Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !
Kanter, Mark F. and O'Brien, Frank J. (1989): Human Factors Engineering Methodologies in Submarine Combat Systems: Concept of Operations Experiments. In: Proceedings of the Human Factors Society 33rd Annual Meeting 1989. pp. 1187-1191.
© All rights reserved Kanter and O'Brien and/or Human Factors Society
Design can be art. Design can be aesthetics. Design is so simple, that's why it is so complicated.
-- Paul Rand, 1997
Read the fascinating history of Wearable Computing, told by its father, Steve Mann
Read Steve's chapter !