Mark S. Hancock

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Publications by Mark S. Hancock (bibliography)

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» 2009 «

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Hancock, Mark S., Nacenta, Miguel A., Gutwin, Carl and Carpendale, Sheelagh (2009): The Effects of Changing Projection Geometry on the Interprestation of 3D Orientation on Tabletops. In: Proceedings of Interactive Tabletops and Surfaces Tabletop 2009, Banff, Canada. pp. 175-182. Available online

» 2007 «

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Hancock, Mark S. and Carpendale, M. Sheelagh T. (2007): Supporting Multiple Off-Axis Viewpoints at a Tabletop Display. In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2007 October 10-12, 2007, Newport, Rhode Island, USA. pp. 171-178. Available online

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Hinrichs, Uta, Hancock, Mark S., Carpendale, M. Sheelagh T. and Collins, Christopher (2007): Examination of Text-Entry Methods for Tabletop Displays. In: Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2007 October 10-12, 2007, Newport, Rhode Island, USA. pp. 105-112. Available online

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Tse, Edward, Hancock, Mark S. and Greenberg, Saul (2007): Speech-filtered bubble ray: improving target acquisition on display walls. In: Massaro, Dominic W., Takeda, Kazuya, Roy, Deb and Potamianos, Alexandros (eds.) Proceedings of the 9th International Conference on Multimodal Interfaces - ICMI 2007 November 12-15, 2007, Nagoya, Aichi, Japan. pp. 307-314. Available online

» 2006 «

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Hancock, Mark S., Carpendale, M. Sheelagh T., Vernier, Frederic, Wigdor, Daniel and Shen, Chia (2006): Rotation and Translation Mechanisms for Tabletop Interaction. In: First IEEE International Workshop on Horizontal Interactive Human-Computer Systems Tabletop 2006 5-7 January, 2006, Adelaide, Australia. pp. 79-88. Available online

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Hancock, Mark S., Miller, John David, Greenberg, Saul and Carpendale, M. Sheelagh T. (2006): Exploring visual feedback of change conflict in a distributed 3D environment. In: Celentano, Augusto (ed.) AVI 2006 - Proceedings of the working conference on Advanced visual interfaces May 23-26, 2006, Venezia, Italy. pp. 209-216. Available online

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Zuk, Torre, Schlesier, Lothar, Neumann, Petra, Hancock, Mark S. and Carpendale, M. Sheelagh T. (2006): Heuristics for information visualization evaluation. In: Bertini, Enrico, Plaisant, Catherine and Santucci, Giuseppe (eds.) BELIV 2006 - Proceedings of the 2006 AVI Workshop on BEyond time and errors novel evaluation methods for information visualization May 23, 2006, Venice, Italy. pp. 1-6. Available online

» 2005 «

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Hancock, Mark S., Shen, Chia, Forlines, Clifton and Ryall, Kathy (2005): Exploring non-speech auditory feedback at an interactive multi-user tabletop. In: Graphics Interface 2005 May 9-11, 2005, Victoria, British Columbia, Canada. pp. 41-50. Available online

We present two experiments on the use of non-speech audio at an interactive multi-touch, multi-user tabletop display. We first investigate the use of two categories of reactive auditory feedback: affirmative sounds that confirm user actions and negative sounds that indicate errors. Our results show that affirmative auditory feedback may improve one's awareness of group activity at the expense of one's awareness of his or her own activity. Negative auditory feedback may also improve group awareness, but simultaneously increase the perception of errors for both the group and the individual. In our second experiment, we compare two methods of associating sounds to individuals in a co-located environment. Specifically, we compare localized sound, where each user has his or her own speaker, to coded sound, where users share one speaker, but the waveform of the sounds are varied so that a different sound is played for each user. Results of this experiment reinforce the presence of tension between group awareness and individual focus found in the first experiment. User feedback suggests that users are more easily able to identify who caused a sound when either localized or coded sound is used, but that they are also more able to focus on their individual work. Our experiments show that, in general, auditory feedback can be used in co-located collaborative applications to support either individual work or group awareness, but not both simultaneously, depending on how it is presented.

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Shen, Chia, Hancock, Mark S., Forlines, Clifton and Vernier, Frederic D. (2005): CoR{sup:2}Ds. In: Proceedings of ACM CHI 2005 Conference on Human Factors in Computing Systems 2005. pp. 1781-1784. Available online

We present a new popup widget, called CoR{sup:2}Ds (Context-Rooted Rotatable Draggables), designed for multi-user direct-touch tabletop environments. CoR{sup:2}Ds are interactive callout popup objects that are visually connected (rooted) at the originating displayed object by a semi-transparent colored swath. CoR{sup:2}Ds can be used to bring out menus, display drilled-down or off-screen ancillary data such as metadata and attributes, as well as instantiate tools. CoR{sup:2}Ds can be freely moved, rotated, and re-oriented on a tabletop display surface by fingers, hands, pointing devices (mice) or marking devices (such as a stylus or light pen). CoR{sup:2}Ds address five issues for interaction techniques on interactive tabletop display surfaces: occlusion, reach, context on a cluttered display, readability, and concurrent/coordinated multi-user interaction. In this paper, we present the design, interaction and implementation of CoR{sup:2}Ds. We also discuss a set of current usage scenarios.

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» 2004 «

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Hancock, Mark S. and Booth, Kellogg S. (2004): Improving menu placement strategies for pen input. In: Graphics Interface 2004 May 17-19, 2004, London, Ontario, Canada. pp. 221-230. Available online

We investigate menu selection in circular and rectangular pop-up menus using stylus-driven direct input on horizontal and vertical display surfaces. An experiment measured performance in a target acquisition task in three different conditions: direct input on a horizontal display surface, direct input on a vertical display and indirect input to a vertical display. The third condition allows comparison of direct and indirect techniques commonly used for vertical displays. The results of the study show that both left-handed and right-handed users demonstrate a consistent, but mirrored pattern of selection times that is corroborated by qualitative measures of user preference. We describe a menu placement strategy for a tabletop display that detects the handedness of the user and displays rectangular pop-up menus. This placement is based on the results of our study.

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Changes to this page (author)

11 Feb 2010: Enabled abstracts to be shown on Mark S. Hancock's author page.
18 Jan 2010: Author was added to the bibliography (approved by an editor)
17 Jun 2009: Author was edited
17 Jun 2009: Author was edited
30 May 2009: Author was edited
29 May 2009: Author was edited
29 May 2009: Author was edited
29 May 2009: Author was edited
29 Jun 2007: Author was edited
23 Jun 2007: Author was edited
23 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2004-2009
Publication count:10
Number of co-authors:19



Productive colleagues

Mark S. Hancock's 3 most productive colleagues in number of publications:

Saul Greenberg:112
Carl Gutwin:87
Kellogg S. Booth:46


Collaboration count

Number of publications with 3 favourite co-authors:

M. Sheelagh T. Carp..:5
Chia Shen:3
Saul Greenberg:2

 

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Mar 21

Software design is the act of determining the user's experience with a piece of software. It has nothing to do with how the code works inside, or how big or small the code is. The designer's task is to specify completely and unambiguously the user's whole experience.

-- David Liddle, From Bringing Design to Software, edited by Terry Winograd, 1996

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