with respect to task performance and usability. These techniques include error-correction mechanisms which originated in dictation systems and audio editors as well as new techniques developed by us which exploit specific characteristics of existing speech recognition technologies in order to facilitate transcription in settings that typically yield considerable recognition inaccuracy, such as when the speech to be transcribed was produced by different speakers. In particular, we describe a mechanism for dynamic propagation of user feedback which progressively adapts the system to different speakers and lexical contexts. Results of usability and performance evaluation trials indicate that feedback propagation, menu-based correction coupled with keyboard interaction and text-driven audio playback are positively perceived by users and result in improved transcript accuracy.

© All rights reserved Luz et al. and/or their publisher

 
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Luz, Saturnino, Masoodian, Masood, Rogers, Bill and Zhang, Bo (2008): A system for dynamic 3D visualisation of speech recognition paths. In: Levialdi, Stefano (ed.) AVI 2008 - Proceedings of the working conference on Advanced Visual Interfaces May 28-30, 2008, Napoli, Italy. pp. 482-483.

 
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Bouamrane, Matt-Mouley, Luz, Saturnino and Masoodian, Masood (2008): First International Workshop on using Ontologies in Interactive Systems, ONTORACT'08. In: Proceedings of the HCI08 Conference on People and Computers XXII 2008. pp. 195-196.

The aim of the workshop is to hold a multidisciplinary event bringing together researchers and practitioners to share their experiences of using ontologies for managing user interaction and interactive systems.

© All rights reserved Bouamrane et al. and/or their publisher

2007
 
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Cunningham, Sally Jo and Masoodian, Masood (2007): Identifying personal photo digital library features. In: JCDL07: Proceedings of the 7th ACM/IEEE-CS Joint Conference on Digital Libraries 2007. pp. 400-401.

At present, little evidence is available about how people want to interact with their photos in a personal photo digital library. Analysis of a set of 22 user needs summaries and critiques of existing photo management systems provides insight into potentially useful features.

© All rights reserved Cunningham and Masoodian and/or ACM Press

 
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Masoodian, Masood, McKoy, Sam and Rogers, Bill (2007): Hands-on sharing: collaborative document manipulation on a tabletop display using bare hands. In: Proceedings of CHINZ07, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 1-4 July 2007, 2007, Hamilton, New Zealand. pp. 25-31.

Working on electronic shared documents on a tabletop display is an effective form of collaborative work, which is likely to become a common practice in the future. A limiting factor in using tabletop displays at present, however, is their lack of support for multiple direct input by several users, or their reliance on expensive devices for supporting multiple user inputs. This paper describes a simple set of hardware and software solutions for creating a back-projection tabletop display with bare hand input mechanism to allow users to gesture at and select positions in a shared collaborative document. The system provides for a mixture of private and public workspaces for each collaborator.

© All rights reserved Masoodian et al. and/or ACM Press

 
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Lang, Alexander and Masoodian, Masood (2007): Graphic designers' quest for the right music. In: Proceedings of CHINZ07, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 1-4 July 2007, 2007, Hamilton, New Zealand. pp. 33-40.

Graphic designers often need to find suitable pieces of music for their motion graphic designs, animations, etc. Existing music collection search tools and techniques are at best only suitable for ordinary users, and lack powerful mechanisms needed by advanced users such as graphic designers when they are searching for music. To be able to develop such search systems, however, we need to better understand how graphic designers in fact formulate and carry out their search for the right music. Unfortunately very little research has been done in this area. This paper describes a pilot study which was carried out to identify some of the strategies that graphic designers adopt when searching for the music they need. Although the study was rather limited in its scope, nevertheless, it sheds some light on the largely unknown process by which graphic designers search for music.

© All rights reserved Lang and Masoodian and/or ACM Press

 
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Luz, Saturnino and Masoodian, Masood (2007): Visualisation of Parallel Data Streams with Temporal Mosaics. In: IV 2007 - 11th International Conference on Information Visualisation 2-6 July, 2007, Zürich, Switzerland. pp. 197-202.

2006
 
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Cunningham, Sally Jo and Masoodian, Masood (2006): Looking for a picture: an analysis of everyday image information searching. In: JCDL06: Proceedings of the 6th ACM/IEEE-CS Joint Conference on Digital Libraries 2006. pp. 198-199.

There is at present a dearth of information on the everyday image information behavior of ordinary people. Analysis of a set of 64 image-related searches provides insight into potentially useful facilities for an image digital library.

© All rights reserved Cunningham and Masoodian and/or ACM Press

 
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Dhawale, Pushkar, Masoodian, Masood and Rogers, Bill (2006): Bare-hand 3D gesture input to interactive systems. In: Proceedings of CHINZ06, the ACM SIGCHI New Zealand Chapters International Conference on Computer-Human Interaction 2006. pp. 25-32.

Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in computer output hardware and software technology. However, conventional input devices such as a mouse or track-pad generally restrict direct manipulation interaction to a 2D paradigm. More sophisticated 3D input devices such data-gloves have been available for some time, but these tend to be expensive or restrictive in their use. In this paper we describe a simple and inexpensive single camera-based video input system which allows 3D interaction with existing computer application using bare hands.

