Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Sedig, Kamran, Klawe, Maria and Westrom, Marv (2001): Role of interface manipulation style and scaffolding on cognition and concept learning in learnware. In ACM Transactions on Computer-Human Interaction, 8 (1) pp. 34-59.
Sedighian, Kamran and Westrom, Marv (1997): Direct Object Manipulation vs. Direct Concept Manipulation: Effect of Interface Style on Reflection and Domain Learning. In: Thimbleby, Harold, O'Conaill, Brid and Thomas, Peter J. (eds.) Proceedings of the Twelfth Conference of the British Computer Society Human Computer Interaction Specialist Group - People and Computers XII August, 1997, Bristol, England, UK. pp. 337-357.
© All rights reserved Sedighian and Westrom and/or Springer Verlag
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !