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... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Mark Detweiler

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Publications by Mark Detweiler (bibliography)

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2007
 
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Detweiler, Mark (2007): Managing UCD within agile projects. In Interactions, 14 (3) pp. 40-42.

1987
 
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Detweiler, Mark and Schneider, Walter (1987): A Connectionist/Control Architecture for Working Memory and Workload: Why Working Memory is Not 7+/-2. In: Proceedings of the Human Factors Society 31st Annual Meeting 1987. pp. 684-688.

A runnable simulation architecture for working memory is described that provides an alternative to existing models of working memory, e.g., of Atkinson&Shiffrin (1968) and Baddeley (1986). It is used to interpret a variety of phenomena, including multiple resources, workload, chunking, sequential output, skilled and episodic memories, and stages of skill acquisition. The architecture is based on a set of modules organized into regions which communicate with each other on an inner loop of processing. A new feature of this architecture is a proposed context-storage module that temporarily stores context information in fast changing connection weights. This enables the system to expand effective working memory beyond the traditional 7+/-2 items. The context storage system is able to reload modules after short-term information decays or is displaced; in addition, it provides a means of achieving stable, robust processing under conditions of high workload.

© All rights reserved Detweiler and Schneider and/or Human Factors Society

 
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Changes to this page (author)

12 May 2008: Modified
25 Jun 2007: Added

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Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/mark_detweiler.html
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!