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Maryam Ramezani

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Publications by Maryam Ramezani (bibliography)

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2009
 
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Gemmell, Jonathan, Ramezani, Maryam, Schimoler, Thomas, Christiansen, Laura and Mobasher, Bamshad (2009): The impact of ambiguity and redundancy on tag recommendation in folksonomies. In: Proceedings of the 2009 ACM Conference on Recommender Systems 2009. pp. 45-52.

Collaborative tagging applications have become a popular tool allowing Internet users to manage online resources with tags. Most collaborative tagging applications permit unsupervised tagging resulting in tag ambiguity in which a single tag has many different meanings and tag redundancy in which several tags have the same meaning. Common metrics for evaluating tag recommenders may overestimate the utility of ambiguous tags or ignore the appropriateness of redundant tags. Ambiguity and redundancy may even burden the user with additional effort by requiring them to clarify an annotation or forcing them to distinguish between highly related items. In this paper we demonstrate that ambiguity and redundancy impede the evaluation and performance of tag recommenders. Five tag recommendation strategies based on popularity, collaborative filtering and link analysis are explored. We use a cluster-based approach to define ambiguity and redundancy and provide extensive evaluation on three real world datasets.

© All rights reserved Gemmell et al. and/or ACM Press

2006
 
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Ramezani, Maryam and Montazer, Gholam Ali (2006): Design and Implementation of a Fuzzy Expert Decision Support System for Vendor Selection - Case Study in OIEC Iran (Oil Industerial Engineering and Construction). In: Manolopoulos, Yannis, Filipe, Joaquim, Constantopoulos, Panos and Cordeiro, Jos (eds.) ICEIS 2006 - Proceedings of the Eighth International Conference on Enterprise Information Systems Databases and Information Systems Integration May 23-27, 2006, Paphos, Cyprus. pp. 243-248.

 
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Changes to this page (author)

05 Apr 2012: Modified
25 Aug 2009: Added

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URL: http://www.interaction-design.org/references/authors/maryam_ramezani.html

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Gamification: Creating Addictive User Experience
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go to course
User-Centred Design - Module 3
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Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading