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Martin Flintham

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Publications by Martin Flintham (bibliography)

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» 2007 «

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Greenhalgh, Chris, Benford, Steve, Drozd, Adam, Flintham, Martin, Hampshire, Alastair, Oppermann, Leif, Smith, Keir and Tycowicz, Christoph von (2007): Addressing Mobile Phone Diversity in Ubicomp Experience Development. In: Krumm, John, Abowd, Gregory D., Seneviratne, Aruna and Strang, Thomas (eds.) UbiComp 2007 Ubiquitous Computing - 9th International Conference September 16-19, 2007, Innsbruck, Austria. pp. 447-464. Available online

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Flintham, Martin, Giannachi, Gabriella, Benford, Steve and Adams, Matt (2007): Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones. In: Cavazza, Marc and Donikian, Stéphane (eds.) ICVS 2007 - Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 4th International Conference December 5-7, 2007, Saint-Malo, France. pp. 167-175. Available online

» 2006 «

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Benford, Steve, Crabtree, Andy, Reeves, Stuart, Sheridan, Jennifer, Dix, Alan J., Flintham, Martin and Drozd, Adam (2006): Designing for the opportunities and risks of staging digital experiences in public settings. In: Proceedings of ACM CHI 2006 Conference on Human Factors in Computing Systems 2006. pp. 427-436. Available online

Mobile experiences that take place in public settings such as on city streets create new opportunities for interweaving the fictional world of a performance or game with the everyday physical world. A study of a touring performance reveals how designers generated excitement and dramatic tension by implicating bystanders and encouraging the (apparent) crossing of normal boundaries of behaviour. The study also shows how designers dealt with associated risks through a process of careful orchestration. Consequently, we extend an existing framework for designing spectator interfaces with the concept of performance frames, enabling us to distinguish audience from bystanders. We conclude that using ambiguity to blur the frame can be a powerful design tactic, empowering players to willingly suspend disbelief, so long as a safety-net of orchestration ensures that they do not stray into genuine difficulty.

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Benford, Steve, Crabtree, Andy, Flintham, Martin, Drozd, Adam, Anastasi, Rob, Paxton, Mark, Tandavanitj, Nick, Adams, Matt and Row-Farr, Ju (2006): Can you see me now?. In ACM Transactions on Computer-Human Interaction, 13 (1) pp. 100-133

We present a study of a mobile mixed reality game called Can You See Me Now? in which online players are chased through a virtual model of a city by 'runners' (professional performers equipped with GPS and WiFi technologies) who have to run through the actual city streets in order to catch the players. We present an ethnographic study of the game as it toured through two different cities and draws upon video recordings of online players, runners, technical support crew, and also on system logs of text communication. Our study reveals the diverse ways in which online players experienced the uncertainties inherent in GPS and WiFi, including being mostly unaware of them, but sometimes seeing them as problems, or treating the as a designed feature of the game, and even occasionally exploiting them within gameplay. In contrast, the runners and technical crew were fully aware of these uncertainties and continually battled against them through an ongoing and distributed process of orchestration. As a result, we encourage designers to deal with such uncertainties as a fundamental characteristic of location-based experiences rather than treating them as exceptions or bugs that might be ironed out in the future. We argue that designers should explicitly consider four potential states of being of a mobile participant: connected and tracked, connected but not tracked, tracked but not connected, and neither connected nor tracked. We then introduce five strategies that might be used to deal with uncertainty in these different states for different kinds of participant: remove it, hide it, manage it, reveal it, and exploit it. Finally, we present proposals for new orchestration interfaces that reveal the 'seams' in the underlying technical infrastructure by visualizing the recent performance of GPS and WiFi and predicting the likely future performance of GPS.

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» 2005 «

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Benford, Steve, Rowland, Duncan, Flintham, Martin, Drozd, Adam, Hull, Richard, Reid, Josephine, Morrison, Jo and Facer, Keri (2005): Life on the edge: supporting collaboration in location-based experiences. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 721-730. Available online

We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach to location-based triggering in which players must be in the same spatial locale in order to share information and act together. Comparison of video recordings of physical play with system recordings of game events reveals subtle and complex interactions between highly dynamic player behavior and the underlying technology. While players exhibit a fluid approach to group formation, the system embodies a more rigid view, leading to difficulties with sharing context and coordinating actions, most notably when groups of players span virtual locale boundaries or initiate actions while on the move. We propose techniques for extending locales to support more flexible grouping and also discuss the broader implications of our findings for location-based applications in general.

