Marco Lazzari

Prof.

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Personal Homepage:
http://www.marcolazzari.net
Current place of employment:
University of Bergamo

Associate professor of Computer Science, University of Bergamo, Italy

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Publications by Marco Lazzari (bibliography)

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2009
 
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Lazzari, Marco and Chiodi, Marco (2009): Experimenting with an organic metaphor and hypervisual links for the interface of a video collection. In: Proceedings of ACM CHI 2009 Conference on Human Factors in Computing Systems 2009. pp. 4357-4362. Available online

In this paper we describe the prototype of an archive of short movies. The project proposes two original solutions for implementing the interface of this archive: an organic metaphor and a hypervisual navigation mechanism.

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Lazzari, Marco (2009): Creative use of podcasting in higher education and its effect on competitive agency. In Computers & Education, 52 (1) pp. 27-34

This paper describes an academic experience of podcasting, which involved a group of students of a course on multimedia communication and human-computer interaction. These students acted both as users of the university's podcasting service, and as creators of podcasted lessons. A comprehensive analysis based on the evaluation of the effects on student performance, on data from student satisfaction surveys, from interviews and from instructors' observations provided encouraging results: full-time students co-involved in lessons' podcasting outperformed colleagues of the previous years and achieved higher levels of what we define as competitive agency, that led them to better understand the theoretical issues of the course and to more effective practical skills.

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2007
 
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Lazzari, Marco and Betella, Alberto (2007): Towards Guidelines on Educational Podcasting Quality: Problems Arising from a Real World Experience. In: Smith, Michael J. and Salvendy, Gavriel (eds.) Symposium on Human Interface 2007 - Part II July 22-27, 2007, Beijing, China. pp. 404-412. Available online

 
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Lazzari, Marco (2007): Podcasting in the classroom: involving students in creating podcasted lessons. In: Conference HCI Educators 2007 - Creativity3 Experiencing to educate and design HCIEd 2007 March 29-30, 2007, Aveiro, Portugal. .

 
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Betella, Alberto and Lazzari, Marco (2007): Podcast Generator and Pluriversiradio: An Educational Interactive Experience. In: Baranauskas, Maria Cecília Calani, Palanque, Philippe A., Abascal, Julio and Barbosa, Simone Diniz Junqueira (eds.) INTERACT 2007 - Proceedings of the 11th IFIP TC13 International Conference on Human-Computer Interaction September 7th, 2007, Rio de Janeiro, Brazil. pp. 649-652. Available online

This paper presents an open source podcast publishing application which has been implemented to create an educational podcasting service at the University of Bergamo (Italy) and has subsequently been adopted by several universities and other podcasters in Italy and abroad.

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2005
 
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Lazzari, Marco and Iovino, Daniela (2005): Back to the future, back to home, back to mom: use and abuse of the back button on English and non English web sites. In: 11th International Conference on Human-Computer Interaction HCI 2005 July 22-27, 2005, Las Vegas, ND, USA. .

2001
 
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Salvaneschi, Paolo, Spinelli, Andrea and Lazzari, Marco (2001): SITUS - a web based information system for archaeological sites. In: International Cultural Heritage Informatics Meeting - Proceedings from ICHIM 01 September 3-7, 2001, Milan, Italy. pp. 529-541. Available online

The paper presents the results of the project CORARC, funded by the Italian Ministry for University and Scientific Research, aimed at developing a Web based system, called SITUS, to support the management of information for archaeological sites. Thc system supports, through a relational database and a GIS server, the archival and management of multimedia and cartographic data coming from a study of an archaeological site, and provides support functions for specialists. The scalable architecture runs on a variety of configurations, from portable computers to a network with a data server and specialised clients for data acquisition and management, simulation, and modelling. The architecture is fully Web based over Intranet/lnternet and the standard client rcquircs only the availability of a browser. The application is designed to manage a large spectrum of archaeological sites (from small excavation campaigns to large sites) and has been validated both in the global context of the archaeological site at Pompeii and for a specific excavation campaign in the area of Pompeii.

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1999
 
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Lazzari, Marco and Salvaneschi, Paolo (1999): Embedding a geographic information system in a decision support system for landslide hazard monitoring. In International Journal of Natural Hazards, 20 (2) pp. 185-195

In this paper we present an application that exploits a geographic information system as a front-end of a complex information system supporting the management of landslide hazard in Valtellina, an alpine valley in Northern Italy. A decision support system (EYDENET, operational since October 1996), incorporating a geographic information system and a data interpreter based on artificial intelligence techniques, processes the readings of the 250 most significant instruments of a monitoring net of about 1000 sensors installed on different landslides in several alpine valleys. Data gathered by extensometers, clinometers and pluviometers, to check both movements of rocks and climatic conditions which could affect them, are processed by EYDENET, that provides on-line interpretation of data, helps the users analyse them, and generates natural language explanations and alarm messages for the people responsible for the environmental management and the civil protection.

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1997
 
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Salvaneschi, Paolo, Cadei, Mauro and Lazzari, Marco (1997): A causal modelling framework for the simulation and explanation of the behaviour of structures. In Artificial Intelligence in Engineering, 11 (3) pp. 205-216

An approach to the modelling of systems in civil engineering is presented. It allows the integration of quantitative relations in a qualitative causal framework which uses objects and Petri nets to represent the device and process ontologies. This approach supports the modelling and simulation of the behaviour of a physical system and causal explanations of it. The explanations are customisable depending on the needs of different users. The approach is shown by modelling the seismic behaviour of a masonry building, simulating it and generating causal explanations tailored for the needs of different users. An example application is presented through IGOR, a decision support system for seismic assessment of buildings and planning of precautionary operations.

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Changes to this page (author)

11 Feb 2010: Enabled abstracts to be shown on Marco Lazzari's author page.
05 Feb 2010: Conference Article was added to the page (approved by an editor)
05 Feb 2010: Author was edited (approved by an editor)
26 Jan 2010: Author was added to the bibliography (approved by an editor)
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25 Aug 2009: Conference Article was added to the page (approved by an editor)
25 Aug 2009: Author was added to the bibliography (approved by an editor)
25 Aug 2009: Author was added to the bibliography (approved by an editor)
25 Aug 2009: Conference Article was added to the page (approved by an editor)
25 Aug 2009: Author was added to the bibliography (approved by an editor)
25 Aug 2009: Conference Article was added to the page (approved by an editor)
25 Aug 2009: Author was added to the bibliography (approved by an editor)
25 Aug 2009: Conference Article was added to the page (approved by an editor)
02 Aug 2009: Added a picture of Marco Lazzari
25 Jul 2009: Author was edited
04 Jun 2009: Author was edited
09 May 2009: Author was added to the bibliography

Publication statistics

Publication period:1997-2009
Publication count:9
Number of co-authors:6



Productive colleagues

Marco Lazzari's 3 most productive colleagues in number of publications:

Paolo Salvaneschi:4
Alberto Betella:2
Mauro Cadei:1


Collaboration count

Number of publications with 3 favourite co-authors:

Paolo Salvaneschi:3
Alberto Betella:2
Mauro Cadei:1

 

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Learn more about Marco Lazzari:
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Sep 03

Whenever we capture the complexity of the real world in formal structures, whether language, social structures, or computer systems, we are creating discrete tokens for continuous and fluid phenomena. In so doing, we are bound to have difficulty. However, it is only in doing these things that we can come to understand, to have valid discourse, and to design.

-- Alan Dix, p. 427 in "Upside-down A's and Algorithms - Computational Formalisms and Theory"

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