Maria Roussou

Ph.D., MFA, M.Sc.

Picture of Maria Roussou. Copyright of Maria Roussou and Interaction-Design.org through the Creative Commons Share-Alike licence.
Personal Homepage:
http://www.makebelieve.gr/mr/
Current place of employment:
makebelieve design & consulting

Dr. Maria Roussou is an interaction and virtual reality designer engaged in combining innovative technology with education and culture. She is founder and co-director of makebelieve, an experience design and consulting company. Previously, she established in the Fall of 1998 and directed (for four+ years, 1998-2002) the Virtual Reality Department at the Foundation of the Hellenic World (FHW), a cultural heritage institution based in Athens, Greece. At FHW she was responsible for recruiting a team of artists and programmers, setting up the VR exhibits & infrastructure, and managing the research, design and development of the VR programs and the overall visitor experiences. Maria teaches the New Technologies & Museums course at the interdisciplinary Master of Arts program in Museum Studies of the University of Athens. She holds a PhD in Computer Science (VR/HCI) from the University of London (UCL), a Master in Fine Arts (MFA) degree in Electronic Media from the School of Art and Design, University of Illinois at Chicago, a Masters of Science (M.Sc) in Electrical Engineering & Computer Science from the same university, and an undergraduate degree in Applied Informatics from the Athens University of Economics and Business.

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Publications by Maria Roussou (bibliography)

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2007
 
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Roussou, Maria, Kavalieratou, Elina and Doulgeridis, Michael (2007): Children Designers in the Museum: Applying Participatory Design for the Development of an Art Education Program. In: Bekker, Mathilde, Robertson, Judy and Skov, Mikael B. (eds.) Proceedings of the 6th International Conference on Interaction Design and Children June 6-8, 2007, Aalborg, Denmark. pp. 77-80.

 
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Roussou, Maria, Oliver, Martin and Slater, Mel (2007): Exploring Activity Theory as a Tool for Evaluating Interactivity and Learning in Virtual Environments for Children. In Cognition, Technology & Work,

10.1007/s10111-007-0070-3

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Drettakis, George, Roussou, Maria, Martinez, Alex Reche and Tsingos, Nicolas (2007): Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning. In Presence: Teleoperators and Virtual Environments, 16 (3) pp. 318-332

2006
 
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Christou, Chris, Angus, Cameron, Loscos, Celine, Dettori, Andrea and Roussou, Maria (2006): A versatile large-scale multimodal VR system for cultural heritage visualization. In: Slater, Mel, Kitamura, Yoshifumi, Tal, Ayellet, Amditis, Angelos and Chrysanthou, Yiorgos (eds.) VRST 2006 - Proceedings of the ACM Symposium on Virtual Reality Software and Technology November 1-3, 2006, Limassol, Cyprus. pp. 133-140. Available online

2005
 
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Calder, Jo, Melengoglou, Alexander, Callaway, Charles, Not, Elena, Pianesi, Fabio, Androutsopoulos, Ion, Spyropoulos, Costantine, Xydas, Gerasimos, Kouroupetroglou, Georgios and Roussou, Maria (2005): Multilingual Personalized Information Objects. In: Stock, Oliveiro and Zancanaro, Massimo "Multimodal Intelligent Information Presentation". Springer pp. 177-202

The M-PIRO project targets the concept of personalized information objects ─ that is, entities capable of responding to requests for information by taking into account what the requester already knows, what they are most interested in, and how the related information is to be made available. MPIRO's technology allows textual and spoken descriptions of exhibits to be generated automatically from an underlying language-neutral database, existing free-text descriptions, or a mixture of the two. The resulting descriptions, produced in three different languages (English, Greek, and Italian), are tailored according to the user's interests, background knowledge, and language skills. Particular research emphasis is placed on user modeling for personalization and authoring tools that allow museum caretakers to create on-line and virtual presentations of exhibits. Improvement of the synthetic speech output quality has been achieved via a closer integration between text generation and speech synthesis, and by using domainspecific trained prosodic models.

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2004
 
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Roussou, Maria (2004): Examining young learners' activity within interactive virtual environments. In: Proceedings of ACM IDC04: Interaction Design and Children 2004. pp. 167-168. Available online

This research sets out to explore children's interaction in immersive Virtual Environments (VEs), focusing on the role and the effect of interactivity on learning and conceptual change. The intention is to examine how interaction and conceptual learning are related in the context of virtual environments developed primarily for informal educational settings. In order to study this, a set of exploratory studies was carried out with children aged 7-12. The children were asked to complete tasks, such as the assembly of ancient columns from parts, which were designed to promote constructivist learning. Their interaction in the VE was analyzed using an Activity Theory framework [3]. The result of this analysis has informed the design of the main studies, which is currently underway.

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Roussou, Maria (2004): Learning by doing and learning through play: an exploration of interactivity in virtual environments for children. In Computers in Entertainment, 2 (1) p. 10

2003
 
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Loscos, Celine, Widenfeld, Hila Ritter, Roussou, Maria, Meyer, Alexandre, Tecchia, Franco, Drettakis, George, Gallo, Emmanuel, Martinez, Alex Reche, Tsingos, Nicolas, Chrysanthou, Yiorgos, Robert, Luc, Bergamasco, Massimo, Dettori, Andrea and Soubra, Souheil (2003): The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach. In: 2003 IEEE and ACM International Symposium on Mixed and Augmented Reality ISMAR 2003 7-10 October, 2003, Tokyo, Japan. pp. 282-283. Available online

2001
 
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Roussou, Maria (2001): The Interplay between Form, Story, and History : The Use of Narrative in Cultural and Educational Virtual Reality. In: Balet, Olivier, Subsol, Gérard and Torguet, Patrice (eds.) ICVS 2001 - Virtual Storytelling Using Virtual Reality Technologies for Storytelling, International Conference September 27-28, 2001, Avignon, France. pp. 181-190. Available online

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Changes to this page (author)

21 May 2010: Added a picture of Maria Roussou
21 May 2010: Added a picture of Maria Roussou
21 May 2010: Added a picture of Maria Roussou
15 Feb 2010: Enabled abstracts to be shown on Maria Roussou's author page.
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09 Dec 2007: Author was added to the bibliography (approved by an editor)
09 Dec 2007: Page was edited
23 Jun 2007: Author was added to the bibliography

Publication statistics

Publication period:2001-2007
Publication count:9
Number of co-authors:28



Productive colleagues

Maria Roussou's 3 most productive colleagues in number of publications:

Mel Slater:60
Georgios Kouroupetro..:21
Massimo Bergamasco:20


Collaboration count

Number of publications with 3 favourite co-authors:

Alex Reche Martinez:2
Nicolas Tsingos:2
Andrea Dettori:2

 

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Learn more about Maria Roussou:
- Google Scholar
- ACM
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Sep 03

Whenever we capture the complexity of the real world in formal structures, whether language, social structures, or computer systems, we are creating discrete tokens for continuous and fluid phenomena. In so doing, we are bound to have difficulty. However, it is only in doing these things that we can come to understand, to have valid discourse, and to design.

-- Alan Dix, p. 427 in "Upside-down A's and Algorithms - Computational Formalisms and Theory"

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