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Flintham, Martin (2005): Painting the town red: configuring location-based games by colouring maps. In: Lee, Newton (ed.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2005 June 15-15, 2005, Valencia, Spain. pp. 9-18. Available online

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Capra, Mauricio, Radenkovic, Milena, Benford, Steve, Oppermann, Leif, Drozd, Adam and Flintham, Martin (2005): The multimedia challenges raised by pervasive games. In: Zhang, Hongjiang, Chua, Tat-Seng, Steinmetz, Ralf, Kankanhalli, Mohan S. and Wilcox, Lynn (eds.) Proceedings of the 13th ACM International Conference on Multimedia November 6-11, 2005, Singapore. pp. 89-95. Available online

» 2004 «

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Crabtree, Andy, Benford, Steve, Rodden, Tom, Greenhalgh, Chris, Flintham, Martin, Anastasi, Rob, Drozd, Adam, Adams, Matt, Row-Farr, Ju, Tandavanitj, Nick and Steed, Anthony (2004): Orchestrating a mixed reality game 'on the ground'. In: Dykstra-Erickson, Elizabeth and Tscheligi, Manfred (eds.) Proceedings of ACM CHI 2004 Conference on Human Factors in Computing Systems April 24-29, 2004, Vienna, Austria. pp. 391-398. Available online

Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ethnographic study shows how this concerted achievement extends beyond the control room to the runners on the street. This, in turn, suggests the need to 'decentralize' orchestration and develop support for collaboration 'on the ground'. The study leads to design proposals for orchestration interfaces for mobile experiences that augment situational awareness and surreptitious monitoring among mobile participants and support troubleshooting in situations where participants are disconnected or are unable to access positioning systems such as GPS.

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Benford, Steve, Seager, Will, Flintham, Martin, Anastasi, Rob, Rowland, Duncan, Humble, Jan, Stanton, Danae, Bowers, John, Tandavanitj, Nick, Adams, Matt, Row-Farr, Ju, Oldroyd, Amanda and Sutton, Jon (2004): The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In: Davies, Nigel, Mynatt, Elizabeth D. and Siio, Itiro (eds.) UbiComp 2004 Ubiquitous Computing 6th International Conference September 7-10, 2004, Nottingham, UK. pp. 70-87. Available online

» 2003 «

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Flintham, Martin, Benford, Steve, Anastasi, Rob, Hemmings, Terry, Crabtree, Andy, Greenhalgh, Chris, Tandavanitj, Nick, Adams, Matt and Row-Farr, Ju (2003): Where on-line meets on the streets: experiences with mobile mixed reality games. In: Cockton, Gilbert and Korhonen, Panu (eds.) Proceedings of the ACM CHI 2003 Human Factors in Computing Systems Conference April 5-10, 2003, Ft. Lauderdale, Florida, USA. pp. 569-576.

» 2002 «

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Schnadelbach, Holger, Koleva, Boriana, Flintham, Martin, Fraser, Mike, Izadi, Shahram, Chandler, Paul, Foster, Malcolm, Benford, Steve and Rodden, Tom (2002): The augurscope: a mixed reality interface for outdoors. In: Terveen, Loren (ed.) Proceedings of the ACM CHI 2002 Conference on Human Factors in Computing Systems Conference April 20-25, 2002, Minneapolis, Minnesota. pp. 9-16.

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Izadi, Shahram, Fraser, Mike, Benford, Steve, Flintham, Martin, Greenhalgh, Chris, Rodden, Tom and Schnädelbach, Holger (2002): Citywide: Supporting Interactive Digital Experiences Across Physical Space. In Personal and Ubiquitous Computing, 6 (4) pp. 290-298

» 2001 «

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Benford, Steve, Bowers, John, Chandler, Paul, Ciolfi, Luigina, Flintham, Martin, Fraser, Mike, Greenhalgh, Chris, Hall, Tony, Hellström, Sten-Olof, Izadi, Shahram, Rodden, Tom, Schnädelbach, Holger and Taylor, Ian (2001): Unearthing Virtual History: Using Diverse Interfaces to Reveal Hidden Virtual Worlds. In: Abowd, Gregory D., Brumitt, Barry and Shafer, Steven A. (eds.) Ubicomp 2001 Ubiquitous Computing - Third International Conference September 30 - October 2, 2001, Atlanta, Georgia, USA. pp. 225-231. Available online

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Changes to this page (author)

27 Feb 2010: Enabled abstracts to be shown on Martin Flintham's author page.
29 Jul 2009: Author was edited
17 Jun 2009: Author was edited
31 May 2009: Author was edited
30 May 2009: Author was edited
30 May 2009: Author was edited
30 May 2009: Author was edited
30 May 2009: Author was edited
24 Jul 2007: Author was edited
29 Jun 2007: Author was edited
19 Jun 2007: Author was edited
28 Apr 2003: Added the author to the bibliography

Publication statistics

Publication period:2001-2007
Publication count:13
Number of co-authors:44



Productive colleagues

Martin Flintham's 3 most productive colleagues in number of publications:

Steve Benford:107
Alan J. Dix:89
Tom Rodden:87


Collaboration count

Number of publications with 3 favourite co-authors:

Steve Benford:12
Adam Drozd:6
Matt Adams:5

 

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