Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Gould, John D., Greene, Sharon L., Boies, Stephen J., Meluson, Antonia and Rasamny, Marwan (1990): Using a Touchscreen for Simple Tasks. In Interacting with Computers, 2 (1) pp. 59-74.
Gould, John D., Boies, Stephen J., Meluson, Mia, Rasamny, Marwan and Vosburgh, Ann Marie (1988): Empirical Evaluation of Entry and Selection Methods for Specifying Dates. In: Proceedings of the Human Factors Society 32nd Annual Meeting 1988. pp. 279-283.
© All rights reserved Gould et al. and/or Human Factors Society
Greene, Sharon L., Gould, John D., Boies, Stephen J., Meluson, Antonia and Rasamny, Marwan (1988): Entry-Based versus Selection-Based Interaction Methods. In: Proceedings of the Human Factors Society 32nd Annual Meeting 1988. pp. 284-287.
© All rights reserved Greene et al. and/or Human Factors Society
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !