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Marc A. Najork

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Publications by Marc A. Najork (bibliography)

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2007
 
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Najork, Marc A., Zaragoza, Hugo and Taylor, Michael J. (2007): Hits on the web: how does it compare?. In: Proceedings of the 30th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval 2007. pp. 471-478.

This paper describes a large-scale evaluation of the effectiveness of HITS in comparison with other link-based ranking algorithms, when used in combination with a state-of-the-art text retrieval algorithm exploiting anchor text. We quantified their effectiveness using three common performance measures: the mean reciprocal rank, the mean average precision, and the normalized discounted cumulative gain measurements. The evaluation is based on two large data sets: a breadth-first search crawl of 463 million web pages containing 17.6 billion hyperlinks and referencing 2.9 billion distinct URLs; and a set of 28,043 queries sampled from a query log, each query having on average 2,383 results, about 17 of which were labeled by judges. We found that HITS outperforms PageRank, but is about as effective as web-page in-degree. The same holds true when any of the link-based features are combined with the text retrieval algorithm. Finally, we studied the relationship between query specificity and the effectiveness of selected features, and found that link-based features perform better for general queries, whereas BM25F performs better for specific queries.

© All rights reserved Najork et al. and/or ACM Press

1993
 
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Brown, Marc and Najork, Marc A. (1993): Algorithm Animation using 3D Interactive Graphics. In: Hudson, Scott E., Pausch, Randy, Zanden, Brad Vander and Foley, James D. (eds.) Proceedings of the 6th annual ACM symposium on User interface software and technology 1993, Atlanta, Georgia, United States. pp. 93-100.

This paper describes a variety of 3D interactive graphics techniques for visualizing programs. The third dimension provides an extra degree of freedom for conveying information, much as color adds to black-and-white images, animation adds to static images, and sound adds to silent animations. The examples in this paper illustrate three fundamental uses of 3D: for providing additional information about objects that are intrinsically two-dimensional, for uniting multiple views, and for capturing a history of execution. The application of dynamic three-dimensional graphics to program visualization is largely unexplored.

© All rights reserved Brown and Najork and/or ACM Press

 
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Changes to this page (author)

18 Feb 2010: Modified
12 May 2008: Added
28 Apr 2003: Added

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May 18

It's really hard to design products by focus groups. A lot of times, people don't know what they want until you show it to them.

-- Steve Jobs, 1998

 
 

Featured chapter

Read the fascinating history of Wearable Computing, told by its father, Steve Mann

Read Steve's chapter !

 
 

Help us help you!