May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!

 
 

Margaret D. Nolan

Add description
Add publication

Publications by Margaret D. Nolan (bibliography)

 what's this?
1988
 
Edit | Del

Nolan, Margaret D., Hettinger, Lawrence J., Kennedy, Robert S. and Edinger, Katrina M. (1988): Individual Differences in Flight Simulation Performance Experiments. In: Proceedings of the Human Factors Society 32nd Annual Meeting 1988. pp. 1001-1005.

In a review of flight simulation performance experiments conducted at the U.S. Navy's Visual Technology Research Simulator (VTRS), it was observed that individual difference variables accounted for a major portion of the total explained variance, in many cases more than the simulator equipment variables that were deliberately manipulated. This finding underscores the importance of individual differences in performance and training research in support of man-machine systems development and implementation. The identification of the substrata underlying individual differences will impact on equipment design considerations and training program requirements for military and industrial systems.

© All rights reserved Nolan et al. and/or Human Factors Society

1987
 
Edit | Del

Hettinger, Lawrence J., Nolan, Margaret D., Kennedy, Robert S., Berbaum, Kevin S., Schnitzius, Kevin P. and Edinger, Katrina M. (1987): Visual Display Factors Contributing to Simulator Sickness. In: Proceedings of the Human Factors Society 31st Annual Meeting 1987. pp. 497-501.

The history of research on visually-induced illusory self motion, or vection, has demonstrated that in many instances observers have experienced disturbances similar to those of motion sickness. Visual displays in flight simulators may also produce the experience of vection, and illusions of self motion are likely to become more common with the increased use of wide field-of-view presentations of realistic imagery. Many of the disturbances observed in laboratory studies of vection have also been found in simulators, and are likely to become more common. This paper presents a background to the study of visual-vestibular disturbances associated with illusory self motion in flight simulators, and an overview of current experimental efforts aimed at identifying the causal factors.

© All rights reserved Hettinger et al. and/or Human Factors Society

 
Add publication
Show this list on your homepage
 
 

Join the technology elite and advance:

 
1.

Your career

 
2.

Your network

 
 3.

Your skills

 
 
 
 
 
 

Changes to this page (author)

14 Feb 2010: Modified
25 Jun 2007: Added
25 Jun 2007: Added

Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/margaret_d__nolan.html
May 23

Knowledge is commonly socially constructed, through collaborative efforts towards shared objectives or by dialogues and challenges brought about by different persons' perspectives.

-- G. Salomon (in "Distributed Cognitions: Psychological and Educational Considerations")

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!