© All rights reserved Dhawale et al. and/or ACM Press

2004
 
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Cunningham, Sally Jo, Bainbridge, David and Masoodian, Masood (2004): How people describe their image information needs: a grounded theory analysis of visual arts queries. In: JCDL04: Proceedings of the 4th ACM/IEEE-CS Joint Conference on Digital Libraries 2004. pp. 47-48.

When people are looking for visual arts information-information related to images-how do they characterize their needs? We analyze a set of 404 queries to identify the attributes that people provide to the Google Answers 'ask an expert' online reference system. The results suggest directions to take in developing an effective organization and features for an image digital library.

© All rights reserved Cunningham et al. and/or ACM Press

 
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Masoodian, Masood, Jones, Steve and Rogers, Bill (eds.) Computer Human Interaction 6th Asia Pacific Conference - APCHI 2004 June 29 - July 2, 2004, Rotorua, New Zealand.

 
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Luz, Saturnino and Masoodian, Masood (2004): A mobile system for non-linear access to time-based data. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 454-457.

 
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Masoodian, Masood, McKoy, Sam, Rogers, Bill and Ware, David (2004): DeepDocument: use of a multi-layered display to provide context awareness in text editing. In: Costabile, Maria Francesca (ed.) AVI 2004 - Proceedings of the working conference on Advanced visual interfaces May 25-28, 2004, Gallipoli, Italy. pp. 235-239.

 
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Masoodian, Masood and Budd, Daryl (2004): Visualization of Travel Itinerary Information on PDAs. In: Cockburn, Andy (ed.) AUIC2004 - User Interfaces 2004 - Fifth Australasian User Interface Conference 18-22 January, 2004, Dunedin, New Zealand. pp. 65-71.

2003
 
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Luz, Saturnino and Masoodian, Masood (2003): Compact Visualisation of Multimedia Interaction Records. In: Banissi, Ebad, Börner, Katy, Chen, Chaomei, Clapworthy, Gordon, Maple, Carsten, Lobben, Amy, Moore, Christopher J., Roberts, Jonathan C., Ursyn, Anna and Zhang, Jian (eds.) IV 2003 - Seventh International Conference on Information Visualization 16-18 July, 2003, London, UK. pp. 536-543.

 
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Apperley, Mark, McLeod, Laurie and Masoodian, Masood (2003): Use of Video Shadow for Small Group Interaction Awareness on a Large Interactive Display Surface. In: Biddle, Robert and Thomas, Bruce H. (eds.) AUIC2003 - User Interfaces 2003 - Fourth Australasian User Interface Conference February , 2003, Adelaide, South Australia. pp. 81-90.

 
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Masoodian, Masood and Lane, Nicholas (2003): An Empirical Study of Textual and Graphical Travel Itinerary Visualization using Mobile Phones. In: Biddle, Robert and Thomas, Bruce H. (eds.) AUIC2003 - User Interfaces 2003 - Fourth Australasian User Interface Conference February , 2003, Adelaide, South Australia. pp. 11-18.

1995
 
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Masoodian, Masood, Apperley, Mark and Frederickson, Lesley (1995): Video Support for Shared Work-Space Interaction: An Empirical Study. In Interacting with Computers, 7 (3) pp. 237-253.

A study has been carried out to identify the effects of different human-to-human communication modes on dyadic computer supported group work. A pilot study evaluated an available shared work-space software system, supplemented by face-to-face, telephone-based, and text-based communication modes between the two users. The findings from this study were then used to design an extensive experiment to explore the relative impact of face-to-face, full-motion video, slow-motion video, and audio-only communication modes when used in conjunction with this type of CSCW system. This paper describes the experiments, and examines the findings of this empirical study with the aim of establishing the importance of co-presence in CSCW, and the effectiveness of these various communication modes in achieving it.

© All rights reserved Masoodian et al. and/or Elsevier Science

1994
 
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Masoodian, Masood, Apperley, Mark and Frederikson, Lesley (1994): The Impact of Human-to-Human Communication Modes in CSCW Environments. In: Proceedings of OZCHI94, the CHISIG Annual Conference on Human-Computer Interaction 1994. pp. 193-199.

A study has been carried out to identify the effects of different human-to-human communication modes on dyadic computer supported group work. A pilot study evaluated an available shared work-space software system, supplemented by face-to-face, telephone-based, and text-based communication modes between the two users. The findings from this study have then been used to design an extensive experiment to explore the relative impact of face-to-face, full motion video, slow motion video, and audio only communication modes when used in conjunction with this type of CSCW system. This paper describes the experiments, and examines the findings of this empirical study with the aim of establishing the importance of co-presence in CSCW, and the effectiveness of these various communication modes in achieving it.

© All rights reserved Masoodian et al. and/or Ergonomics Society of Australia

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/masood_masoodian.html

Publication statistics

Pub. period:1994-2012
Pub. count:27
Number of co-authors:27



Co-authors

Number of publications with 3 favourite co-authors:

Bill Rogers:10
Saturnino Luz:9
Sally Jo Cunningham:3

 

 

Productive colleagues

Masood Masoodian's 3 most productive colleagues in number of publications:

David Bainbridge:40
Mark Apperley:40
Steve Jones:36
 
 
 
May 22

User error: replace user and press any key to continue.

-- Popular computer one-liner

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!