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Mark Young

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Publications by Mark Young (bibliography)

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2010
 
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Love, Steve, Young, Mark and Brinkman, Willem-Paul (2010): Putting users' first: the importance of human-centred design in the development of mobile applications and services. In: Proceedings of the 2010 Annual European Conference on Cognitive Ergonomics 2010. pp. 299-300.

The aim of this workshop is to bring together researchers interested in exploring the state of the art research in relation to human factors aspects of mobile application and service design. The workshop format will allow each member to present a short paper on their current work and open this up to general discussion afterwards. The overall aim of the workshop will be to put forward the contents and structure for an edited book on this topic with contributions from the workshop participants.

© All rights reserved Love et al. and/or their publisher

2001
 
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Walker, Guy H., Stanton, Neville A. and Young, Mark (2001): Where Is Computing Driving Cars?. In International Journal of Human-Computer Interaction, 13 (2) pp. 203-229.

Cars offer an excellent example of ubiquitous computing, and a technological revolution is currently underway that will eventually see in-vehicle computers empowered with increasingly complex sections of the driving task. In this article, we critically review the effect of ubiquitous computing in cars with reference to the psychology of the driver and present a survey of automotive researchers drawn from five major carmakers. The results illustrate the role of the computer in vehicles over the short, medium, and long term. Systems that are likely to be fitted into vehicles in the next 5 years include sophisticated electronic architectures and greater penetration of navigation and telematics systems. In the next 5 to 15 years drive by wire and collision sensing are anticipated. In the long term, 15 years and beyond, advanced driver-assistance systems will increasingly automate the driving task, and in-car personal computers and Internet will be commonplace. We conclude that the increased complexity and prominence of computing in cars requires further investigation of the needs, abilities, and limitations of the driver if the aims of safety, efficiency, and enjoyment, as well as greater ubiquity, are to be realized.

© All rights reserved Walker et al. and/or Lawrence Erlbaum Associates

1988
 
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Rasure, John, Argiro, Danielle, Hallett, Stephanie, Neher, Ron, Teran, Marcelo, Young, Mark and Wilson, Scott (1988): XVision: A Comprehensive Software System for Image Processing Research, Education and Applications. In: Green, Mark (ed.) Proceedings of the 1st annual ACM SIGGRAPH symposium on User Interface Software October 17 - 19, 1988, Alberta, Canada. pp. 203-210.

XVision is a software system for image processing research, education and applications. XVision utilizes the X Window System Version 11, which provides a network transparent windowing environment and software portability. XVision is designed to facilitate: * data and algorithm exchange of new computer vision/image processing techniques, * image processing training and education, * development of turn key vision solutions for various application areas (automation, medicine, biology, astronomy, etc). XVision is a comprehensive system because it supports generation of new programs (extendibility), and integration, maintenance, modification and documentation of existing programs; and it includes: * three user interfaces; a menuing system, a quick command line interface that can be customized and a standardized UNIX-like command line interface. A visual programming language, xvglyph, is under development. * tutorials, manual pages, experiments, automated demonstrations and other supplemental documentation, * an image processing library written in C, * interactive image display and enhancement, image editing and creation, 2D, 3D, and contour plotting, and data creation/display via user specified functions. The XVision project started in February of 1987 with its first release in August of 1987. This paper describes the second version which incorporates changes suggested by many of the users (over 30 different institutions) of XVision Version 1.0 [1]. One of the most important design goals of the XVision project is to provide for easy growth and extendibility. This has been accomplished by clearly defining software levels, software systems and their standard interfaces, and by providing programming tools and a variety of user interfaces for the XVision user/maintainer.

© All rights reserved Rasure et al. and/or ACM Press

 
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Changes to this page (author)

03 Apr 2012: Modified
28 Apr 2003: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/mark_young.html

Upcoming Courses

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Gamification: Creating Addictive User Experience
Starts TODAY LAST CALL!
go to course
User-Centred Design - Module 3
68% booked. Starts in 27 days
 
 

Featured chapter

Marc Hassenzahl explains the fascinating concept of User Experience and Experience Design. Commentaries by Don Norman, Eric Reiss, Mark Blythe, and Whitney Hess

User Experience and Experience Design !

 
 

Our Latest Books

 
 
The Social Design of Technical Systems: Building technologies for communities. 2nd Edition
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
Gamification at Work: Designing Engaging Business Software
by Janaki Mythily Kumar and Mario Herger
start reading
 
 
 
 
The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad
start reading
 
 
 
 
The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam
start reading