Publication statistics

Pub. period:1992-2010
Pub. count:9
Number of co-authors:16



Co-authors

Number of publications with 3 favourite co-authors:

Jonathan D. Cohen:2
Gary Bishop:1
Mark R. Mine:1

 

 

Productive colleagues

Marc Olano's 3 most productive colleagues in number of publications:

Dinesh Manocha:57
Hanspeter Pfister:29
Penny Rheingans:28
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

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Marc Olano

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Publications by Marc Olano (bibliography)

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2010
 
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Olano, Marc and Baker, Dan (2010): LEAN mapping. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. pp. 181-188.

 
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Zafar, Fahad and Olano, Marc (2010): Tiny encryption algorithm for parallel random numbers on the GPU. In: Aliaga, Daniel G., Oliveira, Manuel M., Varshney, Amitabh and Wyman, Chris (eds.) Proceedings of the 2010 Symposium on Interactive 3D Graphics, SI3D 2010, February 19-21, 2010, Washington, DC, USA 2010. .

2008
 
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Kloetzli, John, Olano, Marc and Rheingans, Penny (2008): Interactive volume isosurface rendering using BT volumes. In: Haines, Eric and McGuire, Morgan (eds.) Proceedings of the 2008 Symposium on Interactive 3D Graphics, SI3D 2008, February 15-17, 2008, Redwood City, CA, USA 2008. pp. 45-52.

2006
 
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Shopf, Jeremy and Olano, Marc (2006): Procedural haptic texture. In: Proceedings of the ACM Symposium on User Interface Software and Technology 2006. pp. 179-186.

We present the Haptic Shading Framework (HSF), a framework for procedurally defining haptic texture. HSF haptic texture shaders are short procedures allowing an application-programmer to easily define interesting haptic surface interaction and the parameters that control the surface properties. These shaders provide the illusion of surface characteristics by altering previously calculated forces from object collision in the haptic pipeline. HSF can be used in an existing haptic application with few modifications. The framework consists of user-programmable modules that are dynamically loaded. This framework and all user-defined procedures are written in C++, with a provided library of useful math and geometry functions. These functions are meant to mimic RenderMan functionality, creating a familiar shading environment. As we demonstrate, many procedural shading methods and algorithms can be directly adopted for haptic shading.

© All rights reserved Shopf and Olano and/or ACM Press

 
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Olano, Marc and Séquin, Carlo H. (eds.) Proceedings of the 2006 Symposium on Interactive 3D Graphics, SI3D 2006, March 14-17, 2006, Redwood City, California, USA 2006.

2005
 
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Lastra, Anselmo, Olano, Marc, Luebke, David P. and Pfister, Hanspeter (eds.) Proceedings of the 2005 Symposium on Interactive 3D Graphics, SI3D 2005, April 3-6, 2005, Washington, DC, USA 2005.

1997
 
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Cohen, Jonathan D., Manocha, Dinesh and Olano, Marc (1997): Simplifying polygonal models using successive mappings. In: IEEE Visualization 1997 1997. pp. 395-402.

1995
 
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Olano, Marc, Cohen, Jonathan D., Mine, Mark R. and Bishop, Gary (1995): Combatting Rendering Latency. In: SI3D 1995 1995. pp. 19-24,204.

1992
 
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Butterworth, Jeff, Davidson, Andrew, Hench, Stephen and Olano, Marc (1992): 3DM: A Three Dimensional Modeler Using a Head-Mounted Display. In: SI3D 1992 1992. pp. 135-138.

 
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Page Information

Page maintainer: The Editorial Team
URL: http://www.interaction-design.org/references/authors/marc_olano.html

Publication statistics

Pub. period:1992-2010
Pub. count:9
Number of co-authors:16



Co-authors

Number of publications with 3 favourite co-authors:

Jonathan D. Cohen:2
Gary Bishop:1
Mark R. Mine:1

 

 

Productive colleagues

Marc Olano's 3 most productive colleagues in number of publications:

Dinesh Manocha:57
Hanspeter Pfister:29
Penny Rheingans:28
 
 
 
Jun 19

... there are no simple 'right' answers for most web design questions (at least not for the important ones). What works is good, integrated design that fills a need--carefully thought out, well executed, and tested.

-- Steve Krug, Don't Make Me Think, p. 136

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Latest books

The Social Design of Technical Systems: Building technologies for communities
by Brian Whitworth and Adnan Ahmad

 
Start reading

The Encyclopedia of Human-Computer Interaction, 2nd Ed.
by Mads Soegaard and Rikke Friis Dam

 
Start reading
 
 

Help us help you!